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authorPhilipp Sehmisch <tmw@crushnet.org>2007-03-30 20:02:41 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-03-30 20:02:41 +0000
commitf2f50428fa1381cb39060b38186c09fc363c5f02 (patch)
treed1dbda7ebe8d1003e2f2dbad9e77814f6d99876a /src/game-server/monster.hpp
parentdc054c19aefcc9ca20aa0d4104386886a912a9d7 (diff)
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repaired some svn errors
Diffstat (limited to 'src/game-server/monster.hpp')
-rw-r--r--src/game-server/monster.hpp89
1 files changed, 3 insertions, 86 deletions
diff --git a/src/game-server/monster.hpp b/src/game-server/monster.hpp
index cc8df0bc..8c32e67f 100644
--- a/src/game-server/monster.hpp
+++ b/src/game-server/monster.hpp
@@ -20,8 +20,8 @@
* $Id: controller.h 3191 2007-03-15 23:47:13Z crush_tmw $
*/
-#ifndef _TMWSERV_CONTROLLER_H_
-#define _TMWSERV_CONTROLLER_H_
+#ifndef _TMWSERV_MONSTER_H_
+#define _TMWSERV_MONSTER_H_
#include "game-server/being.hpp"
@@ -63,87 +63,4 @@ class Monster: public Being
unsigned int mCountDown;
};
-#endif // _TMWSERV_CONTROLLER_H_
-/*
- * The Mana World Server
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or any later version.
- *
- * The Mana World is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with The Mana World; if not, write to the Free Software Foundation, Inc.,
- * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id: controller.h 3191 2007-03-15 23:47:13Z crush_tmw $
- */
-
-#ifndef _TMWSERV_CONTROLLER_H_
-#define _TMWSERV_CONTROLLER_H_
-
-#include "game-server/being.hpp"
-
-#include "utils/safeptr.hpp"
-
-/**
- * The class for a fightable monster with its own AI
- */
-class Monster: public Being
-{
- public:
- /**
- * Constructor.
- */
- Monster();
-
- /**
- * Performs one step of controller logic.
- */
- void update();
-
- /**
- * Kills the being
- */
- virtual void die();
-
- /**
- *
- */
- virtual int damage(Damage);
-
- protected:
- /**
- * Gets the stats of the currently equipped weapon that are relevant
- * for damage calculation
- */
- virtual WeaponStats getWeaponStats();
-
- /**
- * Calculates all derived attributes
- */
- void calculateDerivedAttributes();
-
- private:
- /** Count down till next random movement (temporary). */
- unsigned int mCountDown;
-
- /** List of targets and how much priority they have */
- struct BattleLogEntry
- {
- int timestamp;
- SafePtr attacker;
- int skill;
- int value;
- };
- std::list<BattleLogEntry> battleLog;
-};
-
-#endif // _TMWSERV_CONTROLLER_H_
+#endif // _TMWSERV_MONSTER_H_