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authorChuck Miller <shadowmil@gmail.com>2009-07-03 22:54:09 -0400
committerChuck Miller <shadowmil@gmail.com>2009-07-03 22:54:09 -0400
commitc8772d145ea5db993a0d9ebc78f55b977dab1973 (patch)
tree0817c3a21692f7b7c06917e196b042639181bcbd /src/game-server/being.cpp
parent16c8bad4bd1fd32cae60d15e55468d1a2be82d6e (diff)
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Makes Skills non hard coded
It should be noted that Jax still needs to update the client Level calulation seems broken now too
Diffstat (limited to 'src/game-server/being.cpp')
-rw-r--r--src/game-server/being.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp
index 79b2e2fd..bbe3ac91 100644
--- a/src/game-server/being.cpp
+++ b/src/game-server/being.cpp
@@ -39,7 +39,7 @@ Being::Being(ThingType type):
mHpRegenTimer(0)
{
Attribute attr = { 0, 0 };
- mAttributes.resize(NB_BEING_ATTRIBUTES, attr);
+ mAttributes.resize(NB_BEING_ATTRIBUTES + CHAR_ATTR_NB, attr);
// Initialize element resistance to 100 (normal damage).
for (int i = BASE_ELEM_BEGIN; i < BASE_ELEM_END; ++i)
{