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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-08 13:31:33 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-08 13:31:33 +0000
commitf23ebba72f01fc6fac49211a50ca008c8af4ed84 (patch)
tree65a603d92548643f4b7d197464c2942722bc374c /src/game-server/being.cpp
parenta4c7586b310a8be8ffd5c8acad88b5236695c1da (diff)
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Added monster drops.
Diffstat (limited to 'src/game-server/being.cpp')
-rw-r--r--src/game-server/being.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp
index 59f37a88..45b6b8aa 100644
--- a/src/game-server/being.cpp
+++ b/src/game-server/being.cpp
@@ -79,7 +79,7 @@ int Being::damage(Damage damage)
mHitpoints -= HPloss;
mHitsTaken.push_back(HPloss);
- LOG_INFO("Being " << getPublicID() << " got hit");
+ LOG_DEBUG("Being " << getPublicID() << " got hit.");
if (mHitpoints == 0) die();
@@ -88,7 +88,7 @@ int Being::damage(Damage damage)
void Being::die()
{
- LOG_INFO("Being " << getPublicID() << " died");
+ LOG_DEBUG("Being " << getPublicID() << " died.");
setAction(DEAD);
// dead beings stay where they are
clearDestination();