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author | Philipp Sehmisch <tmw@crushnet.org> | 2008-03-13 07:29:01 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-03-13 07:29:01 +0000 |
commit | efe4ef65bedbaa66e35f3a4354f7422c313ce624 (patch) | |
tree | c1259e6a60e80ee5b8ba97c44f9223071aba4df7 /src/game-server/monster.hpp | |
parent | 344fe375ff6e7db425da6ca266e02ea93dd7cc4d (diff) | |
download | manaserv-efe4ef65bedbaa66e35f3a4354f7422c313ce624.tar.gz manaserv-efe4ef65bedbaa66e35f3a4354f7422c313ce624.tar.bz2 manaserv-efe4ef65bedbaa66e35f3a4354f7422c313ce624.tar.xz manaserv-efe4ef65bedbaa66e35f3a4354f7422c313ce624.zip |
Implemented dynamic and selective pathblocking. Monsters are blocked by player characters and other monsters, player characters only by monsters.
Diffstat (limited to 'src/game-server/monster.hpp')
-rw-r--r-- | src/game-server/monster.hpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game-server/monster.hpp b/src/game-server/monster.hpp index a1d3c5a5..0a614081 100644 --- a/src/game-server/monster.hpp +++ b/src/game-server/monster.hpp @@ -224,6 +224,12 @@ class Monster : public Being */ void forgetTarget(Thing *being); + /** + * Gets the way the object is blocked by other things on the map + */ + virtual unsigned char getWalkMask() const + { return 0x83; } // blocked walls, other monsters and players ( bin 1000 0011) + private: int calculatePositionPriority(Point position, int targetPriority); @@ -242,6 +248,12 @@ class Monster : public Being std::list<AttackPosition> mAttackPositions; /**< set positions relative to target from which the monster can attack */ friend struct MonsterTargetEventDispatch; + protected: + /** + * Gets the way the object blocks pathfinding for other objects + */ + virtual Map::BlockType getBlockType() const + { return Map::BLOCKTYPE_MONSTER; } }; #endif // _TMWSERV_MONSTER_H_ |