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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-02 13:26:47 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-02 13:26:47 +0000
commit0a47b2fb30c83f8b021c2015891fe8c936ca6bf0 (patch)
tree21525442898ca4e41eb8ab51a16cf5384ffef40c /src/game-server/mapcomposite.hpp
parent5999cff421b0e0b5cd7a0da4d4b0a492f8cc303b (diff)
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Removed obsolete files. Added a generic trigger system.
Diffstat (limited to 'src/game-server/mapcomposite.hpp')
-rw-r--r--src/game-server/mapcomposite.hpp26
1 files changed, 18 insertions, 8 deletions
diff --git a/src/game-server/mapcomposite.hpp b/src/game-server/mapcomposite.hpp
index 84599d39..0623f602 100644
--- a/src/game-server/mapcomposite.hpp
+++ b/src/game-server/mapcomposite.hpp
@@ -152,14 +152,14 @@ class MapComposite {
{ return map; }
/**
- * Inserts an object on the map and sets its public ID.
+ * Inserts an object on the map. Sets its public ID if relevant.
*/
- bool insert(Object *);
+ bool insert(Thing *);
/**
* Removes an object from the map.
*/
- void remove(Object *);
+ void remove(Thing *);
/**
* Updates zones of every moving beings.
@@ -178,6 +178,11 @@ class MapComposite {
{ return ZoneIterator(MapRegion(), this); }
/**
+ * Gets an iterator on the objects inside a given rectangle.
+ */
+ ZoneIterator getInsideRectangleIterator(Rectangle const &) const;
+
+ /**
* Gets an iterator on the objects around a given object.
*/
ZoneIterator getAroundObjectIterator(Object *, int radius) const;
@@ -189,10 +194,10 @@ class MapComposite {
ZoneIterator getAroundPlayerIterator(Player *, int radius) const;
/**
- * Gets all the objects on the map.
+ * Gets everything related to the map.
*/
- Objects const &getObjects() const
- { return objects; }
+ std::vector< Thing * > const &getEverything() const
+ { return things; }
private:
MapComposite(MapComposite const &);
@@ -212,12 +217,17 @@ class MapComposite {
*/
void fillRegion(MapRegion &, Point const &, int) const;
+ /**
+ * Fills a region of zones inside a rectangle.
+ */
+ void fillRegion(MapRegion &, Rectangle const &) const;
+
Map *map; /**< Actual map. */
/**
- * Objects (items, players, monsters, etc) located on the map.
+ * Things (items, players, monsters, etc) located on the map.
*/
- Objects objects;
+ std::vector< Thing * > things;
/**
* Buckets of MovingObjects located on the map, referenced by ID.