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mana/manaserv
lpc2012
master
A flexible 2D MMORPG server
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src
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game-server
/
map.cpp
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Author
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2013-01-29
Silenced some eclipse warnings
Erik Schilling
1
-1
/
+5
2011-10-15
Added script bindings for reading map objects
Erik Schilling
1
-1
/
+9
2011-03-20
Moved defines.h and manaserv_protocol.h into 'common'
Thorbjørn Lindeijer
1
-1
/
+1
2011-03-16
Path finding: Moved F cost from PathInfo to Location
Thorbjørn Lindeijer
1
-17
/
+15
2011-03-11
Moved freeing of map position to Actor destructor
Thorbjørn Lindeijer
1
-1
/
+2
2011-03-11
Split path finding out of the Map class
Thorbjørn Lindeijer
1
-104
/
+140
2011-03-10
Server-Wrap the open and closed list members in path finding.
Yohann Ferreira
1
-66
/
+40
2011-01-10
Removing default argument values from Map definition
Stefan Dombrowski
1
-2
/
+1
2011-01-09
Removed the superfluous point struct.
Yohann Ferreira
1
-2
/
+2
2011-01-03
Got rid of the superfluous DEFAULT_TILE_HEIGHT/WIDTH.
Yohann Ferreira
1
-1
/
+4
2010-11-14
Renamed .hpp files into .h for consistency.
Yohann Ferreira
1
-1
/
+1
2010-10-17
Dehardcode the tileWidth and height, except for the speed conversion.
Yohann Ferreira
1
-2
/
+2
2010-02-07
Update Copyright date for Manaserv.
Bertram
1
-1
/
+1
2009-12-06
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
1
-7
/
+6
2009-10-09
Mostly synced the client and server code for path finding.
Bertram
1
-29
/
+22
2009-07-01
Remove a stray comment.
Roderic Morris
1
-2
/
+0
2009-07-01
Remove complex path finding for players. Add a simple path finding algorithm ...
Roderic Morris
1
-2
/
+50
2009-03-27
Fixed compile warning
Bjørn Lindeijer
1
-5
/
+5
2009-03-19
Implemented the possibility to have maps with or without PvP combat.
Philipp Sehmisch
1
-0
/
+8
2008-11-16
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
1
-2
/
+0
2008-07-03
avoid map reading crash, arbitrary tile sizes, enable new maps
Roderic Morris
1
-16
/
+2
2008-04-20
Fixed some compiler errors/warnings.
Bjørn Lindeijer
1
-0
/
+1
2008-03-15
Implemented script binding for controllig movement of beings and fixed a cras...
Philipp Sehmisch
1
-4
/
+9
2008-03-13
added assert header
Philipp Sehmisch
1
-0
/
+1
2008-03-13
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
1
-23
/
+92
2007-10-27
Made it compile with GCC 4.3
Guillaume Melquiond
1
-2
/
+3
2007-07-28
Revert to the old pathfinding system without collision with beings, as the ne...
Guillaume Melquiond
1
-34
/
+8
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
1
-23
/
+24
2007-03-05
Added an abstrart base class for characterdata, in order to use the same seri...
Rogier Polak
1
-2
/
+2
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
1
-0
/
+302