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mana/manaserv
lpc2012
master
A flexible 2D MMORPG server
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src
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game-server
/
mapcomposite.hpp
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2007-08-10
Improved helper functions for Lua scripts. Associated scripts to maps.
Guillaume Melquiond
1
-5
/
+18
2007-07-23
Commented out code unavailable from client side. Added support for NPCs.
Guillaume Melquiond
1
-5
/
+0
2007-07-07
Simplified code by using map pointers only, instead of using both map IDs and...
Guillaume Melquiond
1
-93
/
+42
2007-03-14
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
1
-12
/
+12
2007-01-06
Removed world timer usage from account server, instead letting ENet wait during
Bjørn Lindeijer
1
-6
/
+15
2007-01-04
Server-side implementation of item pick-up.
Guillaume Melquiond
1
-0
/
+5
2007-01-03
Added a Xmas cake: the server now supports items on floor.
Guillaume Melquiond
1
-0
/
+15
2007-01-03
Starting to work on adding items to the map. Nothing concrete for now, just a...
Guillaume Melquiond
1
-3
/
+3
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
1
-4
/
+7
2007-01-02
Removed obsolete files. Added a generic trigger system.
Guillaume Melquiond
1
-8
/
+18
2006-12-30
Just for fun: a trigger to change map.
Guillaume Melquiond
1
-0
/
+6
2006-12-30
Removed reference-counted pointers from the game server.
Guillaume Melquiond
1
-2
/
+2
2006-12-30
Made attack code pixel-based and faster. Split State::update. Improved
Guillaume Melquiond
1
-0
/
+234