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author | Philipp Sehmisch <tmw@crushnet.org> | 2007-03-15 23:47:13 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2007-03-15 23:47:13 +0000 |
commit | 7e1011ccea542f4bc972c0a9c03eaca4a718566b (patch) | |
tree | 4ebdde458b132ddb12c737a338e39711eed72534 /src/game-server/character.hpp | |
parent | 16faa1f2ead902fd5f883dab487fc4ef4762c45f (diff) | |
download | manaserv-7e1011ccea542f4bc972c0a9c03eaca4a718566b.tar.gz manaserv-7e1011ccea542f4bc972c0a9c03eaca4a718566b.tar.bz2 manaserv-7e1011ccea542f4bc972c0a9c03eaca4a718566b.tar.xz manaserv-7e1011ccea542f4bc972c0a9c03eaca4a718566b.zip |
Set the default map position of new characters to a value that makes more sense. Implemented new basic attribute system on account server. Removed attribute modifiers, unified basic and derived attributes, storing attributes in a vector, renamed some attribute identifiers, removed identifiers for derived attributes that aren't needed yet.
Diffstat (limited to 'src/game-server/character.hpp')
-rw-r--r-- | src/game-server/character.hpp | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/src/game-server/character.hpp b/src/game-server/character.hpp index 42736a79..b1c31f1b 100644 --- a/src/game-server/character.hpp +++ b/src/game-server/character.hpp @@ -48,11 +48,6 @@ class Character : public Being, public AbstractCharacterData public: /** - * Basic constructor - */ - Character(); - - /** * Utility constructor for creating a Character from a received * characterdata message. */ @@ -165,7 +160,7 @@ class Character : public Being, public AbstractCharacterData */ unsigned short getBaseAttribute(int attributeNumber) const - { return Being::getBaseAttribute(attributeNumber); } + { return Being::getAttribute(attributeNumber); } /** * Sets the value of an attribute of the character. @@ -174,7 +169,7 @@ class Character : public Being, public AbstractCharacterData */ void setBaseAttribute(int attributeNumber, int value) - { Being::setBaseAttribute(attributeNumber, value); } + { Being::setAttribute(attributeNumber, value); } /** * Gets the Id of the map that the character is on. @@ -242,6 +237,17 @@ class Character : public Being, public AbstractCharacterData void addItemToInventory(const InventoryItem& item); + protected: + /** + * Calculates all derived attributes + */ + void calculateDerivedAttributes(); + + /** + * Gets the stats of the currently equipped weapon that are relevant + * for damage calculation + */ + virtual WeaponStats getWeaponStats(); private: Character(Character const &); |