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path: root/src/game-server/monster.hpp
AgeCommit message (Expand)AuthorFilesLines
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-351/+0
2010-11-02Some random code cleanups.Yohann Ferreira1-5/+5
2010-11-01Prevented a crash in the monster loading code.Yohann Ferreira1-0/+7
2010-07-30Fixed a little mistake done in Monster::setAttribute.Yohann Ferreira1-4/+4
2010-07-10New attribute system and major changes to many low-level areas.Freeyorp1-12/+8
2010-06-06More const correctness and small code cleanupsThorbjørn Lindeijer1-4/+4
2010-02-07Update Copyright date for Manaserv.Bertram1-1/+1
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-13/+13
2009-12-06Removed "TMW" and "TMWSERV" from header guardsThorbjørn Lindeijer1-3/+3
2009-12-05(refactoring) Replaced various differen tick counting constructs in the being...Philipp Sehmisch1-12/+2
2009-10-26Added optional optimal level mechanic which reduces exp gain of certain sourc...Philipp Sehmisch1-4/+12
2009-10-15Speed code unification part 1: Made the server accept speed values in tiles p...Bertram1-5/+5
2009-10-09Synced the protocol file with client in protocol.h, letting other defines in ...Bertram1-0/+1
2009-10-03Some cleanupThorbjørn Lindeijer1-3/+3
2009-10-03Adds the changeAnger method to monstersChuck Miller1-0/+5
2009-09-23added script functions for monster attacksPhilipp Sehmisch1-0/+1
2009-09-17Added the possibility to define a monster script for a whole monster class in...Philipp Sehmisch1-2/+11
2009-09-16Allow for basic scripted monstersChuck Miller1-0/+12
2009-08-20Removed remnants of attack zones. Monsters AI now works properly again.Philipp Sehmisch1-4/+3
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-2/+2
2009-04-26Merged MovingObject into the Being classBjørn Lindeijer1-3/+3
2008-11-22Refuse to spawn dead monstersBjørn Lindeijer1-1/+1
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-10-29Some code formatting cleanup and unduplicated conversion from direction toBjørn Lindeijer1-58/+123
2008-09-27Implemented getting the attack zone of weapons from the item database and imp...Philipp Sehmisch1-2/+3
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch1-0/+12
2008-03-09bugfix for last commitPhilipp Sehmisch1-1/+1
2008-03-09Sending the attack type with attack messages so that the client can visualize...Philipp Sehmisch1-0/+6
2008-02-20Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch1-7/+29
2008-02-13Implemented monster mutation.Philipp Sehmisch1-4/+9
2008-02-11Implemented getting size and speed from monster.xmlPhilipp Sehmisch1-24/+16
2008-02-07arts of monster behavior are now read from monsters.xml.Philipp Sehmisch1-4/+29
2008-02-06Exp reward for killing monsters is now read from monster database.Philipp Sehmisch1-4/+15
2008-02-06Monster base attributes are now read from monsters.xml.Philipp Sehmisch1-1/+14
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch1-0/+10
2008-01-07Player characters and monsters now attack with different ranges and angles (p...Philipp Sehmisch1-0/+2
2007-08-29Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond1-15/+9
2007-08-18First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond1-13/+6
2007-07-23Sent proper monster identifiers.Guillaume Melquiond1-0/+12
2007-07-08Added monster drops.Guillaume Melquiond1-2/+40
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch1-3/+61
2007-03-31Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer1-1/+1
2007-03-31Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer1-66/+66
2007-03-30repaired some svn errorsPhilipp Sehmisch1-86/+3
2007-03-30Renamed "Controlled" to "Monster" and moved it into the game-server directory.Philipp Sehmisch1-0/+149