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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-14 13:18:14 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-14 13:18:14 +0100
commit196c1c0bffa8bb594ff0a7442748030f47cc9c58 (patch)
treeb60b3e3eff38907e2d8a94ce6aa7e63cd1a741c8 /src/game-server/map.cpp
parent23a94e7b154726599b9112b91ebedb32af9ff22c (diff)
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Renamed .hpp files into .h for consistency.
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.
Diffstat (limited to 'src/game-server/map.cpp')
-rw-r--r--src/game-server/map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/map.cpp b/src/game-server/map.cpp
index e5af1c32..14644026 100644
--- a/src/game-server/map.cpp
+++ b/src/game-server/map.cpp
@@ -23,7 +23,7 @@
#include <cassert>
#include <cstring>
-#include "game-server/map.hpp"
+#include "game-server/map.h"
// Basic cost for moving from one tile to another.
// Used in findPath() function when computing the A* path algorithm.