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authorPhilipp Sehmisch <tmw@crushnet.org>2008-09-27 03:55:19 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-09-27 03:55:19 +0000
commit29ae6d3f42ac55e7bc8c5ad0b044c7b0e662d358 (patch)
tree41ca7bb0f8b557e096a2b783f6c94ea4d3e5006a /src/game-server/monster.hpp
parentc27d73abc52bdc463a029a5f6a95e1db5df5abf6 (diff)
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Implemented getting the attack zone of weapons from the item database and implemented single target attacks useful for projectile weapons like bows.
Diffstat (limited to 'src/game-server/monster.hpp')
-rw-r--r--src/game-server/monster.hpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game-server/monster.hpp b/src/game-server/monster.hpp
index 0a614081..c17dfb7e 100644
--- a/src/game-server/monster.hpp
+++ b/src/game-server/monster.hpp
@@ -26,9 +26,11 @@
#include <map>
#include <vector>
+#include "game-server/attackzone.hpp"
#include "game-server/being.hpp"
#include "game-server/eventlistener.hpp"
+class attackZone;
class ItemClass;
class MapComposite;
@@ -55,8 +57,7 @@ struct MonsterAttack
int type;
int preDelay;
int aftDelay;
- int range;
- int angle;
+ AttackZone attackZone;
};
typedef std::vector< MonsterAttack *> MonsterAttacks;