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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-11-14 13:18:14 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-11-14 13:18:14 +0100 |
commit | 196c1c0bffa8bb594ff0a7442748030f47cc9c58 (patch) | |
tree | b60b3e3eff38907e2d8a94ce6aa7e63cd1a741c8 /src/game-server/monster.hpp | |
parent | 23a94e7b154726599b9112b91ebedb32af9ff22c (diff) | |
download | manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.tar.gz manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.tar.bz2 manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.tar.xz manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.zip |
Renamed .hpp files into .h for consistency.
Also added an header to the autoattack.{h,cpp} files.
Big but trivial fix.
Diffstat (limited to 'src/game-server/monster.hpp')
-rw-r--r-- | src/game-server/monster.hpp | 351 |
1 files changed, 0 insertions, 351 deletions
diff --git a/src/game-server/monster.hpp b/src/game-server/monster.hpp deleted file mode 100644 index 2c4d59e2..00000000 --- a/src/game-server/monster.hpp +++ /dev/null @@ -1,351 +0,0 @@ -/* - * The Mana Server - * Copyright (C) 2004-2010 The Mana World Development Team - * - * This file is part of The Mana Server. - * - * The Mana Server is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana Server is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef MONSTER_H -#define MONSTER_H - -#include <map> -#include <vector> -#include <string> - -#include "game-server/being.hpp" -#include "game-server/eventlistener.hpp" -#include "defines.h" - -class ItemClass; -class Script; - -/** - * Structure containing an item class and its probability to be dropped - * (unit: 1/10000). - */ -struct MonsterDrop -{ - ItemClass *item; - int probability; -}; - -typedef std::vector< MonsterDrop > MonsterDrops; - -/** - * Structure containing different attack types of a monster type - */ -struct MonsterAttack -{ - unsigned id; - int priority; - float damageFactor; - int element; - DMG_TY type; - int preDelay; - int aftDelay; - int range; - std::string scriptFunction; -}; - -typedef std::vector< MonsterAttack *> MonsterAttacks; - -/** - * Class describing the characteristics of a generic monster. - */ -class MonsterClass -{ - public: - MonsterClass(int id): - mId(id), - mSpeed(1), - mSize(16), - mExp(-1), - mAggressive(false), - mTrackRange(1), - mStrollRange(0), - mMutation(0), - mAttackDistance(0), - mOptimalLevel(0), - mScript("") - {} - - /** - * Returns monster type. This is the Id of the monster class. - */ - int getId() const - { return mId; } - - /** - * Sets monster drops. These are the items the monster drops when it - * dies. - */ - void setDrops(const MonsterDrops &v) - { mDrops = v; } - - /** - * Sets a being base attribute. - */ - void setAttribute(int attribute, double value) - { mAttributes[attribute] = value; } - - /** - * Returns a being base attribute. - */ - double getAttribute(int attribute) const - { return mAttributes.at(attribute); } - - /** - * Returns whether the monster has got the attribute. - */ - bool hasAttribute(int attribute) const - { return (mAttributes.find(attribute) != mAttributes.end()); } - - - /** Sets collision circle radius. */ - void setSize(int size) { mSize = size; } - - /** Returns collision circle radius. */ - int getSize() const { return mSize; } - - /** Sets experience reward for killing the monster. */ - void setExp(int exp) { mExp = exp; } - - /** Returns experience reward for killing the monster. */ - int getExp() const { return mExp; } - - /** Gets maximum skill level after which exp reward is reduced */ - void setOptimalLevel(int level) { mOptimalLevel = level; } - - /** Sets maximum skill level after which exp reward is reduced. */ - int getOptimalLevel() const { return mOptimalLevel; } - - /** Sets if the monster attacks without being attacked first. */ - void setAggressive(bool aggressive) { mAggressive = aggressive; } - - /** Returns if the monster attacks without being attacked first. */ - bool isAggressive() const { return mAggressive; } - - /** Sets range in tiles in which the monster searches for enemies. */ - void setTrackRange(unsigned range){ mTrackRange = range; } - - /** - * Returns range in tiles in which the monster searches for enemies. - */ - unsigned getTrackRange() const { return mTrackRange; } - - /** Sets range in tiles in which the monster moves around when idle. */ - void setStrollRange(unsigned range) { mStrollRange = range; } - - /** - * Returns range in tiles in which the monster moves around when idle. - */ - unsigned getStrollRange() const { return mStrollRange; } - - /** Sets mutation factor in percent. */ - void setMutation(unsigned factor) { mMutation = factor; } - - /** Returns mutation factor in percent. */ - unsigned getMutation() const { return mMutation; } - - /** Sets preferred combat distance in pixels. */ - void setAttackDistance(unsigned distance) - { mAttackDistance = distance; } - - /** Returns preferred combat distance in pixels. */ - unsigned getAttackDistance() const { return mAttackDistance; } - - /** Adds an attack to the monsters repertoire. */ - void addAttack(MonsterAttack *type) { mAttacks.push_back(type); } - - /** Returns all attacks of the monster. */ - const MonsterAttacks &getAttacks() const { return mAttacks; } - - /** sets the script file for the monster */ - void setScript(const std::string &filename) { mScript = filename; } - - /** Returns script filename */ - const std::string &getScript() const { return mScript; } - - /** - * Randomly selects a monster drop - * @returns A class of item to drop, or NULL if none was found. - */ - ItemClass *getRandomDrop() const; - - private: - unsigned short mId; - MonsterDrops mDrops; - std::map<int, double> mAttributes; /**< Base attributes of the monster. */ - float mSpeed; /**< The monster class speed in tiles per second */ - int mSize; - int mExp; - - bool mAggressive; - int mTrackRange; - int mStrollRange; - int mMutation; - int mAttackDistance; - int mOptimalLevel; - MonsterAttacks mAttacks; - std::string mScript; - - friend class MonsterManager; -}; - -/** - * Structure holding possible positions relative to the target from which - * the monster can attack - */ -struct AttackPosition -{ - AttackPosition(int posX, int posY, Direction dir): - x(posX), - y(posY), - direction(dir) - {} - - int x; - int y; - Direction direction; -}; - -/** - * The class for a fightable monster with its own AI - */ -class Monster : public Being -{ - public: - /** Time in game ticks until ownership of a monster can change. */ - static const int KILLSTEAL_PROTECTION_TIME = 100; - - /** - * Constructor. - */ - Monster(MonsterClass *); - - /** - * Destructor. - */ - ~Monster(); - - /** - * Returns monster specy. - */ - MonsterClass *getSpecy() const - { return mSpecy; } - - /** - * Performs one step of controller logic. - */ - void update(); - - /** - * Performs an attack, if needed. - */ - void perform(); - - /** - * Loads a script file for this monster - */ - void loadScript(const std::string &scriptName); - - /** - * - */ - virtual int getAttackType() const - { return mCurrentAttack->id; } - - /** - * Kills the being. - */ - void died(); - - /** - * Alters hate for the monster - */ - void changeAnger(Actor *target, int amount); - - /** - * Calls the damage function in Being and updates the aggro list - */ - virtual int damage(Actor *source, const Damage &damage); - - /** - * Removes a being from the anger list. - */ - void forgetTarget(Thing *being); - - /** - * Returns the way the actor is blocked by other things on the map. - */ - virtual unsigned char getWalkMask() const - { - // blocked walls, other monsters and players ( bin 1000 0011) - return 0x83; - } - - protected: - /** - * Returns the way the actor blocks pathfinding for other objects. - */ - virtual Map::BlockType getBlockType() const - { return Map::BLOCKTYPE_MONSTER; } - - private: - static const int DECAY_TIME = 50; - - int calculatePositionPriority(Point position, int targetPriority); - - MonsterClass *mSpecy; - - /** - * Stores individual script for the monster, when NULL the script - * from mSpecy is used. - */ - Script *mScript; - - /** Aggression towards other beings. */ - std::map<Being *, int> mAnger; - - /** Listener for updating the anger list. */ - EventListener mTargetListener; - - /** - * Character who currently owns this monster (killsteal protection). - */ - Character *mOwner; - - /** List of characters and their skills that attacked this monster. */ - std::map<Character *, std::set <size_t> > mExpReceivers; - - /** - * List of characters who are entitled to receive exp (killsteal - * protection). - */ - std::set<Character *> mLegalExpReceivers; - - /** Attack the monster is currently performing. */ - MonsterAttack *mCurrentAttack; - - /** - * Set positions relative to target from which the monster can attack. - */ - std::list<AttackPosition> mAttackPositions; - - friend struct MonsterTargetEventDispatch; -}; - -#endif // MONSTER_H |