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authorBertram <bertram@cegetel.net>2009-10-15 00:46:27 +0200
committerBertram <bertram@cegetel.net>2009-10-15 00:46:27 +0200
commit6bdbbe247566728390ad7fee19ea233405433651 (patch)
tree5ecb1d81221299dbf2ec4375cb769b7d783b9859 /src/game-server/monster.hpp
parent257b9e19f26ecd29cd86177dd70765517bbc9863 (diff)
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Speed code unification part 1: Made the server accept speed values in tiles per second.
Diffstat (limited to 'src/game-server/monster.hpp')
-rw-r--r--src/game-server/monster.hpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game-server/monster.hpp b/src/game-server/monster.hpp
index 08b5fa86..dd064073 100644
--- a/src/game-server/monster.hpp
+++ b/src/game-server/monster.hpp
@@ -107,11 +107,11 @@ class MonsterClass
int getAttribute(size_t attribute) const
{ return mAttributes.at(attribute); }
- /** Sets inverted movement speed. */
- void setSpeed(int speed) { mSpeed = speed; }
+ /** Sets movement speed in tiles per second. */
+ void setSpeed(float speed) { mSpeed = speed; }
- /** Returns inverted movement speed. */
- int getSpeed() const { return mSpeed; }
+ /** Returns movement speed in tiles per second. */
+ float getSpeed() const { return mSpeed; }
/** Sets collision circle radius. */
void setSize(int size) { mSize = size; }
@@ -181,7 +181,7 @@ class MonsterClass
unsigned short mID;
MonsterDrops mDrops;
std::vector<int> mAttributes; /**< Base attributes of the monster. */
- int mSpeed;
+ float mSpeed; /**< The monster class speed in tiles per second */
int mSize;
int mExp;