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path: root/src/game-server/mapcomposite.hpp
AgeCommit message (Expand)AuthorFilesLines
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2007-08-10Improved helper functions for Lua scripts. Associated scripts to maps.Guillaume Melquiond1-5/+18
2007-07-23Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond1-5/+0
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond1-93/+42
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-12/+12
2007-01-06Removed world timer usage from account server, instead letting ENet wait duringBjørn Lindeijer1-6/+15
2007-01-04Server-side implementation of item pick-up.Guillaume Melquiond1-0/+5
2007-01-03Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond1-0/+15
2007-01-03Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond1-3/+3
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-4/+7
2007-01-02Removed obsolete files. Added a generic trigger system.Guillaume Melquiond1-8/+18
2006-12-30Just for fun: a trigger to change map.Guillaume Melquiond1-0/+6
2006-12-30Removed reference-counted pointers from the game server.Guillaume Melquiond1-2/+2
2006-12-30Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond1-0/+234