diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-23 00:38:23 +0000 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-23 00:38:23 +0000 |
commit | 37a7b026881ce23fb22ae66b32c8ef9695e8a0de (patch) | |
tree | 31d951e855ce29ba51bdc5b79862078a5fac5cf6 /src/game-server/character.hpp | |
parent | 164f19d705d0fc5745b7dda0547c23d1d06d05a1 (diff) | |
download | manaserv-37a7b026881ce23fb22ae66b32c8ef9695e8a0de.tar.gz manaserv-37a7b026881ce23fb22ae66b32c8ef9695e8a0de.tar.bz2 manaserv-37a7b026881ce23fb22ae66b32c8ef9695e8a0de.tar.xz manaserv-37a7b026881ce23fb22ae66b32c8ef9695e8a0de.zip |
Mostly fixed some compilation issues.
Diffstat (limited to 'src/game-server/character.hpp')
-rw-r--r-- | src/game-server/character.hpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/game-server/character.hpp b/src/game-server/character.hpp index db93e5e7..4931624c 100644 --- a/src/game-server/character.hpp +++ b/src/game-server/character.hpp @@ -51,7 +51,7 @@ class Character : public Being, public AbstractCharacterData * Utility constructor for creating a Character from a received * characterdata message. */ - Character(MessageIn & msg); + Character(MessageIn &msg); /** * Updates the internal status. @@ -78,7 +78,7 @@ class Character : public Being, public AbstractCharacterData { return mPossessions; } - /** + /* * Character data: * Get and set methods */ @@ -262,8 +262,14 @@ class Character : public Being, public AbstractCharacterData GameClient *mClient; /**< Client computer. */ - std::vector<unsigned short> mOldAttributes; /**< Atributes as the client should currently know them */ - bool attributesChanged; /**< true when one or more attributes might have changed since the client has been updated about them. */ + /** Atributes as the client should currently know them. */ + std::vector<unsigned short> mOldAttributes; + + /** + * true when one or more attributes might have changed since the + * client has been updated about them. + */ + bool mAttributesChanged; int mDatabaseID; /**< Character's database ID. */ std::string mName; /**< Name of the character. */ |