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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-23 17:00:11 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-23 17:00:11 +0000
commit919bcd64912d88993b56e931b0eea880b466947b (patch)
tree23686fa6d5a0b5beccb536d9108358221b07f09d /src/game-server/mapcomposite.hpp
parent091a57aca17453b08e2a912a6ed19c09131e2123 (diff)
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Commented out code unavailable from client side. Added support for NPCs.
Diffstat (limited to 'src/game-server/mapcomposite.hpp')
-rw-r--r--src/game-server/mapcomposite.hpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game-server/mapcomposite.hpp b/src/game-server/mapcomposite.hpp
index 880f4c12..00d52173 100644
--- a/src/game-server/mapcomposite.hpp
+++ b/src/game-server/mapcomposite.hpp
@@ -183,11 +183,6 @@ class MapComposite
void update();
/**
- * Gets an object given its ID.
- */
- MovingObject *getObjectByID(int) const;
-
- /**
* Gets an iterator on the objects of the whole map.
*/
ZoneIterator getWholeMapIterator() const