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author | Rogier Polak <rogier.l.a.polak@gmail.com> | 2007-03-14 17:47:44 +0000 |
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committer | Rogier Polak <rogier.l.a.polak@gmail.com> | 2007-03-14 17:47:44 +0000 |
commit | 7ee29dd31113ea6419801e42de0e4b4a122b7aca (patch) | |
tree | d72ab243f5f378d7254d4765b3df0b46b63f5aa3 /src/game-server/mapcomposite.hpp | |
parent | d69f5bc43d0d08f9b47465598d6b53552a252dfc (diff) | |
download | manaserv-7ee29dd31113ea6419801e42de0e4b4a122b7aca.tar.gz manaserv-7ee29dd31113ea6419801e42de0e4b4a122b7aca.tar.bz2 manaserv-7ee29dd31113ea6419801e42de0e4b4a122b7aca.tar.xz manaserv-7ee29dd31113ea6419801e42de0e4b4a122b7aca.zip |
Modified the game-server to use AbstractCharacterData, some renaming
Diffstat (limited to 'src/game-server/mapcomposite.hpp')
-rw-r--r-- | src/game-server/mapcomposite.hpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game-server/mapcomposite.hpp b/src/game-server/mapcomposite.hpp index 8de50962..0fd9dbde 100644 --- a/src/game-server/mapcomposite.hpp +++ b/src/game-server/mapcomposite.hpp @@ -30,7 +30,7 @@ class Map; class MapComposite; class MovingObject; class Object; -class Player; +class Character; class Point; class Rectangle; class Thing; @@ -45,10 +45,10 @@ typedef std::vector< unsigned > MapRegion; */ struct MapZone { - unsigned short nbPlayers, nbMovingObjects; + unsigned short nbCharacters, nbMovingObjects; /** * Objects present in this zone. - * Players are stored first, then the remaining MovingObjects, then the + * Characters are stored first, then the remaining MovingObjects, then the * remaining Objects. */ std::vector< Object * > objects; @@ -60,7 +60,7 @@ struct MapZone */ MapRegion destinations; - MapZone(): nbPlayers(0), nbMovingObjects(0) {} + MapZone(): nbCharacters(0), nbMovingObjects(0) {} void insert(Object *); void remove(Object *); }; @@ -82,17 +82,17 @@ struct ZoneIterator }; /** - * Iterates through the Players of a region. + * Iterates through the Characters of a region. */ -struct PlayerIterator +struct CharacterIterator { ZoneIterator iterator; unsigned short pos; - Player *current; + Character *current; - PlayerIterator(ZoneIterator const &); + CharacterIterator(ZoneIterator const &); void operator++(); - Player *operator*() const { return current; } + Character *operator*() const { return current; } operator bool() const { return iterator; } }; @@ -221,9 +221,9 @@ class MapComposite /** * Gets an iterator on the objects around the old and new positions of - * a player (including the ones that were but are now elsewhere). + * a character (including the ones that were but are now elsewhere). */ - ZoneIterator getAroundPlayerIterator(MovingObject *, int radius) const; + ZoneIterator getAroundCharacterIterator(MovingObject *, int radius) const; /** * Gets everything related to the map. @@ -257,7 +257,7 @@ class MapComposite Map *map; /**< Actual map. */ /** - * Things (items, players, monsters, etc) located on the map. + * Things (items, characters, monsters, etc) located on the map. */ std::vector< Thing * > things; |