index
:
mana/manaserv
lpc2012
master
A flexible 2D MMORPG server
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
game-server
/
being.cpp
Age
Commit message (
Expand
)
Author
Files
Lines
2009-09-23
added script functions for monster attacks
Philipp Sehmisch
1
-5
/
+6
2009-08-19
Performance improvement of range calculation (suggested by Octalot)
Philipp Sehmisch
1
-4
/
+4
2009-08-19
Removed attack shape from items. Added distance check on attacks (values stil...
Philipp Sehmisch
1
-7
/
+11
2009-07-18
Change status effects to prevent duplication
Jared Adams
1
-11
/
+32
2009-07-17
Adds scripted status effects
Chuck Miller
1
-0
/
+38
2009-07-03
Makes Skills non hard coded
Chuck Miller
1
-1
/
+1
2009-07-01
Remove complex path finding for players. Add a simple path finding algorithm ...
Roderic Morris
1
-1
/
+10
2009-05-19
Added time between attacks. Added target for monster.
David Athay
1
-3
/
+4
2009-05-18
Added target combat
David Athay
1
-127
/
+12
2009-04-26
Standardize on the position of the const keyword
Bjørn Lindeijer
1
-3
/
+3
2009-04-26
Merged MovingObject into the Being class
Bjørn Lindeijer
1
-32
/
+118
2009-03-19
Implemented the possibility to have maps with or without PvP combat.
Philipp Sehmisch
1
-0
/
+5
2008-11-26
Converted some DOS newlines to UNIX
Bjørn Lindeijer
1
-61
/
+61
2008-11-22
Refuse to spawn dead monsters
Bjørn Lindeijer
1
-1
/
+0
2008-11-20
Added rectangular attack zones which are faster and simpler than cone-shaped ...
Philipp Sehmisch
1
-4
/
+62
2008-11-16
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
1
-2
/
+0
2008-11-04
Added updating party member health.
David Athay
1
-0
/
+1
2008-10-29
Some code formatting cleanup and unduplicated conversion from direction to
Bjørn Lindeijer
1
-30
/
+14
2008-10-29
replace collision detection function (by Chuck Miller)
Roderic Morris
1
-4
/
+3
2008-10-27
add effects sending system (by Chuck Miller)
Roderic Morris
1
-2
/
+6
2008-09-27
Implemented getting the attack zone of weapons from the item database and imp...
Philipp Sehmisch
1
-7
/
+52
2008-07-28
fix crash from last commit, guild fixes, damage calculation fix
Roderic Morris
1
-2
/
+3
2008-03-13
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
1
-5
/
+2
2008-03-04
little off-by-one error
Philipp Sehmisch
1
-1
/
+1
2008-03-04
Added natural HP regeneration, capped HP at maximum and set HP to 1 after res...
Philipp Sehmisch
1
-1
/
+25
2008-03-02
Moved death check from Being::damage to Being::update for more reliable death...
Philipp Sehmisch
1
-1
/
+6
2008-01-23
Fixed "immortal monster" bug.
Philipp Sehmisch
1
-8
/
+4
2008-01-07
Player characters and monsters now attack with different ranges and angles (p...
Philipp Sehmisch
1
-5
/
+3
2008-01-07
Implemented some of the game mechanics we decided to use. The clients now onl...
Philipp Sehmisch
1
-26
/
+7
2007-08-29
Replaced event system. Fixed race condition between quest variable recovery a...
Guillaume Melquiond
1
-20
/
+8
2007-08-19
Implemented use of items, e.g. food.
Guillaume Melquiond
1
-27
/
+15
2007-08-19
Added support for protective equipment.
Guillaume Melquiond
1
-6
/
+31
2007-08-18
First part of a patch for completing the RPG system (character attributes) of...
Guillaume Melquiond
1
-64
/
+99
2007-07-08
Added monster drops.
Guillaume Melquiond
1
-2
/
+2
2007-07-07
Fixed teleportation hack caused by caching of pathfinder results.
Guillaume Melquiond
1
-1
/
+1
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
1
-5
/
+16
2007-04-11
Using effective attributes instead of base attributes for damage calculation.
Philipp Sehmisch
1
-3
/
+3
2007-03-31
Added a DeathListener interface, which the SpawnArea now uses to get notified
Bjørn Lindeijer
1
-0
/
+9
2007-03-23
Mostly fixed some compilation issues.
Bjørn Lindeijer
1
-1
/
+1
2007-03-15
Set the default map position of new characters to a value that makes more sen...
Philipp Sehmisch
1
-122
/
+40
2007-03-14
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
1
-32
/
+94
2007-03-11
Implemented stat handling infrastructure and basic damage calculation.
Philipp Sehmisch
1
-9
/
+107
2007-03-03
Implemented an alternate collision-detection function, added namespace utils:...
Rogier Polak
1
-33
/
+27
2007-03-02
Implemented being death, removal of dead mobs and sitting.
Philipp Sehmisch
1
-1
/
+41
2007-02-25
Improved hit detection by adding a function to compute collisions between cir...
Philipp Sehmisch
1
-9
/
+19
2007-01-05
Simplified handling of verbosity levels. Optimized code by generating only ne...
Guillaume Melquiond
1
-1
/
+1
2007-01-03
Starting to work on adding items to the map. Nothing concrete for now, just a...
Guillaume Melquiond
1
-10
/
+10
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
1
-0
/
+87