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A flexible 2D MMORPG server
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src
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game-server
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monster.hpp
Age
Commit message (
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Author
Files
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2010-06-06
More const correctness and small code cleanups
Thorbjørn Lindeijer
1
-4
/
+4
2010-02-07
Update Copyright date for Manaserv.
Bertram
1
-1
/
+1
2009-12-06
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
1
-13
/
+13
2009-12-06
Removed "TMW" and "TMWSERV" from header guards
Thorbjørn Lindeijer
1
-3
/
+3
2009-12-05
(refactoring) Replaced various differen tick counting constructs in the being...
Philipp Sehmisch
1
-12
/
+2
2009-10-26
Added optional optimal level mechanic which reduces exp gain of certain sourc...
Philipp Sehmisch
1
-4
/
+12
2009-10-15
Speed code unification part 1: Made the server accept speed values in tiles p...
Bertram
1
-5
/
+5
2009-10-09
Synced the protocol file with client in protocol.h, letting other defines in ...
Bertram
1
-0
/
+1
2009-10-03
Some cleanup
Thorbjørn Lindeijer
1
-3
/
+3
2009-10-03
Adds the changeAnger method to monsters
Chuck Miller
1
-0
/
+5
2009-09-23
added script functions for monster attacks
Philipp Sehmisch
1
-0
/
+1
2009-09-17
Added the possibility to define a monster script for a whole monster class in...
Philipp Sehmisch
1
-2
/
+11
2009-09-16
Allow for basic scripted monsters
Chuck Miller
1
-0
/
+12
2009-08-20
Removed remnants of attack zones. Monsters AI now works properly again.
Philipp Sehmisch
1
-4
/
+3
2009-04-26
Standardize on the position of the const keyword
Bjørn Lindeijer
1
-2
/
+2
2009-04-26
Merged MovingObject into the Being class
Bjørn Lindeijer
1
-3
/
+3
2008-11-22
Refuse to spawn dead monsters
Bjørn Lindeijer
1
-1
/
+1
2008-11-16
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
1
-2
/
+0
2008-10-29
Some code formatting cleanup and unduplicated conversion from direction to
Bjørn Lindeijer
1
-58
/
+123
2008-09-27
Implemented getting the attack zone of weapons from the item database and imp...
Philipp Sehmisch
1
-2
/
+3
2008-03-13
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
1
-0
/
+12
2008-03-09
bugfix for last commit
Philipp Sehmisch
1
-1
/
+1
2008-03-09
Sending the attack type with attack messages so that the client can visualize...
Philipp Sehmisch
1
-0
/
+6
2008-02-20
Implemented different monster attacks read from monsters.xml
Philipp Sehmisch
1
-7
/
+29
2008-02-13
Implemented monster mutation.
Philipp Sehmisch
1
-4
/
+9
2008-02-11
Implemented getting size and speed from monster.xml
Philipp Sehmisch
1
-24
/
+16
2008-02-07
arts of monster behavior are now read from monsters.xml.
Philipp Sehmisch
1
-4
/
+29
2008-02-06
Exp reward for killing monsters is now read from monster database.
Philipp Sehmisch
1
-4
/
+15
2008-02-06
Monster base attributes are now read from monsters.xml.
Philipp Sehmisch
1
-1
/
+14
2008-01-28
Added weapon skill system and leveling system.
Philipp Sehmisch
1
-0
/
+10
2008-01-07
Player characters and monsters now attack with different ranges and angles (p...
Philipp Sehmisch
1
-0
/
+2
2007-08-29
Replaced event system. Fixed race condition between quest variable recovery a...
Guillaume Melquiond
1
-15
/
+9
2007-08-18
First part of a patch for completing the RPG system (character attributes) of...
Guillaume Melquiond
1
-13
/
+6
2007-07-23
Sent proper monster identifiers.
Guillaume Melquiond
1
-0
/
+12
2007-07-08
Added monster drops.
Guillaume Melquiond
1
-2
/
+40
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
1
-3
/
+61
2007-03-31
Added a DeathListener interface, which the SpawnArea now uses to get notified
Bjørn Lindeijer
1
-1
/
+1
2007-03-31
Made a start with having monsters spawn using a SpawnArea.
Bjørn Lindeijer
1
-66
/
+66
2007-03-30
repaired some svn errors
Philipp Sehmisch
1
-86
/
+3
2007-03-30
Renamed "Controlled" to "Monster" and moved it into the game-server directory.
Philipp Sehmisch
1
-0
/
+149