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path: root/src/game-server/character.hpp
AgeCommit message (Expand)AuthorFilesLines
2009-10-09Synced the protocol file with client in protocol.h, letting other defines in ...Bertram1-1/+3
2009-10-01Adds code for saving and getting status effects from the databaseChuck Miller1-0/+15
2009-08-19Removed attack shape from items. Added distance check on attacks (values stil...Philipp Sehmisch1-2/+0
2009-08-01Simplifies Movement to not send path destinations, but rather just the curren...Chuck Miller1-5/+0
2009-07-08Sending spell recharge status to the clientsPhilipp Sehmisch1-3/+10
2009-07-06Some final skill fixes, they seem to work fine nowChuck Miller1-2/+2
2009-07-06More Skill fixes, this time for getModifiedAttributeChuck Miller1-2/+8
2009-07-03Helps fix one issue with skill levelsChuck Miller1-0/+5
2009-07-03Makes Skills non hard codedChuck Miller1-3/+18
2009-07-01Remove complex path finding for players. Add a simple path finding algorithm ...Roderic Morris1-0/+5
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-3/+3
2009-04-26Merged MovingObject into the Being classBjørn Lindeijer1-2/+2
2009-03-05Implemented basic special recharge on the server.Philipp Sehmisch1-0/+18
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-11-04Added updating party member health.David Athay1-0/+6
2008-11-01Magic implementation roadmap phase 1 and 2 (calling a script function on PGMS...Philipp Sehmisch1-0/+6
2008-11-01Added script bindings for manipulating the characters experience.Philipp Sehmisch1-5/+5
2008-09-27Implemented getting the attack zone of weapons from the item database and imp...Philipp Sehmisch1-0/+2
2008-07-04fix errors in the last commitRoderic Morris1-1/+1
2008-07-03Removed guild stuff from game server and added some party stuff to it.David Athay1-0/+9
2008-05-19Implemented NPC names. Implemented the theoretical possibility to have named ...Philipp Sehmisch1-11/+0
2008-04-20Fixed some compiler errors/warnings.Bjørn Lindeijer1-3/+3
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch1-0/+15
2008-03-04Added natural HP regeneration, capped HP at maximum and set HP to 1 after res...Philipp Sehmisch1-2/+2
2008-02-28Work in Progress commit of guilds.David Athay1-2/+2
2008-02-27Implemented player respawn.Philipp Sehmisch1-0/+5
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch1-2/+89
2007-08-29Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond1-0/+5
2007-08-28Implemented quest variables.Guillaume Melquiond1-0/+7
2007-08-27Added support for user commands. Implemented "warp" and "item".Guillaume Melquiond1-0/+9
2007-08-19Added support for protective equipment.Guillaume Melquiond1-5/+0
2007-08-18First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond1-35/+19
2007-08-14Handled money as part of the inventory.Guillaume Melquiond1-11/+0
2007-08-13Implemented buy/sell handler.Guillaume Melquiond1-6/+33
2007-07-29Added support for trading.Guillaume Melquiond1-9/+22
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond1-71/+11
2007-07-01Reverted inventory handling code to the last known working state. Simplified ...Guillaume Melquiond1-13/+12
2007-03-23Mostly fixed some compilation issues.Bjørn Lindeijer1-4/+10
2007-03-22Implemented communication of attribute changes from server to client.Philipp Sehmisch1-0/+10
2007-03-15Set the default map position of new characters to a value that makes more sen...Philipp Sehmisch1-7/+13
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-0/+263