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authorPhilipp Sehmisch <tmw@crushnet.org>2008-03-04 06:08:39 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-03-04 06:08:39 +0000
commit41079fd0e69cde97fcb44d2e6fe03ad198764fea (patch)
treef773ef2f7084250501414b51eb7f6ec8f00eef0d /src/game-server/character.hpp
parent3cf2198e2485c80633f8d80d1a4c12843db86fde (diff)
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Added natural HP regeneration, capped HP at maximum and set HP to 1 after respawn.
Diffstat (limited to 'src/game-server/character.hpp')
-rw-r--r--src/game-server/character.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/character.hpp b/src/game-server/character.hpp
index 05834f7d..b90d2b3c 100644
--- a/src/game-server/character.hpp
+++ b/src/game-server/character.hpp
@@ -275,8 +275,8 @@ class Character : public Being
Character(Character const &);
Character &operator=(Character const &);
- static const float EXPCURVE_EXPONENT = 5.0f; // should maybe be obtained
- static const float EXPCURVE_FACTOR = 3.0f; // from the config file
+ static const float EXPCURVE_EXPONENT = 3.0f; // should maybe be obtained
+ static const float EXPCURVE_FACTOR = 10.0f; // from the config file
static const float LEVEL_SKILL_PRECEDENCE_FACTOR = 0.75f; // I am taking suggestions for a better name
static const int CHARPOINTS_PER_LEVELUP = 5;
static const int CORRECTIONPOINTS_PER_LEVELUP = 2;