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authorPhilipp Sehmisch <tmw@crushnet.org>2008-09-27 03:55:19 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-09-27 03:55:19 +0000
commit29ae6d3f42ac55e7bc8c5ad0b044c7b0e662d358 (patch)
tree41ca7bb0f8b557e096a2b783f6c94ea4d3e5006a /src/game-server/character.hpp
parentc27d73abc52bdc463a029a5f6a95e1db5df5abf6 (diff)
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Implemented getting the attack zone of weapons from the item database and implemented single target attacks useful for projectile weapons like bows.
Diffstat (limited to 'src/game-server/character.hpp')
-rw-r--r--src/game-server/character.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game-server/character.hpp b/src/game-server/character.hpp
index d3b31276..30914344 100644
--- a/src/game-server/character.hpp
+++ b/src/game-server/character.hpp
@@ -288,6 +288,8 @@ class Character : public Being
static const int CORRECTIONPOINTS_PER_LEVELUP = 2;
static const int CORRECTIONPOINTS_MAX = 10;
+ static const AttackZone UNARMED_ATTACK_ZONE;
+
/**
* Advances the character by one level;
*/