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mana/manaserv
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A flexible 2D MMORPG server
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src
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game-server
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character.hpp
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Author
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2009-10-09
Synced the protocol file with client in protocol.h, letting other defines in ...
Bertram
1
-1
/
+3
2009-10-01
Adds code for saving and getting status effects from the database
Chuck Miller
1
-0
/
+15
2009-08-19
Removed attack shape from items. Added distance check on attacks (values stil...
Philipp Sehmisch
1
-2
/
+0
2009-08-01
Simplifies Movement to not send path destinations, but rather just the curren...
Chuck Miller
1
-5
/
+0
2009-07-08
Sending spell recharge status to the clients
Philipp Sehmisch
1
-3
/
+10
2009-07-06
Some final skill fixes, they seem to work fine now
Chuck Miller
1
-2
/
+2
2009-07-06
More Skill fixes, this time for getModifiedAttribute
Chuck Miller
1
-2
/
+8
2009-07-03
Helps fix one issue with skill levels
Chuck Miller
1
-0
/
+5
2009-07-03
Makes Skills non hard coded
Chuck Miller
1
-3
/
+18
2009-07-01
Remove complex path finding for players. Add a simple path finding algorithm ...
Roderic Morris
1
-0
/
+5
2009-04-26
Standardize on the position of the const keyword
Bjørn Lindeijer
1
-3
/
+3
2009-04-26
Merged MovingObject into the Being class
Bjørn Lindeijer
1
-2
/
+2
2009-03-05
Implemented basic special recharge on the server.
Philipp Sehmisch
1
-0
/
+18
2008-11-16
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
1
-2
/
+0
2008-11-04
Added updating party member health.
David Athay
1
-0
/
+6
2008-11-01
Magic implementation roadmap phase 1 and 2 (calling a script function on PGMS...
Philipp Sehmisch
1
-0
/
+6
2008-11-01
Added script bindings for manipulating the characters experience.
Philipp Sehmisch
1
-5
/
+5
2008-09-27
Implemented getting the attack zone of weapons from the item database and imp...
Philipp Sehmisch
1
-0
/
+2
2008-07-04
fix errors in the last commit
Roderic Morris
1
-1
/
+1
2008-07-03
Removed guild stuff from game server and added some party stuff to it.
David Athay
1
-0
/
+9
2008-05-19
Implemented NPC names. Implemented the theoretical possibility to have named ...
Philipp Sehmisch
1
-11
/
+0
2008-04-20
Fixed some compiler errors/warnings.
Bjørn Lindeijer
1
-3
/
+3
2008-03-13
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
1
-0
/
+15
2008-03-04
Added natural HP regeneration, capped HP at maximum and set HP to 1 after res...
Philipp Sehmisch
1
-2
/
+2
2008-02-28
Work in Progress commit of guilds.
David Athay
1
-2
/
+2
2008-02-27
Implemented player respawn.
Philipp Sehmisch
1
-0
/
+5
2008-01-28
Added weapon skill system and leveling system.
Philipp Sehmisch
1
-2
/
+89
2007-08-29
Replaced event system. Fixed race condition between quest variable recovery a...
Guillaume Melquiond
1
-0
/
+5
2007-08-28
Implemented quest variables.
Guillaume Melquiond
1
-0
/
+7
2007-08-27
Added support for user commands. Implemented "warp" and "item".
Guillaume Melquiond
1
-0
/
+9
2007-08-19
Added support for protective equipment.
Guillaume Melquiond
1
-5
/
+0
2007-08-18
First part of a patch for completing the RPG system (character attributes) of...
Guillaume Melquiond
1
-35
/
+19
2007-08-14
Handled money as part of the inventory.
Guillaume Melquiond
1
-11
/
+0
2007-08-13
Implemented buy/sell handler.
Guillaume Melquiond
1
-6
/
+33
2007-07-29
Added support for trading.
Guillaume Melquiond
1
-9
/
+22
2007-07-07
Simplified code by using map pointers only, instead of using both map IDs and...
Guillaume Melquiond
1
-71
/
+11
2007-07-01
Reverted inventory handling code to the last known working state. Simplified ...
Guillaume Melquiond
1
-13
/
+12
2007-03-23
Mostly fixed some compilation issues.
Bjørn Lindeijer
1
-4
/
+10
2007-03-22
Implemented communication of attribute changes from server to client.
Philipp Sehmisch
1
-0
/
+10
2007-03-15
Set the default map position of new characters to a value that makes more sen...
Philipp Sehmisch
1
-7
/
+13
2007-03-14
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
1
-0
/
+263