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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-11-22 00:54:58 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-11-22 00:57:19 +0100
commitbfff42c853f39a7e25c82c9059b7a0af64fd7987 (patch)
treee6b4b500f0b950211922db069a26d0e21ccd5416 /src/game-server/monster.hpp
parentef785e89cfbc234a9a6a620ab2fac58045259737 (diff)
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Refuse to spawn dead monsters
The server now warns instead of spawning dead monsters. Since I threw the spawning code around a bit, I hope I didn't break it.
Diffstat (limited to 'src/game-server/monster.hpp')
-rw-r--r--src/game-server/monster.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/monster.hpp b/src/game-server/monster.hpp
index a4eb421f..ab60fe0e 100644
--- a/src/game-server/monster.hpp
+++ b/src/game-server/monster.hpp
@@ -289,7 +289,7 @@ class Monster : public Being
/**
* Character who currently owns this monster (killsteal protection).
*/
- Character* mOwner;
+ Character *mOwner;
/**
* Time until someone else can claim this monster (killsteal