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authorBertram <bertram@cegetel.net>2009-10-09 16:31:16 +0200
committerBertram <bertram@cegetel.net>2009-10-09 16:31:16 +0200
commit1102bdc2e5a9e52b621cf58d68d0065faba2b84c (patch)
tree4a9b849cd1a795baca0a496ff14f397f0d418f66 /src/game-server/character.hpp
parentb555dd7bcc5046e9809ef37d2173955d042594da (diff)
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Synced the protocol file with client in protocol.h, letting other defines in defines.h, and removing some overheading along the way.
Diffstat (limited to 'src/game-server/character.hpp')
-rw-r--r--src/game-server/character.hpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game-server/character.hpp b/src/game-server/character.hpp
index 2ffb9eeb..15d81323 100644
--- a/src/game-server/character.hpp
+++ b/src/game-server/character.hpp
@@ -27,6 +27,8 @@
#include "common/inventorydata.hpp"
#include "game-server/being.hpp"
+#include "protocol.h"
+#include "defines.h"
class BuySell;
class GameClient;
@@ -404,7 +406,7 @@ class Character : public Being
std::map<int, Special*> mSpecials;
std::map<int, int> mStatusEffects; /**< only used by select functions
- to make it easier to make the accountserver
+ to make it easier to make the accountserver
do not modify or use anywhere else*/
int mRechargePerSpecial;
bool mSpecialUpdateNeeded;