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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-01-09 12:09:01 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-01-09 12:09:01 +0100 |
commit | 8ff3e6674c1d4fc05fc1ba87f42484689fca0879 (patch) | |
tree | 0c05e984fe61d9e28e9bf014d6b4a70645d27a7e /src/game-server/map.cpp | |
parent | 57701ac70f2b81e11eedb4c01f680e46c1abadb2 (diff) | |
download | manaserv-8ff3e6674c1d4fc05fc1ba87f42484689fca0879.tar.gz manaserv-8ff3e6674c1d4fc05fc1ba87f42484689fca0879.tar.bz2 manaserv-8ff3e6674c1d4fc05fc1ba87f42484689fca0879.tar.xz manaserv-8ff3e6674c1d4fc05fc1ba87f42484689fca0879.zip |
Removed the superfluous point struct.
It was too close from the Position class and it leads to
making the server handle one or another type through the
code. Still bugged me many times while making changes.
Reviewed-by: Jaxad.
Diffstat (limited to 'src/game-server/map.cpp')
-rw-r--r-- | src/game-server/map.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/map.cpp b/src/game-server/map.cpp index 8a3c3e63..e1cebd0e 100644 --- a/src/game-server/map.cpp +++ b/src/game-server/map.cpp @@ -203,7 +203,7 @@ Path Map::findSimplePath(int startX, int startY, if (getWalk(positionX, positionY, walkmask)) { - path.push_back(Position(positionX, positionY)); + path.push_back(Point(positionX, positionY)); if ((positionX == destX) && (positionY == destY)) { @@ -374,7 +374,7 @@ Path Map::findPath(int startX, int startY, while (pathX != startX || pathY != startY) { // Add the new path node to the start of the path list - path.push_front(Position(pathX, pathY)); + path.push_front(Point(pathX, pathY)); // Find out the next parent MetaTile *tile = getMetaTile(pathX, pathY); |