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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-01-03 20:54:03 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-01-03 20:54:03 +0000 |
commit | 282ca19e33b79f4468ce6402406ddb1397f2d115 (patch) | |
tree | 8e9e3845353183c9838f7cce9eefcdbf566a9bd1 /src/game-server/being.cpp | |
parent | a372dc5340a1d5653ef5a60c65c5a1501a333c6b (diff) | |
download | manaserv-282ca19e33b79f4468ce6402406ddb1397f2d115.tar.gz manaserv-282ca19e33b79f4468ce6402406ddb1397f2d115.tar.bz2 manaserv-282ca19e33b79f4468ce6402406ddb1397f2d115.tar.xz manaserv-282ca19e33b79f4468ce6402406ddb1397f2d115.zip |
Starting to work on adding items to the map. Nothing concrete for now, just a few simplifications. Fixed file end-of-lines along the way.
Diffstat (limited to 'src/game-server/being.cpp')
-rw-r--r-- | src/game-server/being.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp index 64986c26..da8f1f2c 100644 --- a/src/game-server/being.cpp +++ b/src/game-server/being.cpp @@ -24,16 +24,16 @@ #include "game-server/mapcomposite.hpp" #include "utils/logger.h" -void Being::damage(Damage damage)
-{
- int HPloss;
-
- HPloss = damage; // TODO: Implement complex damage calculation here
-
- mHitpoints -= HPloss;
- mHitsTaken.push_back(HPloss);
- LOG_DEBUG("Being " << getPublicID() << " got hit", 0);
-}
+void Being::damage(Damage damage) +{ + int HPloss; + + HPloss = damage; // TODO: Implement complex damage calculation here + + mHitpoints -= HPloss; + mHitsTaken.push_back(HPloss); + LOG_DEBUG("Being " << getPublicID() << " got hit", 0); +} void Being::performAttack(MapComposite *map) { |