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author | Jared Adams <jaxad0127@gmail.com> | 2009-07-18 21:08:18 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-07-18 21:08:18 -0600 |
commit | 5c3f23831986dda46d1c41b8316dd901f1bf3164 (patch) | |
tree | 4949ea4b2ce9564636da33b11351f94ec04cfbf3 /src/game-server/being.cpp | |
parent | 1923fcab4fc9aefd3eaa97fd9ca9b1c507bb4bcb (diff) | |
download | manaserv-5c3f23831986dda46d1c41b8316dd901f1bf3164.tar.gz manaserv-5c3f23831986dda46d1c41b8316dd901f1bf3164.tar.bz2 manaserv-5c3f23831986dda46d1c41b8316dd901f1bf3164.tar.xz manaserv-5c3f23831986dda46d1c41b8316dd901f1bf3164.zip |
Change status effects to prevent duplication
Also add some functions for manipulating status effects:
* removeStatusEffect
* getStatusEffectTime
* setStatusEffectTime
Diffstat (limited to 'src/game-server/being.cpp')
-rw-r--r-- | src/game-server/being.cpp | 43 |
1 files changed, 32 insertions, 11 deletions
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp index a68ed1f5..66a13a60 100644 --- a/src/game-server/being.cpp +++ b/src/game-server/being.cpp @@ -298,10 +298,18 @@ int Being::getModifiedAttribute(int attr) const void Being::applyStatusEffect(int id, int timer) { - Status newStatus; - newStatus.status = StatusManager::getStatus(id); - newStatus.time = timer; - mStatus.push_back(newStatus); + if (mAction == DEAD) + return; + + Status newStatus; + newStatus.status = StatusManager::getStatus(id); + newStatus.time = timer; + mStatus[id] = newStatus; +} + +void Being::removeStatusEffect(int id) +{ + setStatusEffectTime(id, 0); } bool Being::hasStatusEffect(int id) @@ -309,12 +317,25 @@ bool Being::hasStatusEffect(int id) StatusEffects::iterator it = mStatus.begin(); while (it != mStatus.end()) { - if (it->status->getId() == id) + if (it->second.status->getId() == id) return true; } return false; } +unsigned Being::getStatusEffectTime(int id) +{ + StatusEffects::iterator it = mStatus.find(id); + if (it != mStatus.end()) return it->second.time; + else return 0; +} + +void Being::setStatusEffectTime(int id, int time) +{ + StatusEffects::iterator it = mStatus.find(id); + if (it != mStatus.end()) it->second.time = time; +} + void Being::update() { int oldHP = getModifiedAttribute(BASE_ATTR_HP); @@ -358,15 +379,15 @@ void Being::update() StatusEffects::iterator it = mStatus.begin(); while (it != mStatus.end()) { - it->time--; - if (it->time > 0 && mAction != DEAD) + it->second.time--; + if (it->second.time > 0 && mAction != DEAD) { - it->status->tick(this, it->time); + it->second.status->tick(this, it->second.time); } - else + + if (it->second.time <= 0 || mAction == DEAD) { - it = mStatus.erase(it); - continue; + mStatus.erase(it); } it++; } |