summaryrefslogtreecommitdiff
path: root/src/game-server/mapcomposite.hpp
blob: 3f1225f0369624527a4ccf395dbdf9c19ba3e17f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
/*
 *  The Mana World Server
 *  Copyright 2006 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _TMW_SERVER_MAPCOMPOSITE_
#define _TMW_SERVER_MAPCOMPOSITE_

#include <string>
#include <vector>

class Map;
class MapComposite;
class MovingObject;
class Object;
class Character;
class Point;
class Rectangle;
class Script;
class Thing;

struct MapContent;
struct MapZone;

/**
 * Ordered sets of zones of a map.
 */
typedef std::vector< unsigned > MapRegion;

/**
 * Iterates through the zones of a region of the map.
 */
struct ZoneIterator
{
    MapRegion region; /**< Zones to visit. Empty means the entire map. */
    unsigned pos;
    MapZone *current;
    MapContent const *map;

    ZoneIterator(MapRegion const &, MapContent const *);
    void operator++();
    MapZone *operator*() const { return current; }
    operator bool() const { return current; }
};

/**
 * Iterates through the Characters of a region.
 */
struct CharacterIterator
{
    ZoneIterator iterator;
    unsigned short pos;
    Character *current;

    CharacterIterator(ZoneIterator const &);
    void operator++();
    Character *operator*() const { return current; }
    operator bool() const { return iterator; }
};

/**
 * Iterates through the MovingObjects of a region.
 */
struct MovingObjectIterator
{
    ZoneIterator iterator;
    unsigned short pos;
    MovingObject *current;

    MovingObjectIterator(ZoneIterator const &);
    void operator++();
    MovingObject *operator*() const { return current; }
    operator bool() const { return iterator; }
};

/**
 * Iterates through the non-moving Objects of a region.
 */
struct FixedObjectIterator
{
    ZoneIterator iterator;
    unsigned short pos;
    Object *current;

    FixedObjectIterator(ZoneIterator const &);
    void operator++();
    Object *operator*() const { return current; }
    operator bool() const { return iterator; }
};

/**
 * Iterates through the Objects of a region.
 */
struct ObjectIterator
{
    ZoneIterator iterator;
    unsigned short pos;
    Object *current;

    ObjectIterator(ZoneIterator const &);
    void operator++();
    Object *operator*() const { return current; }
    operator bool() const { return iterator; }
};

/**
 * Combined map/entity structure.
 */
class MapComposite
{
    public:
        /**
         * Constructor.
         */
        MapComposite(int id, std::string const &name);

        /**
         * Destructor.
         */
        ~MapComposite();

        /**
         * Sets the underlying pathfinding map.
         * Can be done only once.
         */
        void setMap(Map *);

        /**
         * Gets the underlying pathfinding map.
         */
        Map *getMap() const
        { return mMap; }

        /**
         * Sets the associated script.
         */
        void setScript(Script *s)
        { mScript = s; }

        /**
         * Gets the associated script.
         */
        Script *getScript() const
        { return mScript; }

        /**
         * Returns whether the map is active on this server or not.
         */
        bool isActive() const
        { return mMap; }

        /**
         * Gets the game ID of this map.
         */
        int getID() const
        { return mID; }

        /**
         * Gets the name of this map.
         */
        std::string const &getName() const
        { return mName; }

        /**
         * Inserts an object on the map. Sets its public ID if relevant.
         */
        bool insert(Thing *);

        /**
         * Removes an object from the map.
         */
        void remove(Thing *);

        /**
         * Updates zones of every moving beings.
         */
        void update();

        /**
         * Gets an iterator on the objects of the whole map.
         */
        ZoneIterator getWholeMapIterator() const
        { return ZoneIterator(MapRegion(), mContent); }

        /**
         * Gets an iterator on the objects inside a given rectangle.
         */
        ZoneIterator getInsideRectangleIterator(Rectangle const &) const;

        /**
         * Gets an iterator on the objects around a given point.
         */
        ZoneIterator getAroundPointIterator(Point const &, int radius) const;

        /**
         * Gets an iterator on the objects around a given object.
         */
        ZoneIterator getAroundObjectIterator(Object *, int radius) const;

        /**
         * Gets an iterator on the objects around the old and new positions of
         * a character (including the ones that were but are now elsewhere).
         */
        ZoneIterator getAroundCharacterIterator(MovingObject *, int radius) const;

        /**
         * Gets everything related to the map.
         */
        std::vector< Thing * > const &getEverything() const;

    private:
        MapComposite(MapComposite const &);

        Map *mMap;            /**< Actual map. */
        MapContent *mContent; /**< Entities on the map. */
        Script *mScript;      /**< Script associated to this map. */
        std::string mName;    /**< Name of the map. */
        unsigned short mID;   /**< ID of the map. */
};

#endif