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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-23 21:00:16 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-26 17:18:21 +0200 |
commit | e726c34606f85347e70a0deb6b180db03b6d0c25 (patch) | |
tree | e78e5ba07dd9484abed035cc3e63744101bbef57 /src/game-server/monster.hpp | |
parent | a3f72002fa02cd4c525f101c5f240a22d4480119 (diff) | |
download | manaserv-e726c34606f85347e70a0deb6b180db03b6d0c25.tar.gz manaserv-e726c34606f85347e70a0deb6b180db03b6d0c25.tar.bz2 manaserv-e726c34606f85347e70a0deb6b180db03b6d0c25.tar.xz manaserv-e726c34606f85347e70a0deb6b180db03b6d0c25.zip |
Merged MovingObject into the Being class
Also renamed Object to Actor, to make it sound a little less generic.
Cleans up a bit the rather big hierarchy of different object types we
have.
Diffstat (limited to 'src/game-server/monster.hpp')
-rw-r--r-- | src/game-server/monster.hpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game-server/monster.hpp b/src/game-server/monster.hpp index ab60fe0e..b7c5947f 100644 --- a/src/game-server/monster.hpp +++ b/src/game-server/monster.hpp @@ -249,7 +249,7 @@ class Monster : public Being /** * Calls the damage function in Being and updates the aggro list */ - virtual int damage(Object *source, Damage const &damage); + virtual int damage(Actor *source, Damage const &damage); /** * Removes a being from the anger list. @@ -257,7 +257,7 @@ class Monster : public Being void forgetTarget(Thing *being); /** - * Returns the way the object is blocked by other things on the map + * Returns the way the actor is blocked by other things on the map. */ virtual unsigned char getWalkMask() const { @@ -267,7 +267,7 @@ class Monster : public Being protected: /** - * Returns the way the object blocks pathfinding for other objects + * Returns the way the actor blocks pathfinding for other objects. */ virtual Map::BlockType getBlockType() const { return Map::BLOCKTYPE_MONSTER; } |