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2008-07-07  David Athay  <ko2fan@gmail.com>

	* src/account-server/serverhandler.cpp, 
	src/account-server/serverhandler.hpp, src/chat-server/party.cpp,
	src/chat-server/party.hpp, src/chat-server/chathandler.cpp: Added party 
	support between account and game servers.

2008-07-03  Roderic Morris  <roderic@ccs.neu.edu>

	* src/game-server/character.cpp, src/game-server/gamehandler.cpp:
	Fix errors in the last commit.

2008-07-03  David Athay  <ko2fan@gmail.com>

	* src/defines.h, src/game-server/character.cpp, 
	src/game-server/character.hpp, src/game-server/gamehandler.cpp,
	src/game-server/accountconnection.cpp, src/game-server/gamehandler.hpp,
	src/game-server/accountconnection.hpp: Removed guild stuff from game 
	server. Added some party stuff to game server.

2008-07-03  Roderic Morris  <roderic@ccs.neu.edu>

	* src/game-server/mapreader.cpp, src/game-server/mapreader.hpp:
	Avoid a crash when there's no content in <property/> tags.
	* src/game-server/map.cpp, src/game-server/map.hpp: Enable arbitrary
	tile sizes. This hasn't been tested yet.
	* data/maps.xml: Enable the new maps, though their warps and spawns haven't
	been set up yet.

2008-06-26  Roderic Morris  <roderic@ccs.neu.edu>

	* src/scripting/lua.cpp: Fix compile error.
	* src/chat-server/guild.hpp, src/chat-server/guild.cpp,
	src/account-server/serverhandler.cpp: Get rid of random access
	method on list.
	* src/chat-server/guildmanager.hpp, src/chat-server/guildmanager.cpp,
	src/chat-server/chathandler.cpp: Use a clearer method name.
	

2008-06-25  Roderic Morris  <roderic@ccs.neu.edu>

	* src/chat-server/guildmanager.cpp, src/chat-server/guildmanager.hpp,
	src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp,
	src/chat-server/chatchannelmanager.cpp, src/chat-server/chatchannelmanager.hpp,
	src/chat-server/guild.hpp: Handle topic changes, and inform guild members about
	players going offline / online and leaving / joining the guild.
	* src/defines.h: Update protocol definitions.

2008-06-14  Roderic Morris  <roderic@ccs.neu.edu>

	* src/account-server/dalstorage.cpp: Work around for members not being
	added to their guilds.

2008-06-10  Roderic Morris  <roderic@ccs.neu.edu>

	* src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp,
	src/defines.h: Update chat packet definitions, get rid of old unused
	functions.

2008-06-09  Roderic Morris  <roderic@ccs.neu.edu>

	* src/chat-server/chatchannelmanager.cpp: List channels that can
	be joined, not ones that can't, and tell players that a person has
	left their channels when they've disconnected from the chat server.

2008-06-03  Roderic Morris  <roderic@ccs.neu.edu>

	* src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp,
	src/chat-server/chatchannelmanager.cpp, src/account-server/dalstoragesql.hpp:
	Stop storing chat channels in the db
	* src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp:
	Have joinGuildChannel return a ChatChannel in case we need it
	constructing a packet. Send channel announcements.

2008-06-02  Philipp Sehmisch  <tmw@crushnet.org>

	* data/test.lua: Used an example for schedule_in which is more in step with
	actual practice. Used an example for schedule_every which is less annoying
	for the server admin.
	* data/test.lua, data/scripts/libtmw.lua: Replaced some magic numbers with
	variables for better code readability.
	* data/test.lua, data/scripts/libtmw.lua: Removed the unused "npc" argument
	from the get_quest_var function.

2008-05-31  Philipp Sehmisch  <tmw@crushnet.org>

	* data/script/libtmw.lua: Scripted a scheduler which can execute script
	functions at regular intervals or in a given number of seconds. This will
	be very useful for any quest or effect script where timing is important.
	* data/test.lua: Used the script scheduler to schedule 3 demo tasks: a 5
	second cronjob and two fixed point tasks where the second is scheduled by
	the first (I'll make them do something more useful soon).

2008-05-30  Roderic Morris  <roderic@ccs.neu.edu>

	* src/account-server/accounthandler.cpp: Register chat clients with
	their account level, don't assume normal user.

2008-05-29  Roderic Morris  <roderic@ccs.neu.edu>

	* src/game-server/command.cpp: Fixed execution of commands even if the
	user has insufficient rights.

2008-05-23  David Athay  <ko2fan@gmail.com>

	*  src/chat-server/guildmanager.cpp, 
	src/chat-server/guildmanager.hpp, src/chat-server/chathandler.cpp: 
	Use guildmanager to add users to guilds so its stored in the db.

2008-05-22  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/being.hpp, src/game-server/collisiondetection.cpp,
	src/game-server/collisiondetection.hpp, src/scripting/lua:cpp,
	data/scripts/libtmw.lua: Implemented script bindings for getting
	beings in a circular map area and damaging beings.
	* data/test.lua: Scripted an NPC which damages all monsters and
	characters which come close to it.

2008-05-22  Roderic Morris  <roderic@ccs.neu.edu>

	* src/utils/sha256.cpp, src/utils/encryption.cpp,
	src/chat-server/chathandler.cpp, src/game-server/character.cpp: Fixed
	compilation with GCC 4.3.

2008-05-19  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/being.cpp, src/game-server/character.cpp,
	src/game-server/character.hpp, src/game-server/mapreader.cpp,
	src/game-server/npc.hpp, src/game-server/npc.cpp,
	src/game-server/state.cpp, src/scripting/script.cpp,
	src/scripting/script.hpp, src/scripting/lua.cpp,
	data/scripts/libtmw.lua, data/test.lua: Implemented NPC names.
	Implemented the theoretical possibility to have named monsters along
	the way. Note that the syntax of the LUA functions for creating NPCs
	has changed.

2008-05-18  Roderic Morris  <roderic@ccs.neu.edu>

	* src/game-server/command.cpp: Provide feedback when admin commands
	fail.

2008-05-14  David Athay  <ko2fan@gmail.com>

	* src/chat-server/chatchannelmanager.cpp,
	src/chat-server/chatchannelmanager.hpp,
	src/chat-server/chathandler.cpp: Added check to ensure channel name
	not already in use.

2008-05-08  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/trigger.cpp, src/game-server/trigger.hpp,
	src/game-server/mapreader.cpp, src/game-server/scripting.cpp:
	Implemented possibility to have trigger areas which only trigger when
	a being enters them and not every game tick the being is inside.
	* src/scripting/lua.cpp, src/game-server/state.cpp,
	src/game-server/state.hpp: Implemented script bindings for making
	beings say something and sending private chat messages from scripts to
	clients.
	* data/test.lua: The trigger areas now make every being which steps on
	them say something and send a private chat message to the being which
	steps on them. Made the guard at the gate say something in random
	intervals to demonstrate tmw.being_say with NPCs.

2008-05-06  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/trigger.cpp, src/game-server/trigger.h,
	src/scripting/lua.cpp: Implemented script trigger areas which call a
	script function when an object steps into them.
	* data/test.lua: Used script trigger areas to send all objects which
	step into one of the areas onto a patrol path.

2008-05-03  Philipp Sehmisch  <tmw@crushnet.org>

	* data/test.lua, data/scripts/libtmw.lua, data/scripts/npclib.lua:
	Added headers to LUA files mentioning the purpose of the files and
	their license.

2008-04-28  David Athay  <ko2fan@gmail.com>

	* src/chat-server/chathandler.cpp, src/defines.h, accountserver.cbp:
	Added sending who accepted invite on invite response to client.

2008-04-23  Yohann Ferreira  <bertram@cegetel.net>

	* src/account-server/accounthandler.cpp, src/defines.h: Realigned
	email already exists error return value and removed getEmailAddress.

2008-04-23  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/utils/sha2.h, src/utils/sha256.h, src/utils/sha2.cpp,
	src/utils/encryption.h, src/utils/sha256.cpp,
	src/utils/encryption.cpp, src/account-server/accounthandler.cpp,
	src/Makefile.am: Switched to alternative SHA-256 implementation from
	InspIRCd.
	* src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp:
	Accepted fix by rodge, getting rid of assertion failure when an admin
	tries to warp to a non-existing map.
	* src/account-server/account.hpp: Fixed docs not to mention
	encryption, since all we do is hashing.
	* configure.ac: Since we decided not to use libcrypto, remove its
	configure check.
	* README: Updated documentation a bit.

2008-04-22  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/account-server/accounthandler.cpp, src/utils/sha2.h,
	src/game-server/mapreader.cpp: Fixed some small issues.

2008-04-22  David Athay  <ko2fan@gmail.com>

	* src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp,
	src/defines.h: Added more support for parties.

2008-04-21  Yohann Ferreira  <bertram@cegetel.net>

	* src/Makefile.am, src/utils/sha2.h, src/utils/sha2.cpp,
	src/utils/encryption.h, src/utils/encryption.cpp,
	src/account-server/account.hpp, src/account-server/accounthandler.cpp:
	Added password and email encryption server-side using SHA256.

2008-04-20  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/account-server/dalstorage.cpp, src/scripting/lua.cpp,
	src/chat-server/party.cpp, src/chat-server/guild.cpp, src/defines.h,
	src/net/connectionhandler.cpp, src/game-server/map.cpp,
	src/game-server/character.cpp, src/game-server/character.hpp: Fixed
	some compiler errors/warnings.
	* data/test.lua: Added 100 to NPC IDs to keep 0.0 compatibility for
	now.

2008-04-20  Dennis Friis  <peavey@placid.dk>

	* src/utils/zlib.cpp: Fix a possible memleak in inflateMemory if the
	stream fails to uncompress cleanly.

2008-04-19  Yohann Ferreira  <bertram@cegetel.net>

	* src/account-server/accounthandler.cpp,
	src/account-server/dalstorage.hpp: Fixed 'Password changes' and
	'Unregistering', server-side this time.

2008-04-18  David Athay  <ko2fan@gmail.com>

	* src/chat-server/chatchannelmanager.cpp,
	src/chat-server/chatclient.hpp, src/chat-server/chathandler.cpp:
	Fixed guilds not being removed when leader quits.
	* src/chat-server/chathandler.cpp: Remove channel when leader quits
	guild.

2008-04-17  David Athay  <ko2fan@gmail.com>

	*  src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp:
	Added basic party support.

2008-04-17  Yohann Ferreira <bertram@cegetel.net>

	* src/Makefile.am: Fixed compilation using automake.

2008-04-16  David Athay  <ko2fan@gmail.com>

	* accountserver.cbp, src/chat-server/party.cpp,
	src/chat-server/chathandler.hpp,
	src/chat-server/chatchannelmanager.cpp,
	src/chat-server/chatclient.hpp, src/chat-server/guild.cpp,
	src/chat-server/party.hpp, src/chat-server/guild.hpp,
	src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp,
	src/defines.h, src/game-server/gamehandler.cpp,
	src/game-server/main-game.cpp: Added handling creating and leaving
	parties. Fixed up some of the private channel stuff that remained.

2008-04-15  David Athay  <ko2fan@gmail.com>

	* src/chat-server/chathandler.cpp: Fixed getting channel userlist.

2008-04-03  David Athay  <kofan@gmail.com>

	* src/chat-server/chathandler.cpp: Restricted who can be invited to
	guilds.
	* src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp,
	src/defines.h: Fixed accepting guild invite and added updating the
	guild member list.

2008-04-02  David Athay  <ko2fan@gmail.com>

	* src/chat-server/chathandler.cpp: Fix accepting guild invites.

2008-04-01  David Athay  <ko2fan@gmail.com>

	* src/account-server/dalstorage.cpp,
	src/account-server/dalstoragesql.hpp,
	src/chat-server/chatchannelmanager.cpp,
	src/chat-server/chatchannel.cpp,
	src/chat-server/chatchannelmanager.hpp,
	src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp,
	gameserver.cbp: Consolidated public and private channels into one,
	which also includes guild channels. Channels now have a joinable
	field, which is true for channels that are created by users, and
	false for guild channels. Chatting in guild channels now works, and
	non-guild members can no longer join guild channels.

2008-03-31  Philipp Sehmisch  <tmw@crushnet.org>

	* data/test.lua: Removed the +100 offset of NPC IDs (relict from
	eAthena)

2008-03-25  Philipp Sehmisch  <tmw@crushnet.org>

	* data/test.lua, data/scripts/npclib.lua: Added a Lua library with
	walk around functions for NPCs.

2008-03-17  Philipp Sehmisch  <tmw@crushnet.org>

	* src/scripting/lua.cpp: Error messages in script callback functions
	are now handed to the lua interpreter.

2008-03-15  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/map.cpp, src/game-server/movingobject.hpp,
	src/game-server/object.hpp: Fixed a crash caused by the new blocking
	system (thanks to peavey for reporting).
	* src/scripting/lua.cpp: Implemented script bindings for querying
	positions and controllig movement of beings.
	* data/scripts/libtmw.lua, data/test.lua: Implemented script
	infrastructure for regularily called NPC function.
	* data/test.lua: Implemented NPCs which move around. One automatically
	and one when talked to.
	* src/game-server/npc.hpp: Added pathblocking rules to NPCs (blocked
	by walls, mosters, other NPCs and player characters but do not block
	player characters.

2008-03-13  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/being.cpp, src/game-server/character.cpp,
	src/game-server/character.hpp, src/game-server/map.cpp,
	src/game-server/map.hpp, src/game-server/mapreader.cpp,
	src/game-server/monster.cpp, src/game-server/monster.hpp,
	src/game-server/movingobject.cpp, src/game-server/movingobject.hpp,
	src/game-server/object.hpp, src/game-server/spawnarea.cpp,
	src/game-server/thing.hpp: Implemented dynamic and selective
	pathblocking. Monsters are blocked by player characters and
	other monsters, player characters only by monsters.
	* src/game-server/being.cpp: Omitted some superficial hit point updates.
	* src/game-server/state.cpp: Sending destination of beings when the
	client comes on-screen to fix a bug which showed moving monsters as
	standing in this situation.

2008-03-09  Philipp Sehmisch  <tmw@crushnet.org>

	* src/defines.h, src/game-server/being.hpp,
	src/game-server/monster.hpp, src/game-server/state.cpp:
	Sending the attack type with attack messages so that the client can
	visualize the different attacks monsters are using.

2008-03-06  David Athay  <ko2fan@gmail.com>

	* src/account-server/dalstorage.cpp,
	src/chat-server/guildmanager.cpp, src/chat-server/chathandler.hpp,
	src/chat-server/guildmanager.hpp, src/chat-server/chathandler.cpp,
	src/chat-server/guild.hpp: Fixed rejoining guilds after client
	reconnects to the server.

2008-03-05  David Athay  <ko2fan@gmail.com>

	* src/account-server/main-account.cpp,
	src/account-server/dalstorage.cpp, src/chat-server/guildmanager.cpp
	src/chat-server/guildmanager.hpp, src/chat-server/chathandler.cpp:
	Fixed guild creation.

2008-03-04  David Athay  <ko2fan@gmail.com>

	* src/Makefile.am: Changed guild from account to chat server.
	* src/account-server/main-account.cpp: Initialise guild manager
	after the chat manager.

2008-03-03  Philipp Sehmisch  <tmw@crushnet.org>

	* src/defines.h, src/game-server/being.cpp,
	src/game-server/being.hpp, src/game-server/character.cpp: Added natural
	HP regeneration, capped HP at maximum and set HP to 1 after respawn.
	* src/game-server/character.hpp: Reverted variables of exp per level
	formula to reasonable values.

2008-03-02  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/being.cpp, src/game-server/monster.cpp: Moved death
	check from Being::damage to Being::update for more reliable death
	detection and to fix the bug that the last hit on a monster does not
	count for exp calculation.

2008-03-01  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/monster.cpp: Implemented priority of different
	monster attacks.

2008-02-27  Philipp Sehmisch  <tmw@crushnet.org>

	* src/defines.h, src/game-server/character.cpp,
	src/game-server/character.hpp, src/game-server/gamehandler.cpp:
	Implemented provisorical player respawn.

2008-02-23  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/monster.cpp: Improved monster AI by making monster only
	use attacks which have a chance to hit the target and also use them
	when the optimal combat distance hasn't been reached yet.

2008-02-21  Philipp Sehmisch  <tmw@crushnet.org>

	* src/util/xml.cpp, src/util/xml.hpp, src/game-server/itemmanager.cpp,
	src/game-server/monstermanager.cpp, src/game-server/item.hpp:
	Moved the functions which translate strings in XML files into
	enumerations from the parsers to the XML utilities.
	* src/game-server/itemmanager.cpp, src/game-server/item.hpp: Added
	"item types" hairsprite and racesprite and made the server ignore
	items of these types so it stops complaining about these entries
	(which only concern the client) being incomplete.
	* src/defines.h, src/game-server/monstermanager.cpp,
	src/game-server/monster.cpp, src/game-server/monster.hpp: Implemented
	getting attack distance and attack properties from monsters.xml.
	* src/util/xml.cpp, src/util/xml.hpp, src/game-server/item.hpp,
	src/game-server/item.cpp, src/game-server/monstermanager.cpp,
	src/game-server/itemmanager.cpp: Moved the functions which translate
	strings into enumerations from the XML library into the item and
	monstermanager modules and reimplemented them using std::maps.

2008-02-20  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/monster.cpp: Fixed a bug which made wandering
	monsters prefer walking northwest.

2008-02-13  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/monstermanager.cpp: Movement speed in monsters.xml
	is now interpreted as pixels per second instead of tiles per second.
	* src/game-server/monster.cpp, src/game-server/monster.hpp,
	src/game-server/monstermanager.cpp: Implemented monster mutation.

2008-02-12  Philipp Sehmisch  <tmw@crushnet.org>

	* src/gameserver/monster.cpp, src/game-server/monster.hpp,
	src/game-server/monstermanager.cpp: Monster speed and size is now read
	from monsters.xml.

2008-02-07  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/monster.cpp, src/game-server/monster.hpp,
	src/game-server/monstermanager.cpp: Parts of monster behavior are now
	read from monsters.xml. Warnings during monster parsing now include
	the name of the monster.

2008-02-07  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/scripting/lua.cpp: Fail gracefully on invalid monster IDs, don't
	leak monsters when called without a map and handle insertion failures.

2008-02-06  Philipp Sehmisch  <tmw@crushnet.org>

	* src/scripting/lua.cpp: Implemented LUA callback function for
	creating monsters.
	* data/test.lua: Added NPC for testing scripted monster creation.

2008-02-05  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/monster.cpp, src/game-server/monster.hpp,
	src/game-server/monstermanager.cpp: Monster base attributes and
	experience reward are now read from monsters.xml.

2008-01-28  Philipp Sehmisch  <tmw@crushnet.org>

	* src/account-server/accounthandler.cpp,
	src/account-server/character.cpp, src/account-server/character.hpp,
	src/account-server/dalstorage.cpp,
	src/account-server/dalstoragesql.hpp, src/dal/sqlitedataprovider.cpp,
	src/defines.h, src/game-server/accountconnection.cpp,
	src/game-server/being.hpp, src/game-server/character.cpp,
	src/game-server/character.hpp, src/game-server/gamehandler.cpp,
	src/game-server/item.cpp, src/game-server/itemmanager.cpp,
	src/game-server/monster.cpp, src/game-server/monster.hpp,
	src/serialize/characterdata.hpp: Implemented skill system, level gain
	and attribute raising. Using 16 bit instead of 8 bit for representing
	the character level. Updated weapon skill selection to latest design
	decisions.
	* src/game-server/monster.cpp: Monster attack animation is now
	started in the moment the monster decides to attack and not the
	moment damage is calculated. This makes it easier for the player
	to react on the monsters attacks and makes the combat behavior of
	monsters look more natural.

2008-01-24  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/state.cpp: The direction of attacking beings is
	now transmitted together with attack messages (has already been
	implemented on the client-side but the server-sided part has been
	forgotten somehow).
	
2008-01-23  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/being.cpp: Fixed "immortal monster" bug.
	* src/game-server/main-game.cpp: Made the gameserver work more and
	complain less about not having enough time.

2008-01-10  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/inventory.cpp, src/game-server/item.hpp,
	src/game-server/itemmanager.cpp: Item types and weapon types
	are now identified by name instead of numbers in the items.xml.
	Cleaned out some nonsensical weapon types.
	* src/serialize/characterdata.hpp, src/game-server/character.cpp:
	Fixed account server compiling.

2008-01-07  Philipp Sehmisch  <tmw@crushnet.org>

	* src/defines.h, src/game-server/being.cpp,
	src/game-server/being.hpp, src/game-server/character.cpp,
	src/game-server/inventory.cpp, src/game-server/itemmanager.cpp,
	src/game-server/monster.cpp, src/serialize/characterdata.hpp:
	Implemented some of the game mechanics we decided to use.
	* src/game-server/character.cpp:
	The clients now only receive attribute change messages
	when the attribute actually changed.
	* src/game-server/being.cpp, src/beinggame-server/.hpp,
	src/game-server/character.cpp, src/game-server/monster.cpp,
	src/game-server/monster.hpp:
	Player characters and monsters now attack with different ranges
	and angles (preparation for getting attack zone from weapon
	properties or monster database).

2007-12-18  Philipp Sehmisch  <tmw@crushnet.org>

	* src/account-server/dalstorage.cpp,
	src/account-server/dalstoragesql.hpp,
	src/defines.h, src/game-server/itemmanager.cpp: Updated
	attribute system to the latest design decisions (removed
	charisma, kept agility in)

2007-11-19  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* accountserver.cbp, gameserver.cbp, src/utils/timer.cpp,
	src/utils/wingettimeofday.cpp, src/utils/wingettimeofday.h: Removed
	useless win32 implementation of gettimeofday.

2007-11-15  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* data/scripts/libtmw.lua: Added do_wait helper function.

2007-11-13  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/utils/trim.hpp, src/Makefile.am: Added trim function.
	* src/game-server/mapreader.cpp: Trimed script filenames from spaces.
	* src/game-server/spawnarea.cpp: Improved warning message on spawning.

2007-10-27  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/dal/recordset.cpp, src/utils/zlib.cpp, src/scripting/script.cpp,
	src/utils/stringfilter.cpp, src/chat-server/chatchannel.cpp,
	src/net/messagein.cpp, src/net/messageout.cpp, src/game-server/map.cpp,
	src/net/connectionhandler.cpp, src/game-server/mapreader.cpp,
	src/game-server/command.cpp, src/game-server/resourcemanager.cpp,
	src/game-server/quest.cpp: Fixed missing dependencies and changed some
	storage qualifiers, so that it compiles with GCC 4.3.

2007-10-18  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* data/items.xml, data/monsters.xml: Superseded by client files.
	* src/game-server/itemmanager.cpp: Removed compatibility hack.

2007-09-27  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* accountserver.cbp, data/monsters.xml, gameserver.cbp,
	src/game-server/monstermanager.cpp: Ported monster database.

2007-09-23  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/game-server/state.hpp, src/game-server/state.cpp: Changed
	delayed events to an explicit interface.
	* src/scripting/lua.cpp, src/game-server/command.cpp,
	src/game-server/state.cpp, src/game-server/spawnarea.cpp,
	src/game-server/state.hpp, src/game-server/monster.cpp,
	src/game-server/trigger.cpp: Updated to new interface.
	* src/account-server/accounthandler.cpp, src/defines.h,
	src/chat-server/chathandler.cpp: Merged time-out messages with response
	to connection messages.
	* src/game-server/state.cpp, src/game-server/state.hpp: Modified
	interface to deal with failure to insert objects.
	* src/scripting/lua.cpp, src/game-server/testing.cpp,
	src/game-server/command.cpp, src/game-server/gamehandler.cpp: Taken
	insertion failures into account.
	* src/account-server/accounthandler.hpp,
	src/account-server/accounthandler.cpp,
	src/account-server/serverhandler.cpp,
	src/account-server/serverhandler.hpp: Simplified interface of
	connection handlers. Moved all the implementation details outside the
	header file.
	* src/account-server/main-account.cpp: Updated to new interface of
	connection handlers.

2007-09-22  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/chat-server/chatchannelmanager.hpp,
	src/chat-server/chathandler.hpp: Fixed header dependencies.
	* src/configuration.cpp, src/configuration.h: Changed to namespace.
	Removed listeners. Simplified property handling. Moved to common/.
	* src/resourcemanager.cpp, src/resourcemanager.h: Changed to namespace.
	Removed dead code. Moved to game-server/.
	* src/account-server/dalstorage.cpp, src/utils/stringfilter.cpp,
	src/account-server/accounthandler.cpp, src/utils/stringfilter.h,
	src/game-server/accountconnection.cpp: Updated to new configuration.
	* src/scripting/script.cpp, src/game-server/mapreader.cpp,
	src/game-server/mapmanager.cpp, src/game-server/monstermanager.cpp,
	src/game-server/itemmanager.cpp: Updated to new resource manager.
	* src/Makefile.am, src/account-server/main-account.cpp,
	src/game-server/main-game.cpp: Updated.

2007-09-16  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/game-server/command.cpp: Removed unused argument name.
	* src/defines.h: Added packet from for sending server statistics.
	* src/account-server/serverhandler.hpp,
	src/account-server/accounthandler.cpp: Cleaned function prototypes.
	* src/chat-server/chathandler.hpp: Fixed missing header.
	* src/account-server/serverhandler.cpp: Moved map/server data into
	connection local storage.
	* src/game-server/accountconnection.cpp, src/game-server/main-game.cpp,
	src/game-server/accountconnection.hpp: Added statistic sender to
	game server.
	* src/account-server/serverhandler.cpp,
	src/account-server/serverhandler.hpp, src/Makefile.am,
	src/account-server/main-account.cpp: Added statistic receiver and
	dumper to account server.

2007-09-10  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* accountserver.cbp, gameserver.cbp, src/game-server/spawnarea.cpp:
	Dimensionless spawn points now spawn over the whole map.
	* src/game-server/mapreader.cpp, src/game-server/spawnarea.cpp,
	src/game-server/spawnarea.hpp: Spawn rate and limit are now read from
	map files and really fixed size of spawn area.
	* docs/commands.txt: Added first draft of admin/gm commands reference.

2007-08-31  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* configure.ac: Fixed detection of generic lua.pc file.
	* src/game-server/itemmanager.cpp, src/game-server/itemmanager.hpp,
	src/game-server/monstermanager.cpp, src/game-server/monstermanager.hpp:
	Modified loading of reference files, so that it is possible to reload
	them.
	* src/game-server/command.cpp: Implemented "reload" remote command.
	* src/account-server/account.hpp, src/account-server/account.cpp:
	Simplified character removal.
	* src/account-server/accountclient.hpp,
	src/account-server/accounthandler.cpp,
	src/account-server/accountclient.cpp: Removed selected character from
	client data. Cleaned account handler.
	* src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp:
	Added helper for querying existence of usernames.
	* src/account-server/accounthandler.cpp: Plugged several account leaks
	on error.
	* src/defines.h, src/account-server/accounthandler.cpp: Prevented
	banned users from logging in.
	* src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp:
	Handled banned database field.
	* src/game-server/accountconnection.hpp, src/defines.h,
	src/game-server/accountconnection.cpp,
	src/account-server/serverhandler.cpp: Added protocol for banning
	players.
	* src/game-server/command.cpp: Implemented "ban" remote command.

2007-08-30  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/account-server/storage.hpp, src/account-server/storage.cpp,
	src/account-server/main-account.cpp: Removed abstract Storage. Relied
	on SQL-based implementation only.
	* src/account-server/characterdata.hpp,
	src/account-server/characterdata.cpp: Renamed class and files to just
	Character.
	* src/utils/countedptr.h: Got rid of reference-counted pointers.
	* src/account-server/dalstorage.hpp, src/account-server/dalstorage.cpp:
	Fixed permanent memory usage for accounts and characters loaded once.
	* src/account-server/serverhandler.cpp: Improved robustness to game
	server messages.
	* src/chat-server/chathandler.cpp, src/account-server/guildmanager.cpp,
	src/chat-server/chatchannelmanager.cpp, src/account-server/account.hpp,
	src/account-server/accounthandler.hpp, src/account-server/guild.cpp,
	src/account-server/accountclient.hpp, src/account-server/guild.hpp,
	src/account-server/guildmanager.hpp, src/account-server/account.cpp,
	src/account-server/serverhandler.hpp, src/Makefile.am,
	src/account-server/dalstoragesql.hpp,
	src/account-server/accounthandler.cpp,
	src/account-server/accountclient.cpp: Fixed fallout from previous
	patches.

2007-08-29  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* data/scripts/libtmw.lua: Fixed race condition between quest_reply and
	npc_next.
	* src/game-server/command.cpp, src/game-server/gamehandler.cpp,
	src/game-server/gamehandler.hpp: Completed handler for admin commands,
	so that they can also touch local players.
	* src/game-server/comand.cpp: Implemented "goto" and "recall" remote
	commands.
	* src/Makefile.am, src/game-server/deathlistener.hpp,
	src/game-server/eventlistener.hpp: Replaced event system.
	* src/games-server/thing.hpp, src/game-server/thing.cpp: Placed
	listener handling at the lowest level. Added "inserted" and "removed"
	event.
	* src/game-server/being.hpp, src/game-server/being.cpp,
	src/game-server/character.hpp, src/game-server/character.cpp: Added
	"died" and "disconnected" event.
	* src/game-server/state.cpp, src/game-server/gamehandler.cpp: Added
	event notification.
	* src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp,
	src/game-server/monster.cpp, src/game-server/monster.hpp: Modified to
	use the new event system.
	* src/game-server/quest.cpp: Fixed event listener on character removal
	and/or disconnection.
	* src/account-server/account.hpp, src/account-server/dalstorage.cpp,
	src/account-server/accounthandler.cpp, src/account-server/account.cpp:
	Fixed account levels not being loaded from the database.
	* src/game-server/command.cpp: Fixed level checking.

2007-08-28  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/account-server/storage.hpp, src/account-server/dalstoragesql.hpp,
	src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp:
	Implemented storing and recovering quest variables from database.
	* src/account-server/serverhandler.cpp, src/defines.h,
	src/game-server/accountconnection.cpp,
	src/game-server/accountconnection.hpp: Added protocol for sending quest
	variables between servers.
	* src/game-server/quest.cpp, src/game-server/quest.hpp,
	src/game-server/character.hpp, src/Makefile.am: Added async handling of
	quest variables.
	* src/scripting/lua.cpp, data/scripts/libtmw.lua: Added helper
	functions for querying quest variables from Lua scripts. Reworked state
	machine of the NPC support library.
	* data/test.lua: Modified for testing quest variables.

2007-08-27  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* accountserver.cbp, gameserver.cbp, src/game-server/mapreader.cpp,
	src/game-server/testing.cpp: Enabled loading of npcs and scripts from
	map files.

2007-08-27  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/chat-server/chathandler.hpp, src/chat-server/chatclient.hpp,
	src/chat-server/chatclient.cpp, src/account-server/account.hpp,
	src/account-server/account.cpp, src/defines.hpp: Used discontiguous
	values for account level.
	* src/account-server/characterdata.cpp, src/game-server/character.hpp,
	src/serialize/characterdata.hpp, src/account-server/characterdata.hpp:
	Added serialization of account level.
	* src/game-server/gamehandler.cpp, src/game-server/command.cpp,
	src/Makefile.am: Added support for remote commands.
	* src/game-server/command.cpp: Implemented "warp", "item", "money",
	"drop", and "spawn" remote commands.
	* src/game-server/mapreader.cpp: Added support for uncompressed map
	files and compressed layers.
	* src/resourcemanager.cpp, src/resourcemanager.h: Added "exists"
	function to resource manager.
	* src/game-server/mapmanager.cpp: Used runtime selection of map
	filename extensions.
	* data/maps.xml: Removed extensions from map names.

2007-08-20  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* data/test.lua, data/scripts/libtmw.lua: Defined two helper functions
	to abstract away money being available under inventory index 0.

2007-08-20  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/scripting/script.cpp: Prevented access to uninitialized engines.
	* configure.ac: Enabled Lua scripting by default.
	* src/scripting/lua.cpp, data/scripts/libtmw.lua: Removed useless
	function prefixes. Commented Lua internal variables.

2007-08-19  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/account-server/accounthandler.cpp, src/defines.h: Fixed typos.
	* src/game-server/itemmanager.cpp: Worked around inconsistent spelling.
	* src/game-server/item.cpp, src/game-server/item.hpp: Added support for
	equipment modifiers.
	* src/game-server/inventory.hpp, src/game-server/inventory.cpp: Added
	sanity checks at initialization. Applied equipment modifiers to
	character.
	* src/game-server/being.hpp, src/game-server/being.cpp: Set base
	element resistance to 100. Added support for temporary modifiers.
	* src/game-server/character.cpp: Removed redundant updates of
	attributes.
	* src/game-server/monster.cpp, src/game-server/character.hpp: Cleaned
	fallout due to above patches.
	* src/scripting/lua.cpp, data/test.lua: Allowed Lua scripts to query
	and change money.
	* src/game-server/being.cpp, src/game-server/being.hpp: Simplified
	handling of permanent modifiers.
	* src/game-server/item.cpp, src/game-server/item.hpp,
	src/game-server/gamehandler.cpp: Implemented use of items.
	* src/game-server/itemmanager.cpp: Fixed lifetime value.

2007-08-18  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/serialize/characterdata.hpp, src/account-server/dalstorage.cpp,
	src/account-server/characterdata.cpp, src/game-server/spawnarea.cpp,
	src/account-server/accounthandler.cpp, src/defines.h,
	src/account-server/characterdata.hpp, src/game-server/state.cpp,
	src/game-server/being.cpp, src/game-server/monster.cpp,
	src/game-server/being.hpp, src/game-server/movingobject.hpp,
	src/game-server/monster.hpp, src/game-server/character.cpp,
	src/game-server/item.cpp, src/game-server/character.hpp,
	src/game-server/item.hpp, src/game-server/gamehandler.cpp,
	src/game-server/object.hpp, src/game-server/accountconnection.cpp,
	src/game-server/itemmanager.cpp: Removed character statistics from
	Being. Kept only attributes useful for fighting. Improved combat
	handling (evade and elements). Added support for weapon characteristics
	and weapon skills. Added support for attribute modifiers. Cleaned game
	state handling.

2007-08-17  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/scripting/lua.cpp, data/test.lua: Added Lua function for trading
	between players and NPCs.
	* src/game-server/gamehandler.cpp, src/game-server/gamehandler.hpp,
	src/game-server/accountconnection.cpp: Handled multiple connections by
	allowing clients to take over characters.
	* src/utils/tokencollector.cpp, src/utils/tokencollector.hpp,
	src/Makefile.am: Simplified TokenCollector and fixed a few bugs. Moved
	its implementation outside the header file.
	* src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp,
	src/defines.h: Used TokenCollector to manage cookies in ChatHandler.

2007-08-16  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* data/scripts/libtmw.lua: Improved NPC state machine, so that the
	engine avoids waiting, once the last message has been sent.

2007-08-15  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/scripting/script.cpp, src/scripting/script.hpp: Added helper
	functions for loading files and NPCs as scripts.
	* src/scripting/lua.cpp, data/scripts/libtmw.lua: Put the Lua helpers
	into a separate library automatically loaded into new contexts.
	* src/game-server/testing.cpp, data/test.lua: Updated testing files.

2007-08-14  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/serialize/characterdata.hpp, src/common/inventorydata.hpp,
	src/account-server/accounthandler.hpp, src/game-server/character.cpp,
	src/account-server/dalstorage.cpp, src/game-server/character.hpp,
	src/account-server/characterdata.cpp,
	src/account-server/accounthandler.cpp,
	src/account-server/characterdata.hpp: Handled money as part of the
	inventory.
	* src/game-server/inventory.hpp, src/game-server/inventory.cpp,
	src/game-server/buysell.cpp: Added money accessor to the inventory
	manager.
	* src/game-server/inventory.cpp: Fixed incorrect update message when
	merging item stacks and removing one of them.
	* src/game-server/character.cpp, src/game-server/buysell.cpp: Ensured
	cancelations do not enter an infinite loop of death.
	* src/defines.h, src/game-server/trade.cpp, src/game-server/trade.hpp,
	src/game-server/gamehandler.cpp: Involved money in trade handler.
	* src/scripting/lua.cpp, src/scripting/script.cpp,
	src/scripting/script.hpp, src/game-server/testing.cpp: Made it possible
	to load scripts from strings instead of files.

2007-08-13  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* accountserver.cbp, gameserver.cbp: Updated project files and added
	scripting engine.

2007-08-13  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/bindings.i, src/script-squirrel.cpp, src/script-squirrel.h,
	src/skill.cpp, src/skill.h, scripts/init.rb: Deleted obsolete files.
	* configure.ac, src/Makefile.am, src/account-server/main-account.cpp,
	src/game-server/main-game.cpp, src/dal/sqlitedataprovider.cpp,
	src/dal/mysqldataprovider.cpp, src/account-server/dalstorage.cpp,
	src/account-server/dalstoragesql.hpp, src/dal/dataproviderfactory.cpp,
	src/account-server/accounthandler.cpp: Cleaned configuration. Removed
	obsolete SQL tables.
	* src/defines.h, src/Makefile.am, src/game-server/trade.cpp,
	src/game-server/trade.hpp, src/game-server/state.cpp,
	src/game-server/character.cpp, src/game-server/character.hpp,
	src/game-server/gamehandler.cpp, src/game-server/buysell.cpp,
	src/game-server/buysell.hpp: Implemented buy/sell handler.
	* src/scripting/lua.cpp, data/test.lua: Added a bit of buy/sell testing
	code.

2007-08-11  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/scripting/lua.cpp: Added Lua functions for handling inventories.
	* data/test.lua: Tested them.

2007-08-10  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* data/test.lua: Added Lua helper functions to simplify scripts.
	* src/game-server/testing.cpp, src/game-server/state.cpp,
	src/game-server/mapcomposite.cpp, src/game-server/mapcomposite.hpp:
	Associated scripts to maps.
	* src/scripting/lua.cpp, data/test.lua: Added Lua function for warping
	people around. Removed colon in NPC choice messages.

2007-08-09  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/game-server/inventory.cpp: Fixed item move toward a not yet
	existing slot.
	* src/skill.h, src/net/connectionhandler.cpp: Removed useless
	references to script header.
	* src/script.cpp, src/script.h: Removed old scripting interface.
	* src/resourcemanager.cpp: Allowed binary files to be used as strings.
	* src/scripting/script.cpp, src/scripting/script.hpp: Added new
	scripting interface.
	* src/configure.ac, src/Makefile.am, src/scripting/lua.cpp: Added Lua
	scripting engine.
	* src/game-server/npc.cpp, src/game-server/npc.hpp,
	src/game-server/testing.cpp: Converted NPC class to scripting engine.
	* data/test.lua: Converted testing NPC to Lua.

2007-08-08  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/net/messageout.hpp, src/net/messageout.cpp: Changed argument
	types to generic int.
	* src/game-server/inventory.cpp, src/game-server/inventory.hpp,
	src/defines.h, src/game-server/gamehandler.cpp: Added protocol for
	moving objects between slots of inventory.
	* src/game-server/state.cpp: Fixed position of the cleaning bit for
	looks, so that it actually fits into network data.

2007-08-01  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/game-server/itemmanager.cpp: Ensured equipment items cannot
	stack.
	* src/game-server/inventory.hpp, src/game-server/inventory.cpp:
	Improved equipment change so that no empty slot is used, unless really
	needed. Ensured equip and unequip do not modify inventory when they
	fail in non-delayed mode. Simplified and robustified code. Added
	notification on changes of looks.

2007-07-31  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/defines.h, src/game-server/inventory.hpp,
	src/game-server/gamehandler.cpp, src/game-server/inventory.cpp: Added
	protocol for removing equipment. Compressed inventory message a bit.

2007-07-29  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/game-server/mapreader.cpp, src/game-server/map.cpp,
	src/game-server/map.hpp, src/game-server/mapcomposite.cpp: Revert to
	the old pathfinding system without collision with beings, as the new
	one is too cpu intensive.
	* src/net/messageout.hpp, src/net/messageout.cpp: Allowed cancellation
	of outgoing messages.
	* src/game-server/inventory.hpp, src/game-server/inventory.hpp: Allowed
	delayed changes of inventories.
	* src/defines.h, src/Makefile.am, src/game-server/trade.cpp,
	src/game-server/trade.hpp, src/game-server/state.cpp,
	src/game-server/character.cpp, src/game-server/character.hpp,
	src/game-server/gamehandler.cpp: Added support for trading.

2007-07-28  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/account-server/storage.hpp, src/account-server/dalstorage.cpp,
	src/account-server/dalstorage.hpp: Stored channel IDs as unsigned
	data.
	* src/src/account-server/dalstoragesql.hpp,
	src/chat-server/chatchannel.hpp: Assumed channels with password are
	private.
	* src/chat-server/chatclient.hpp, src/chat-server/chatchannel.cpp:
	Added to client the channels it is connected to.
	* src/chat-server/chatchannelmanager.cpp,
	src/chat-server/chathandler.cpp, src/account-server/serverhandler.cpp,
	src/chat-server/chatchannelmanager.hpp: Replaced user names by client
	pointers when handling channels, in order to reduce lookups in
	ChatHandler::sendInChannel.

2007-07-25  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/game-server/movingobject.hpp: Added missing accessor, compacted
	object, and used generic integer in signatures.
	* src/defines.h, src/game-server/state.cpp: Added being speed to
	protocol.
	* src/game-server/spawnarea.cpp,
	src/game-server/accountconnection.cpp: Halved speed of maggots.
	Reduced speed of characters, so that they donot travel much more than
	one tile per data round-trip.

2007-07-25  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/chat-server/chathandler.hpp,
	src/chat-server/chatchannelmanager.cpp,
	src/chat-server/chatchannel.cpp,
	src/chat-server/chatchannelmanager.hpp,
	src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp,
	src/account-server/serverhandler.cpp,
	src/account-server/dalstorage.cpp: Removed a host of unnecessary
	methods from ChatChannelManager.
	* AUTHORS: Added David Athay.

2007-07-23  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/game-server/monster.hpp, src/game-server/state.cpp: Sent proper
	monster identifiers.
	* src/resourcemanager.cpp: Enabled symlinks to data directory.
	* src/game-server/accountconnection.cpp,
	src/game-server/gamehandler.hpp,
	src/game-server/accountconnection.hpp,
	src/account-server/serverhandler.cpp: Commented out unused guild code.
	It should not have been handled by the game server anyway.
	* src/game-server/mapcomposite.hpp: Removed slow member, if it were to
	be implemented.
	* src/game-server/gamehandler.cpp, src/game-server/npc.hpp,
	src/game-server/state.cpp, src/Makefile.am, src/defines.h: Added NPC
	support.
	* src/game-server/testing.cpp: Added a test NPC.

2007-07-20  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/chat-server/chatclient.hpp, src/chat-server/chathandler.cpp,
	src/Makefile.am: Separated ChatClient class from chathandler.cpp.
	* src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp:
	Cleaned up handling of messages, defining a method for each handled
	message.
	* src/account-server/guildmanager.cpp, src/account-server/guild.cpp,
	src/account-server/guildmanager.hpp, src/account-server/guild.hpp:
	Some code formatting cleanup and corrected headers.

2007-07-17  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/chat-server/chathandler.hpp,
	src/chat-server/chatchannelmanager.cpp,
	src/chat-server/chatchannel.cpp,
	src/chat-server/chatchannelmanager.hpp,
	src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp,
	src/account-server/serverhandler.cpp,
	src/account-server/dalstorage.cpp,
	src/game-server/accountconnection.hpp: Some more cleanup of chat
	handler related code.

2007-07-17  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* gameserver.cbp, src/game-server/mapmanager.cpp,
	src/game-server/mapreader.cpp, src/game-server/mapreader.hpp,
	src/game-server/testing.cpp, src/utils/xml.hpp: Implemented loading of
	warp and spawn areas from map files.

2007-07-15  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/chat-server/chatchannelmanager.cpp,
	src/chat-server/chatchannelmanager.hpp,
	src/chat-server/chathandler.cpp: Some cleaning up of the chat channel
	manager code.

2007-07-14  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/defines.h, src/game-server/state.cpp: Reduced size of equipment
	packets. Fixed packet sending on object distance change.

2007-07-12  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/game-server/item.hpp, src/game-server/inventory.cpp,
	src/game-server/inventory.hpp: Fixed naming of equipment slot.
	* src/game-server/object.hpp: Added update flag for looks.
	* src/game-server/itemmanager.cpp: Added field loaded for sprite_id.
	* src/defines.h, src/game-server/state.cpp: Added support for visible
	equipment.

2007-07-08  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/game-server/being.cpp: Lowered messages to debug level.
	* src/game-server/deathlistener.hpp: Made members non-abstract, so
	that inheritors do not have to define them when they do not use them.
	* data/monsters.xml: Added sample monster database.
	* src/game-server/monstermanager.cpp, src/game-server/main-game.cpp,
	src/game-server/monstermanager.hpp: Added manager for monster species.
	* src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp,
	src/game-server/testing.cpp: Specified the monster specy being spawned.
	* src/game-server/monster.cpp, src/game-server/monster.hpp: Added
	monster drops.
	* src/game-server/gamehandler.cpp: Update account database on
	unexpected client disconnection.

2007-07-07  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/common/inventorydata.hpp: Fixed missing include.
	* src/game-server/mapcomposite.cpp, src/game-server/mapcomposite.hpp:
	Moved implementation details out of the header.
	* src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp,
	src/game-server/state.cpp, src/game-server/state.hpp: Merged LoadedMap
	and MapComposite classes. Delegated handling of composite maps to the
	map manager.
	* src/game-server/testing.cpp, src/game-server/thing.hpp,
	src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp,
	src/game-server/movingobject.cpp, src/game-server/monster.cpp,
	src/game-server/character.cpp, src/game-server/character.hpp,
	src/game-server/trigger.cpp, src/game-server/trigger.hpp,
	src/gamehandler.cpp: Simplified code by using map pointers only,
	instead of using both map IDs and map pointers.
	* src/game-server/main-game.cpp, src/game-server/inventory.cpp,
	src/game-server/itemmanager.cpp, src/game-server/itemmanager.hpp,
	src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp,
	src/game-server/state.cpp, src/game-server/state.hpp,
	src/game-server/accountconnection.cpp,
	src/game-server/gamehandler.cpp: Changed singleton managers from
	classes to namespace interfaces. Removed global pointers. Moved
	private members to implementation files.
	* src/game-server/state.cpp, src/game-server/being.cpp,
	src/game-server/movingobject.cpp, src/game-server/movingobject.hpp:
	Fixed teleportation hack caused by caching of pathfinder results.

2007-07-03  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/account-server/dalstorage.cpp: Added error messages for failed
	SQL requests when retrieving character. Added check for failed
	character when retrieving account. Added check for corrupted inventory.

2007-07-02  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/account-server/storage.cpp, src/account-server/storage.hpp:
	Moved trivial accessors to header file. Removed C-like prototypes and
	harmful exception specifications.
	* src/account-server/dalstorage.cpp,
	src/account-server/dalstorage.hpp: Factored duplicate query code.
	Removed C-like prototypes and harmful exception specifications.
	* src/account-server/dalstorage.cpp: Added support for loading
	inventory from database. Fixed mysqlism for multi-insertion.

2007-07-02  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* accountserver.cbp, gameserver.cbp: Updated project files.

2007-07-01  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/abstractcharacterdata.cpp, src/abstractcharacterdata.hpp,
	src/serialize/characterdata.hpp, src/account-server/serverhandler.cpp,
	src/game-server/accountconnection.cpp: Removed multiple inheritance
	mechanism for serialization. Replaced it by a less cumbersome template
	interface.
	* src/common/inventorydata.hpp: Set inventory structures in a
	directory common to both servers.
	* src/account-server/dalstorage.cpp: Commented out unused code.
	* src/Makefile.am: Taken new files into account.
	* src/account-server/characterdata.cpp, src/game-server/character.cpp,
	src/account-server/characterdata.hpp, src/game-server/character.hpp:
	Removed new inventory code, as it was not doing anything.
	* src/inventory.cpp: Reverted to the old code, as it was working just
	fine.
	* src/game-server/state.cpp: Added assertions to detect insertion and
	removal of objects at updating time.
	* src/game-server/accountconnection.cpp,
	src/game-server/character.cpp, src/defines.h,
	src/account-server/characterdata.hpp,
	src/account-server/characterdata.cpp, src/serialize/characterdata.hpp:
	Removed automatic (de)serialization of ID, so that it can be properly
	used, and of name, so that it does not waste bandwidth.
	* src/account-server/serverhandler.cpp: Reverted to the scheme based
	on character ID, so that runtime character data are persistent again.
	* src/account-server/dalstoragesql.hpp,
	src/account-server/dalstorage.cpp: Added support for storing inventory
	in database.

2007-06-28  Philipp Sehmisch  <tmw@crushnet.org>

	* src/defines.h, src/game-server/state.cpp: Attack direction is now
	included in being attack messages.
	* src/game-server/accountconnection.cpp: Player characters are now
	spawned with full hit points (todo: save current hit points in
	database when a character logs out so that players can't heal by
	logging in and out).
	* src/game-server/being.cpp, src/game-server/deathlistener.hpp,
	src/game-server/spawnarea.hpp: Death listeners are now informed when
	a being object is deleted.
	* src/game-server/being.hpp: Being::damage() now returns the resulting
	loss of hit points.
	* src/game-server/character.cpp: Characters hit circle size is now
	initialized properly.
	* src/game-server/map.cpp, src/game-server/map.hpp,
	src/game-server/mapcomposite.cpp, src/game-server/mapcomposite.hpp,
	src/game-server/mapreader.cpp, src/state.cpp: Pathfinding now takes
	the tiles that are occupied by beings into account. Map::find_path()
	now has an optional argument that sets the maximum path cost.
	* src/game-server/monster.cpp, src/game-server/monster.hpp,
	src/game-server/spawnarea.cpp, src/game-server/thing.hpp: Implemented
	monster attacking and provisoric monster AI. Monster now chase and
	attack players that hurt them.
	* src/game-server/spawnarea.cpp: Monsters are no longer spawned on
	unwalkable tiles.

2007-06-28  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/game-server/spawnarea.cpp: Delegated creature insertion to the
	State class so that it does not disturb object updating.

2007-06-26  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* accountserver.cbp: Updated project file.

2007-06-25  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* accountserver.cbp, gameserver.cbp: Fixed include directories and
	updated project files.

2007-06-16  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/utils/mathutils.cpp: Fixed miscompilation of rsqrt due to type
	aliasing and sped up sqrt.
	* src/game-server/character.cpp: Fixed initial attribute status.

2007-04-28  David Athay  <ko2fan@gmail.com>

	* src/chat-server/chathandler.cpp,
	src/account-server/guildmanager.cpp: Fixed bug where
	the guild creator was never added to the guild.

2007-04-22  David Athay  <ko2fan@gmail.com>

	* src/chat-server/chathandler.cpp,
	src/account-server/guildmanager.cpp,
	src/account-server/guildmanager.hpp,
	src/account-server/serverhandler.cpp,
	src/account-server/storage.hpp, src/account-server/dalstorage.cpp,
	src/account-server/dalstorage.hpp, src/defines.h,
	src/game-server/gamehandler.cpp,
	src/game-server/accountconnection.cpp,
	src/game-server/accountconnection.hpp: Added quitting guilds.

2007-04-11  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/being.cpp: Using effective attributes instead of base
	attributes for damage calculation.

2007-04-05  David Athay  <ko2fan@gmail.com>

	* src/chat-server/chathandler.hpp,
	src/chat-server/chathandler.cpp,
	src/account-server/guildmanager.cpp,
	src/account-server/guildmanager.hpp, src/defines.h:
	Added user joining and leaving, plus stopped non guild members
	joining guild channels.

2007-03-31  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/Makefile.am, src/game-server/testing.cpp,
	src/game-server/spawnarea.cpp, src/game-server/state.hpp,
	src/game-server/spawnarea.hpp, src/game-server/monster.cpp,
	src/game-server/monster.hpp, src/game-server/trigger.hpp: Made a start
	with having monsters spawn using a SpawnArea.
	* src/net/messagein.hpp, src/net/messagein.cpp,
	src/net/messageout.hpp, src/net/messageout.cpp,
	src/net/connectionhandler.cpp, src/net/netcomputer.cpp: Moved writing
	of messages into MessageIn and MessageOut and tweaked the printing of
	the message ID.
	* src/Makefile.am, src/game-server/spawnarea.cpp,
	src/game-server/being.cpp, src/game-server/spawnarea.hpp,
	src/game-server/monster.cpp, src/game-server/being.hpp,
	src/game-server/movingobject.hpp, src/game-server/monster.hpp,
	src/game-server/deathlistener.hpp: Added a DeathListener interface,
	which the SpawnArea now uses to get notified about dying beings, so
	that it knows when to spawn more.
	* src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp: Took
	into account spawn rate.

2007-03-30  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/Makefile.am, src/game-server/thing.hpp,
	src/game-server/movingobject.cpp, src/game-server/being.hpp,
	src/game-server/movingobject.hpp, src/game-server/trigger.cpp,
	src/game-server/object.cpp, src/game-server/trigger.hpp,
	src/game-server/object.hpp: Separated the Thing and MovingObject
	classes from the Object module.

2007-03-30  Philipp Sehmisch  <tmw@crushnet.org>

	* src/controller.cpp, src/controller.h, src/game-server/monster.cpp,
	src/game-server/monster.hpp, src/game-server/testing.cpp,
	src/Makefile.am: Renamed "Controlled" to "Monster" and moved it into
	the game-server directory.

2007-03-30  David Athay  <ko2fan@gmail.com>

	* src/chat-server/chathandler.cpp,
	src/chat-server/chathandler.hpp,
	src/account-server/accounthandler.hpp,
	src/account-server/guildmanager.cpp,
	src/account-server/guildmanager.hpp,
	src/account-server/guild.cpp, src/account-server/guild.hpp,
	src/account-server/serverhandler.cpp,
	src/account-server/serverhandler.hpp,
	src/account-server/storage.hpp, src/account-server/storage.cpp,
	src/account-server/characterdata.hpp,
	src/game-server/accountconnection.cpp,
	src/defines: Added rejoining guilds the player belongs to.
	* src/account-server/serverhandler.hpp,
	src/chat-server/chathandler.cpp: Player now joins guild channels
	upon connecting to the chat server.
	* src/acccount-server/dalstorage.cpp: Fixed bug with creating
	guilds.

2007-03-25  David Athay  <ko2fan@gmail.com>

	* src/chat-server/chathandler.cpp,
	src/chat-server/chathandler.hpp,
	src/account-server/serverhandler.cpp,
	src/account-server/serverhandler.hpp,
	src/account-server/dalstorage.cpp,
	src/account-server/dalstorage.hpp,
	src/defines.h, src/game-server/gamehandler.cpp,
	src/game-server/gamehandler.hpp,
	src/game-server/accountconnection.cpp: Implemented inviting
	users to guilds.

2007-03-23  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmw.cbp: Updated and fixed Code::Blocks project files.

2007-03-23  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/point.h, src/configuration.cpp,
	src/account-server/accounthandler.cpp,
	src/account-server/accountclient.cpp, src/utils/stringfilter.cpp,
	src/abstractcharacterdata.hpp, src/game-server/being.cpp,
	src/game-server/character.cpp, src/game-server/character.hpp: Mostly
	fixed some compilation issues.

2007-03-23  Philipp Sehmisch  <tmw@crushnet.org>

	* src/account-server/accounthandler.cpp, src/defines.h,
	src/game-server/character.cpp, src/game-server/character.hpp
	src/game-server/state.cpp: Implemented communication of attribute
	changes from server to client.
	* src/game-server/itemmanager.cpp: Another case of inconsistent order
	of attributes.

2007-03-22  Philipp Sehmisch  <tmw@crushnet.org>

	* src/account-server/dalstorage.cpp: Fixed a bug that caused the
	character attributes to become mixed up.

2007-03-20  Philipp Sehmisch  <tmw@crushnet.org>

	* src/account-server/accounthandler.cpp, src/defines.h: Removed check
	for difference between lowest and highest attribute at char creation.
	* src/account-server/dalstorage.cpp,
	src/account-server/dalstorage.hpp: Unified order of basic attributes.

2007-03-20  Rogier Polak  <rogier.l.a.polak@gmail.com>

	* src/account-server/accounthandler.cpp, src/utils/tokencollector.hpp,
	src/game-server/gamehandler.cpp: Corrected a bug, that occurred when
	connecting to the game-server. Made member functions of TokenCollector
	less fragile.

2007-03-19  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/gamehandler.cpp, src/game-server/gamehandler.hpp,
	src/utils/tokendispenser.hpp, src/account-server/accountclient.cpp,
	src/account-server/accounthandler.cpp: Fixed two compiler warnings
	and corrected a spelling error.

2007-03-19  David Athay  <ko2fan@gmail.com>

	* src/Makefile.am, src/account-server/accounthandler.cpp,
        src/account-server/characterdata.hpp,
        src/account-server/dalstorage.cpp,
        src/account-server/dalstorage.hpp,
        src/account-server/main-account.cpp,
        src/account-server/serverhandler.cpp,
        src/account-server/serverhandler.hpp,
        src/account-server/storage.hpp, src/chat-server/chathandler.cpp,
        src/account-server/guild.cpp, src/account-server/guild.h,
        src/account-server/guildmanager.cpp,
        src/account-server/guildmanager.hpp,
        src/chat-server/chathandler.hpp, src/defines.h,
        src/game-server/accountconnection.cpp,
        src/game-server/accountconnection.hpp,
        src/game-server/gamehandler.cpp, src/game-server/gamehandler.hpp,
        src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp,
        src/net/netcomputer.cpp : Add first stage of guild system.

2007-03-18  Rogier Polak  <rogier.l.a.polak@gmail.com>

	* src/net/netcomputer.cpp: Corrected the debug message for big-endian
	architectures.
	* src/defines.h, src/Makefile.am,
	src/account-server/accountclient.hpp,
	src/account-server/accountclient.cpp,
	src/account-server/accounthandler.hpp,
	src/account-server/accounthandler.cpp,
	src/account-server/serverhandler.hpp,
	src/account-server/serverhandler.cpp,
	src/game-server/accountconnection.cpp,
	src/game-server/gamehandler.hpp, src/game-server/gamehandler.cpp,
	src/utils/tokencollector.hpp: Added a TokenCollector class, which
	matches tokens used for moving clients between servers. Improved the
	handling of connecting clients for the account-server.

2007-03-15  Philipp Sehmisch  <tmw@crushnet.org>

	* src/account-server/accounthandler.cpp: Set the default map
	position of new characters to a value that makes more sense.
	* src/defines.h, src/account-server/dalstorage.cpp,
	src/account-server/dalstorage.hpp: Implemented new basic attribute
	system.
	* src/controller.cpp, src/controller.hpp, src/defines.h,
	src/game-server/being.cpp, src/game-server/being.hpp,
	src/game-server/character.cpp, src/game-server/character.hpp,
	src/gameserver/item.hpp, src/gameserver/itemmanager.hpp,
	src/gameserver/testing.cpp:
	Removed attribute modifiers, unified basic and derived attributes,
	storing attributes in a vector, renamed some attribute identifiers,
	removed identifiers for derived attributes that aren't needed yet.

2007-03-14  Rogier Polak  <rogier.l.a.polak@gmail.com>

	* src/abstractcharacterdata.hpp, src/abstractcharacterdata.cpp,
	src/defines.h, src/Makefile.am, src/playerdata.hpp,
	src/playerdata.cpp, src/account-server/accounthandler.cpp,
	src/account-server/characterdata.hpp,
	src/account-server/characterdata.cpp,
	src/account-server/dalstorage.cpp,
	src/account-server/serverhandler.cpp,
	src/game-server/accountconnection.hpp,
	src/game-server/accountconnection.cpp, src/game-server/being.hpp,
	src/game-server/being.cpp, src/game-server/character.hpp,
	src/game-server/character.cpp, src/game-server/gamehandler.hpp,
	src/game-server/gamehandler.cpp, src/game-server/inventory.hpp,
	src/game-server/inventory.cpp, src/game-server/item.hpp,
	src/game-server/item.cpp, src/game-server/itemmanager.cpp,
	src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp,
	src/game-server/object.hpp, src/game-server/player.hpp,
	src/game-server/player.cpp, src/game-server/state.hpp,
	src/game-server/state.cpp, src/game-server/trigger.cpp: Renamed the
	Player class to Character, which now inherits from Being and
	AbstractCharacterData. (Changed as little as possible of basic damage
	calculation code)

2007-03-11  Philipp Sehmisch  <tmw@crushnet.org>

	* src/controller.cpp, src/controller.h, src/gameserver/being.cpp,
	src/gameserver/being.hpp, src/gameserver/item.hpp,
	src/gameserver/itemmanager.cpp, src/gameserver/player.cpp,
	src/gameserver/player.hpp, src/gameserver/testing.cpp: Implemented
	stat handling infrastructure and basic damage calculation.
	src/gameserver/being.cpp: Increased attack zone (Sorry, I couldn't
	hit nothing and that annoyed me during testing)

2007-03-10  Rogier Polak  <rogier.l.a.polak@gmail.com>

	* src/Makefile.am, src/account-server/accounthandler.cpp,
	src/account-server/main-account.cpp,
	src/account-server/serverhandler.cpp, src/chat-server/chathandler.cpp,
	src/game-server/accountconnection.cpp,
	src/game-server/gamehandler.cpp, src/game-server/main-game.cpp,
	src/utils/tokendispenser.hpp, src/utils/tokendispenser.cpp: Added a
	utility function for creating magic_tokens.
	* src/utils/processorutils.hpp, src/utils/processorutils.cpp,
	src/Makefile.am, src/account-server/main-account.cpp,
	src/game-server/main-game.cpp: Added a utils::processor namespace and
	a function to determine if, the processor the program is running on,
	is little-endian or big-endian.
	* src/net/connectionhandler.hpp, src/net/connectionhandler.cpp,
	src/net/netcomputer.cpp: Corrected the output of the overloaded
	operator << of the NetComputer class.

2007-03-05  Rogier Polak  <rogier.l.a.polak@gmail.com>

	* src/defines.h, src/Makefile.am, src/abstractcharacterdata.hpp,
	src/abstractcharacterdata.cpp, src/account-server/account.hpp,
	src/account-server/account.cpp, src/account-server/accountclient.hpp
	src/account-server/accountclient.cpp,
	src/account-server/accounthandler.cpp,
	src/account-server/characterdata.hpp,
	src/account-server/characterdata.cpp,
	src/account-server/dalstorage.hpp, src/account-server/dalstorage.cpp
	src/account-server/dalstoragesql.hpp,
	src/account-server/serverhandler.hpp,
	src/account-server/serverhandler.cpp, src/account-server/storage.hpp
	src/game-server/accountconnection.cpp: Added an abstract base class
	for characterdata, in order to use the same serialize and deserialize
	functions on both the accountserver and the gameserver. Added the
	CharacterData class to the accountserver, a specialisation of
	characterdata for the accountserver. Renamed (raw)stats to attributes.
	* src/point.h, src/controller.cpp, src/game-server/testing.cpp,
	src/game-server/state.cpp: Added two constructors to the Point class.
	* src/utils/wingettimeofday.h, src/utils/timer.h: Set svn properties.
	* src/game-server/mapcomposite.cpp: Cleaned up a double deletion.
	* src/game-server/item.hpp: Added the member spriteId.
	* src/account-server/main-account.cpp, src/game-server/main-game.cpp:
	Modified the default log files (primarily for development purposes).

2007-03-03  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/utils/mathutils.cpp, src/utils/mathutils.h,
	src/game-server/collisiondetection.hpp,
	src/game-server/collisiondetection.cpp: Use M_PI_2 instead of
	acos(0.0f) and FLT_MAX instead of 1.0E40f (which exceeded the maximum
	float value). Some cosmetics (whitespace and declaring variables where
	they are used).

2007-03-03  Rogier Polak  <rogier.l.a.polak@gmail.com>

	* src/utils/mathutils.h, src/utils/mathutils.cpp,
	src/utils/fastsqrt.h, src/Makefile.am, src/game-server/main-game.cpp:
	Moved math utility functions to the namespace utils::math, added
	cached trigonomic functions.
	* src/game-server/collisiondetection.hpp, src/game-server/being.cpp,
	src/game-server/collisiondetection.cpp: Implemented an alternate
	collision-detection function, for disks and circle-sectors.

2007-03-03  Philipp Sehmisch  <tmw@crushnet.org>

	* src/controller.cpp, src/controller.h, src/defines.h,
	src/gameserver/being.cpp, src/gameserver/being.hpp,
	src/gameserver/gamehandler.cpp, src/gameserver/object.hpp,
	src/gameserver/player.cpp, src/gameserver/player.hpp,
	src/gameserver/state.cpp, src/gameserver/testing.cpp,
	src/point.h: Implemented being death, removal of dead mobs and
	sitting.

2007-03-01  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/Makefile.am: Updated with new collision related module.

2007-02-27  Philipp Sehmisch  <tmw@crushnet.org>

	* src/account-server/dalstorage.cpp,
	src/account-server/dalstoragesql.hpp,
	src/chat-server/chatchannel.cpp,
	src/chat-server/chatchannel.hpp,
	src/chat-server/chatchannelmanager.cpp,
	src/chat-server/chatchannelmanager.hpp,
	src/chat-server/chathandler.cpp,
	src/dal/mysqldataprovider.cpp,
	src/dal/pqdataprovider.cpp
	src/dal/qulitedataprovider.cpp,
	src/defines.h: Implementation of chat channels by Trapdoor.

2007-02-25  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/collisiondetection.cpp,
	src/game-server/collisiondetection.hpp,
	src/utils/fastsqrt.h: Added a function to calculate collisions between
	circles and circle sectors.
	* src/being.cpp, src/object.hpp, src/testing.cpp: Improved hit
	detection by using said function.

2007-02-23  Rogier Polak  <rogier.l.a.polak@gmail.com>

	* src/chat-server/chathandler.cpp: Added disconnect.
	* src/game-server/gamehandler.cpp,
	src/game-server/accountconnection.cpp: Bugfixes related to
	switch_character.
	* src/account-server/main-account.cpp, src/game-server/main-game.cpp:
	Small modification to accomodate MS-Windows.

2007-02-04  Rogier Polak  <rogier_polak@users.sourceforge.net>

	* src/chat-server/chathandler.cpp,
	src/account-server/accounthandler.hpp,
	src/account-server/serverhandler.cpp,
	src/account-server/dalstorage.cpp, src/account-server/storage.hpp,
	src/account-server/accounthandler.cpp,
	src/account-server/dalstorage.hpp, src/defines.h, src/playerdata.cpp,
	src/playerdata.hpp, src/game-server/gamehandler.cpp,
	src/game-server/accountconnection.cpp,
	src/game-server/accountconnection.hpp: Added support for switching
	character by reconnecting to the account server and fixed the issue
	where a client is not logged in after registering (patch applied by
	Bjørn Lindeijer).

2007-02-01  Rogier Polak  <rogier_polak@users.sourceforge.net>

	* src/account-server/main-account.cpp,
	src/account-server/dalstorage.cpp, src/account-server/account.cpp,
	src/game-server/mapmanager.cpp, src/game-server/main-game.cpp:
	Added graceful server shutdown, chose some more sane variables names
	for SQL queries and fixed a possible character collision error (patch
	applied by Bjørn Lindeijer).
	* src/game-server/object.cpp, src/game-server/object.hpp: Added
	caching of paths (patch applied by Bjørn Lindeijer).

2007-01-14  Björn Steinbrink  <B.Steinbrink@gmx.de>

	* src/utils/logger.h: Unified logging macros.

2007-01-12  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/account-server/serverhandler.cpp: Report problems with finding a
	certain character instead of crashing.

2007-01-06  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/game-server/mapcomposite.cpp: Fixed a compiler warning.
	* src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp,
	src/net/connectionhandler.hpp, src/net/connectionhandler.cpp,
	src/account-server/main-account.cpp, src/game-server/mapcomposite.hpp,
	src/Makefile.am: Allowed usage of timeout in
	ConnectionHandler::process in order to reduce CPU usage. Now account
	and chat servers no longer need to keep track of game time, but simply
	listen for incoming messages to act on.
	* src/utils/timer.cpp, src/utils/timer.h: Gracefully handle cases
	where the computer time is set back.

2007-01-05  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* AUTHORS: Updated to include all current authors.
	* src/account-server/main-account.cpp,
	src/account-server/serverhandler.cpp, src/utils/logger.h,
	src/game-server/main-game.cpp: Removed log level argument from
	LOG_FATAL helper macro, with the assumption that fatal messages should
	always have highest log level.
	* docs/tmwserv.xml: Added some documentation to example config file.

2007-01-05  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/game-server/player.cpp, src/game-server/state.cpp: Delayed
	update of persistent position and put it into state handling, so that
	the update happens before map change.
	* src/game-server/item.hpp: Added an amount property to items lying on
	the ground.
	* src/game-server/testing.cpp: Added a piece of equipment.
	* src/game-server/defines.h, src/game-server/gamehandler.cpp:
	Implemented item dropping.
	* src/game-server/player.hpp: Removed useless dependency on Inventory.
	* src/game-server/inventory.cpp: Fixed reported amounts of inventory
	items. Embeded handling of client message directly into the class.
	* src/defines.h, src/game-server/gamehandler.cpp: Added full update of
	Inventory on Player connection.
	* src/game-server/gamehandler.cpp, src/game-server/player.hpp,
	src/game-server/player.cpp: Generalized player state.
	* src/utils/logger.h, src/utils/logger.cpp: Simplified handling of
	verbosity levels: fatal, error, warn, info, debug are now the levels.
	Optimized code by generating only needed messages.
	* src/chat-server/chathandler.cpp, src/net/connection.cpp,
	src/net/netcomputer.cpp, src/net/connectionhandler.cpp, src/skill.cpp,
	src/configuration.cpp, src/account-server/main-account.cpp,
	src/account-server/serverhandler.cpp, src/utils/stringfilter.cpp,
	src/account-server/dalstorage.cpp, src/utils/zlib.cpp,
	src/account-server/accounthandler.cpp, src/resourcemanager.cpp,
	src/controller.cpp, src/game-server/mapreader.cpp,
	src/game-server/gamehandler.cpp, src/game-server/mapmanager.cpp,
	src/game-server/accountconnection.cpp, src/game-server/being.cpp,
	src/game-server/itemmanager.cpp, src/game-server/main-game.cpp:
	Updated accordingly. Removed some unworthy debug messages.
	* src/Makefile.am: Removed useless dependencies.

2007-01-04  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/playerdata.hpp, src/playerdata.cpp, src/defines.h,
	src/Makefile.am: Factored serialization of PlayerData into a new file.
	Added inventory to PlayerData. Removed counted pointers.
	* src/account-server/serverhandler.hpp, src/account-server/account.hpp:
	Moved counted pointers here.
	* src/account-server/serverhandler.cpp,
	src/game-server/accountconnection.cpp: Simplified by relying on the
	serialization functionality of PlayerData.
	* src/game-server/inventory.hpp, src/game-server/inventory.cpp:
	Transformed Inventory into a strict helper class, as data are now
	stored inside PlayerData. Reduced memory footprint of inventory by
	avoiding storing empty slots.
	* src/game-server/player.hpp, src/game-server/player.cpp,
	src/game-server/gamehandler.cpp: Updated accordingly.
	* src/net/messagein.hpp, src/net/messagein.cpp: Removed signedness
	interpretation of received data.
	* src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp:
	Added iterator around a point.
	* src/defines.h, src/game-server/gamehandler.cpp: Implemented pick-up.

2007-01-04  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* accountserver.cbp, gameserver.cbp,
	src/account-server/main-account.cpp, src/game-server/main-game.cpp:
	Cleaned and updated project files, fixed Win32 PACKAGE_VERSION
	definition.
	* gameserver.cbp, src/game-server/state.cpp: Moved NOGDI definition to
	Code::Blocks project file.

2007-01-03  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* accountserver.cbp, gameserver.cbp: Updated project files.
	* src/game-server/state.cpp: Fix to Windows Rectangle redefinition.

2007-01-03  Björn Steinbrink  <B.Steinbrink@gmx.de>

	* src/utils/timer.cpp: Removed extra semicolons that break builds with
	--pedantic.

2007-01-03  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/debug.h, src/debug.cpp, src/Makefile.am: Removed obsolete debug
	helpers.
	* src/playerdata.hpp: Taken persistent data out of Player.
	* src/being.h, src/being.cpp, src/object.h, src/object.cpp, src/map.h,
	src/player.h, src/player.cpp, src/inventory.h, src/inventory.cpp,
	src/map.cpp: Moved to src/game-server directory and changed header
	extension to hpp.
	* src/controller.h, src/item.h, src/game-server/mapcomposite.cpp,
	src/game-server/mapreader.cpp, src/game-server/mapcomposite.hpp,
	src/game-server/trigger.cpp, src/game-server/trigger.hpp,
	src/game-server/accountconnection.cpp, src/game-server/gamehandler.hpp,
	src/game-server/state.cpp, src/game-server/accountconnection.hpp,
	src/game-server/itemmanager.cpp: Updated accordingly.
	* src/account-server/account.hpp, src/account-server/serverhandler.cpp,
	src/account-server/dalstorage.cpp, src/chat-server/chatchannel.hpp,
	src/account-server/serverhandler.hpp, src/chat-server/chathandler.cpp,
	src/account-server/accounthandler.cpp: Relied on PlayerData to remove
	dependencies on Thing, Object, MovingObject, etc.
	* src/defines.h: Fixed enumerations.
	* src/games-server/gamehandler.cpp, src/game-server/player.cpp:
	Commented in inventory code back.
	* src/item.h, src/item.cpp: Moved to src/game-server directory and
	changed header extension to hpp.
	* src/game-server/itemmanager.hpp, src/game-server/itemmanager.cpp,
	src/game-server/inventory.hpp, src/game-server/inventory.cpp,
	src/game-server/player.hpp, src/game-server/gamehandler.cpp,
	src/game-server/player.cpp: Simplified Inventory interface a bit.
	Renamed Item to ItemClass to reflect its role. Added a Item class for
	Objects lying on the world map.
	* src/game-server/being.hpp: Removed counted pointers.
	* src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp,
	src/game-server/being.cpp: Fixed end of lines.
	* src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp:
	Fixed pessimistic bounds on region iterators. Added an iterator for
	non-moving objects.
	* src/defines.h, src/game-server/state.cpp: Added code to send data on
	floor items to clients.
	* src/game-server/testing.cpp: Added a Xmas cake for testing purpose.

2007-01-02  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* tmwserv.cbp, tmwserv.dev, runserv.sh: Removed obsolete project files
	and shell script.
	* configure.ac, src/Makefile.am, src/tests, src/client.cpp: Removed
	obsolete tests and text client.
	* src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp,
	src/point.h: Removed implicit radius for checking range of Point.
	Added a Rectangle class. Added support for rectangles in MapComposite.
	* src/object.h, src/defines.h, src/game-server/mapcomposite.hpp,
	src/game-server/mapcomposite.cpp, src/game-server/state.hpp,
	src/game-server/state.cpp: Put an ancestor for Object that are not
	visible to clients. Added simple accessors for object types.
	* src/game-server/mapmanager.cpp: Prevented loading unactive maps.
	* src/game-server/trigger.hpp, src/game-server/trigger.cpp: Added a
	trigger mechanism and a warp action.
	* src/game-server/testing.cpp: Added some hardcoded game objects for
	testing purpose.
	* src/sqlitestorage.h, src/sqlitestorage.cpp: Removed obsolete SQLite
	support.
	* src/utils/zlib.hpp, src/utils/zlib.cpp: Added support for inflating
	compressed data.
	* src/mapreader.h, src/mapreader.cpp: Moved to src/game-server
	directory and changed header extension to hpp. Removed useless
	declarations. Relied on utils/xml and utils/zlib. Simplified code.
	Fixed memory leaks on XML document and on Tilesets.
	* src/properties.h, src/Makefile.am: Removed now useless class
	Properties.

2006-12-31  Philipp Sehmisch  <tmw@crushnet.org>

	* accountserver.cbp, gameserver.cbp, runsrv.bat: Added Code::Blocks
	project files and windows start script.

2006-12-31  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/account-server/dalstorage.hpp,
	src/account-server/dalstorage.cpp, src/account-server/storage.hpp:
	Added function to query a character in the database.
	* src/account-server/serverhandler.cpp: Finished implementation for
	warping players around servers.

2006-12-30  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/mapcomposite.h, src/mapcomposite.cpp: Moved to src/game-server
	directory and changed header extension to hpp.
	* src/Makefile.am: Updated accordingly.
	* src/object.h, src/being.h: Changed definition of directions.
	* src/being.cpp: Relied on MapComposite iterators to scan only beings
	in the vincinity one time instead of all objects of the map four
	times. Used a pixel-based zone instead of tile-based zone for
	damaging.
	* src/player.cpp: Removed useless dependency.
	* src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp:
	Added a radius parameter to iterator creators. Removed unused and
	inefficient getObjectsOnTile.
	* src/game-server/state.hpp, src/game-server/state.cpp: Split update
	function into updateMap and informPlayer. Simplified code a bit.
	* src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp,
	src/object.h, src/game-server/state.hpp, src/game-server/state.cpp,
	src/game-server/accountconnection.cpp,
	src/game-server/gamehandler.cpp: Removed reference-counted pointers on
	Object.
	* src/game-server/gameclient.hpp, src/game-server/gameclient.cpp,
	src/player.h, src/game-server/gamehandler.cpp, src/Makefile.am:
	Embedded a simplified version of GameClient into GameHandler. Removed
	the original files.
	* src/game-server/mapmanager.hpp, src/game-server/mapmanager.cpp: Added
	on-the-fly map loading.
	* src/defines.h, src/game-server/accountconnection.cpp,
	src/account-server/serverhandler.cpp: Controlled map activation from
	the account server, so that clients are not kept on the wrong server
	when warped.
	* src/defines.h, src/game-server/state.hpp, src/game-server/state.cpp,
	src/account-server/serverhandler.cpp, src/game-server/gamehandler.hpp,
	src/game-server/gamehandler.cpp,
	src/game-server/accountconnection.hpp,
	src/game-server/accountconnection.cpp: Added a queue for delaying
	intrusive events until update is finished. Partially implemented
	server communications to update player data and to warp players
	around.

2006-12-29  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/account.h, src/account.cpp, src/accountclient.h,
	src/accountclient.cpp, src/storage.h, src/storage.cpp,
	src/dalstorage.h, src/dalstorage.cpp, src/dalstoragesql.h,
	src/accounthandler.h, src/accounthandler.cpp: Moved to
	src/account-server directory and changed header extension to hpp.
	* src/chathandler.h, src/chathandler.cpp, src/chatchannelmanager.h,
	src/chatchannel.cpp, src/chatchannel.h, src/chatchannelmanager.cpp:
	Moved to src/chat-server directory and changed header extension to hpp.
	* src/itemmanger.h, src/itemmanager.cpp, src/state.h, src/state.cpp,
	src/gamehandler.h, src/gamehandler.cpp, src/gameclient.h,
	src/gameclient.cpp, src/mapmanager.h, src/mapmanager.cpp: Moved to
	src/game-server directory and changed header extension to hpp.
	* src/messagein.h, src/messagein.cpp, src/messageout.h,
	src/messageout.cpp, src/connectionhandler.h,
	src/connectionhandler.cpp, src/netcomputer.h, src/netcomputer.cpp:
	Moved to src/net directory and changed header extension to hpp.
	* src/controller.h, src/controller.cpp, src/game-server/state.cpp,
	src/being.cpp, src/being.h: Removed knowledge of Controller in Being
	by deriving a Controlled Being.
	* src/game-server/state.cpp, src/game-server/mapmanager.cpp,
	src/game-server/mapmanager.hpp, src/object.cpp: Simplified by removing
	Singleton pattern.
	* src/object.cpp: Moved code around: the idle case is now a fast path.
	* src/net/connection.hpp, src/net/connection.cpp: Added a Connection
	class to handle inter-server communications.
	* src/game-server/itemmanager.cpp, src/utils/xml.hpp,
	src/utils/xml.cpp: Copied an XML helper from tmw client. Used it to
	simplify ItemManager.
	* src/game-server/mapmanager.hpp, src/game-server/mapmanager.cpp,
	data/maps.xml, src/account-server/dalstorage.cpp,
	src/account-server/dalstorage.hpp, src/account-server/storage.hpp,
	src/account-server/storage.cpp, src/account-server/dalstoragesql.hpp:
	Added a XML file linking map names to map identifiers. Removed the
	database as these links are not supposed to dynamically change.
	Modified code to load the (relevant) maps beforehand.
	* src/game-server/gamehandler.cpp, src/chat-server/chathandler.cpp,
	src/item.h, src/object.h, src/player.h: Fixed compile warnings and
	missing returns.
	* src/player.cpp, src/game-server/gamehandler.cpp: Commented out the
	currently unused inventory interface.
	* src/net/messagein.hpp: Updated from tmwclient to add getUnreadLength.
	* src/net/connectionhandler.hpp, src/net/connectionhandler.cpp:
	Removed unused ClientData class.
	* src/inventory.h: Removed "at" accessors, as nobody is ready to catch
	exceptions. Removed unneeded dependency and unused pointer.
	* src/net/netcomputer.hpp: Fixed typos.
	* src/configuration.h: Factored DEFAULT_SERVER_PORT macro here.
	* src/defines.h, src/game-server/accountconnection.hpp,
	src/game-server/accountconnection.cpp,
	src/account-server/serverhandler.hpp,
	src/account-server/serverhandler.cpp,
	src/account-server/accounthandler.cpp:
	Added communication between account server and game server.
	* src/main.cpp, src/Makefile.am: Created main files in both
	src/account-server and src/game-server. Modified makefiles to produce
	two server binaries.
	* src/itemhandler.h, src/itemhandler.cpp: Removed: useless and unused.
	* src/Makefile.am, src/account-server/dalstorage.cpp: Removed useless
	dependency on Cipher + OpenSSL.
	* README: Added a few words on how to run the split servers.

2006-12-29  Philipp Sehmisch  <tmw@crushnet.org>

	* src/being.cpp, src/being.h, src/defines.h, src/gamehandler.cpp,
	src/mapcomposite.cpp, src/mapcomposite.h, src/object.h,
	src/player.cpp, src/player.h, src/state.cpp: Implemented basic attack
	hit detection and damage notification.

2006-12-27  Philipp Sehmisch <tmw@crushnet.org>

	* src/defines.h, src/gamehandler.cpp, src/object.h, src/player.cpp,
	src/player.h, src/state.cpp: Clients are now notified when other
	clients near them perform attacks.

2006-10-20  Yohann Ferreira  <bertram@cegetel.net>

	* src/item.h, src/player.cpp, src/inventory.h, src/inventory.cpp:
	Adding inventory handling basics Part 2.

2006-10-20  Yohann Ferreira  <bertram@cegetel.net>

	* data/items.xsd, data/items.xml, src/item.h, src/itemmanager.cpp,
	src/main.cpp: Simplified item reference a bit and filled the reference
	items.xml file.
	* data/items.xml, data/items.xsd, src/item.h, src/itemmanager.cpp:
	Added the missing Weapon Type and Max Per Slot item properties.
	* src/inventory.h, src/inventory.cpp, src/itemmanager.h,
	src/itemmanager.cpp, src/player.h, src/player.cpp,
	src/gamehandler.cpp: Adding inventory handling (basics) Part 1.

2006-10-19  Yohann Ferreira  <bertram@cegetel.net>

	* data/items.xsd, src/main.cpp, src/Makefile.am, src/item.h,
	src/item.cpp, itemmanager.cpp, itemmanager.h, being.h, player.cpp,
	dalstorage.cpp: Added a backend to get item reference information.
	The xml file isn't ready yet.

2006-10-03  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/itemhandler.h, tmwserv.cbp, tmwserv.dev: Updated project files
	and fixed a compilation issue.

2006-10-03  Yohann Ferreira  <bertram@cegetel.net>

	* src/item.cpp, src/item.h, src/inventory.h, src.inventory.cpp,
	src/itemhandler.h, src/itemhandler.cpp, src/dalstoragesql.h,
	src/Makefile.am: Committed itemhandler structure part rc1.
	src/accounthandler.cpp, src/accounthandler.h, src/chathandler.h,
	src/chathandler.cpp, src/gamehandler.h, src/gamehandler.cpp: Made the
	server tells which server is listening on a port.

2006-09-09  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/map.cpp: Merged client pathfinder changes.

2006-09-04  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/mapcomposite.cpp, src/mapcomposite.h, src/state.cpp: Fixed wrong
	ID allocation. Improved failure propagation. Simplified code.

2006-09-03  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/player.cpp, src/object.h, src/gamehandler.h, src/state.cpp,
	src/gamehandler.cpp, src/state.h: Removed mNeedUpdate and mNew from
	Object class; added update flags instead. Reduced size of Object
	fields. Moved sayAround from GameHandler to State class. Improved
	handling of flags for move messages.
	* src/mapcomposite.h, src/state.cpp, src/mapcomposite.cpp: Added map
	partitioning to reduce quadratic behavior when checking object ranges.
	* src/object.cpp: Fixed cost of diagonal moves.

2006-09-02  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/defines.h: Corrected hair and hair color constants to match
	those available on the client.

2006-09-02  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/object.cpp, src/controller.cpp, src/dalstorage.cpp, src/items.h,
	src/player.cpp, src/object.h, src/state.cpp, src/state.cpp,
	src/defines.h, src/player.h, src/gamehandler.cpp: Decorrelated moving
	object IDs from character database IDs. Switched to short IDs instead.
	* src/messageout.cpp, src/messageout.h, src/state.cpp, src/defines.h:
	Removed pixel-based synchronisation. Added variable length move
	messages. Changed default buffer size of outgoing packets.
	* src/src/accounthandler.cpp, src/point.h, src/object.cpp,
	src/controller.cpp, src/dalstorage.cpp, src/object.h, src/state.cpp,
	src/gamehandler.cpp: Made Point a POD type. Simplified server
	algorithm for moving objects; it now matches the one in the client.
	* src/gameclient.cpp, src/player.h, src/gamehandler.cpp: Added
	GameClient pointer to Player class for O(1) message sending.
	* src/mapcomposite.h, src/mapcomposite.cpp, src/Makefile.am: Moved
	MapComposite class to its own files.
	* src/gameclient.cpp, src/gamehandler.h, src/state.cpp, src/state.h,
	src/gamehandler.cpp: Reduced amount of counted pointers. Implemented
	unique public IDs.

2006-08-28  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.cbp, tmwserv.dev: Updated project files.

2006-08-28  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/controller.h, src/object.cpp, src/controller.cpp, src/object.h,
	src/state.cpp, src/being.cpp, src/Makefile.am, src/being.h: Added a
	Controller class meant to implement behaviour loosely coupled to the
	actual being. Used it to control 10 testing maggots that are now
	randomly walking around.

2006-08-27  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/map.cpp, src/accounthandler.cpp, src/point.h,
	src/dalstorage.cpp, src/object.h, src/state.cpp, src/gamehandler.cpp,
	src/map.h, src/Makefile.am: Introduced Point class to replace the
	confusing and clumsy usage of std::pair.
	* src/point.h, src/player.cpp, src/account.h, src/being.cpp,
	src/player.h, src/gameclient.h, src/state.h, src/Makefile.am,
	src/being.h: Put Player class in its own module instead of defining it
	together with Being.

2006-08-27  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/object.cpp: Fixed assertion failure on being movements.
	* src/accounthandler.cpp: Matched server-side speed with client-side
	speed. Removed position hack.
	* src/state.cpp: Changed state handler so that entering and leaving
	beings are only reported when they are in range.

2006-08-26  Rogier Polak  <rogier_polak@users.sourceforge.net>

	* src/netcomputer.h, src/netcomputer.cpp, src/connectionhandler.cpp:
	Added the stream operator << to NetComputer, for logging of the
	peers ip-address (patch applied by Bjørn Lindeijer).

2006-08-26  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/accounthandler.cpp: Set an arbitrary start position outside any
	wall for testing purpose.
	* src/gamehandler.cpp, src/defines.h: Send being identifier instead of
	being name when saying around.
	* src/object.h: Added a field indicating if an object just appeared.
	* src/state.cpp: Improved update logic by taking into account beings
	that just appeared. Moved "change map" message from AddObject to
	InformPlayer.

2006-08-26  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/accounthandler.cpp: Read game and chat server addresses to send
	to the client from the configuration file.
	* docs/tmwserv.xml: Added example configuration file.

2006-08-25  Rogier Polak  <rogier_polak@users.sourceforge.net>

	* src/accountclient.h, src/messageout.cpp, src/accounthandler.cpp,
	src/accountclient.cpp, src/netcomputer.h, src/client.cpp,
	src/messageout.h, src/netcomputer.cpp, src/gameclient.cpp,
	src/state.cpp, src/defines.h, src/gamehandler.cpp,
	src/chathandler.cpp, src/gameclient.h: MessageOut is now more
	efficient by preallocating buffer capacity, NetComputer no longer
	holds a reference to the ConnectionHandler that spawned it and support
	was added for unreliable packets and channels (patch applied by Bjørn
	Lindeijer with some modifications).

2006-08-21  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.cbp, tmwserv.dev: Updated project files.

2006-08-21  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/accounthandler.cpp, src/accounthandler.h: Handle character
	create message in separate funcion.

2006-08-20  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/accounthandler.cpp: Do not send map name and send token before
	game and chat server information, as per current specification.
	* src/connectionhandler.h, src/connectionhandler.cpp,
	src/dalstorage.cpp, src/netcomputer.cpp, src/mapmanager.cpp,
	src/state.cpp: Some code format changes, logging improvals and
	commenting.
	* src/state.cpp, src/defines.h, src/gamehandler.cpp, src/state.h,
	src/being.h: Added sending of initial GPMSG_PLAYER_MAP_CHANGE message
	for joining players.

2006-08-19  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/accounthandler.cpp, src/account.cpp, src/dalstorage.cpp,
	src/account.h, src/defines.h, src/chathandler.cpp, src/being.h:
	Renamed Genders to Gender and AccountLevels to AccountLevel.

2006-08-15  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/connectionhandler.h, src/messageout.cpp, src/messagein.h,
	src/accounthandler.cpp, src/connectionhandler.cpp, src/netcomputer.h,
	src/messagein.cpp, src/client.cpp, src/messageout.h,
	src/netcomputer.cpp, src/packet.h, src/packet.cpp,
	src/gamehandler.cpp, src/chathandler.cpp, src/Makefile.am: Removed
	Packet class since MessageIn and MessageOut suffice. MessageIn and
	MessageOut now no longer copy the message data unnecessarily (used to
	happen in Packet). On the client side this class was already removed.
	* src/defines.h: Removed UNKNOWN gender as this should currently not
	be used.

2006-08-15  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/accounthandler.cpp, src/defines.h: Modified protocol so that
	server information are sent on character selection.
	* src/client.cpp: Adapted to new connection protocol and new character
	information.

2006-08-13  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/items.h: Fixed missing constructor since there is no default
	constructor in its superclass Object.
	* src/netcomputer.cpp: Log sending of messages.
	* runserv.sh: Include more verbose messages.

2006-08-13  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.cbp, tmwserv.dev: Updated project files.
	* src/accounthandler.cpp, src/connectionhandler.cpp,
	src/dalstorage.cpp, src/defines.h: Changed character list to a
	sequence of packets and fixed a db issue.

2006-08-11  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/connectionhandler.h, src/connectionhandler.cpp,
	src/netcomputer.h, src/netcomputer.cpp: Removed
	ConnectionHandler::forceDisconnect method and implemented part of the
	NetComputer::disconnect method instead. Makes NetComputer::getPeer
	unnecessary.

2006-08-06  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/map.cpp, src/map.h, src/being.h, src/being.cpp: Changed member
	constness. Added a proximity tester. Moved path node structure.
	* src/accounthandler.cpp: Modified logging. Prevented empty packets
	from being sent and killing ENet. Set destination to current position.
	* src/defines.h, src/gamehandler.cpp, src/client.cpp: Added support
	for move messages. Changed sayAround to pixel distance.
	* src/object.cpp, src.object.h, src/state.cpp: Implemented being
	movements.

2006-08-04  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/properties.h, src/map.cpp, src/map.h, src/Makefile.am:
	Generalized the properties functionality as was done in the client
	before.
	* src/main.cpp, src/items.cpp, src/items.h, src/utils/timer.cpp,
	src/utils/timer.h, src/utils/logger.h: Removed some more remaining
	usages of tmwserv namespace.
	* src/gamehandler.cpp, src/chatchannel.h: Added some documentation and
	de-complicized the code a bit.
	* configure.ac: Removed checks for SDL and SDL_net.
	* INSTALL: Somehow got updated to a newer version.

2006-08-04  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/object.h, src/object.cpp, src/being.h, src/dalstorage.cpp: Added
	the database primary key to Player.
	* src/state.cpp: Used Player ID.
	* src/dal/recordset.cpp: Removed redundant checks.
	* src/dalstorage.cpp, src/dalstorage.h, src/storage.h: Prevented
	database failure from allowing already existing character name or
	email address.
	* src/accounthandler.cpp: Fixed control for changing email address.

2006-08-03  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/storage.h, src/dalstorage.h, src/dalstorage.cpp: Removed
	AccountInfo. Restricted addAccount to accounts without characters,
	removed wrong SQL code. Fixed casting in updAccount, promoted member
	as flush. Added implicit flush to addAccount and delAccount. Fixed
	user_id for every SQL backend. Added flushAll and unloadAccount
	members.
	* src/accounthandler.cpp: Restricted flush to only modified accounts.
	* src/account.h, src/account.cpp: Added the database primary key to
	Account.

2006-08-03  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/gameclient.cpp, src/gameclient.h, src/gamehandler.cpp,
	src/Makefile.am: Defined the GameClient class in its own module.

2006-08-02  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/accounthandler.cpp, src/accounthandler.h: Put handling of
	logout, unregister and password change messages into separate methods.

2006-08-02  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/Makefile.am: Put object files in subdirectories. Removed
	compilation flags.

2006-08-02  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.cbp, tmwserv.dev: Updated project files.

2006-08-01  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/accountclient.h, src/accountclient.cpp, src/Makefile.am: Defined
	this class in its own module (extracted from accounthandler.cpp).
	* src/messageout.h, src/messageout.cpp: Added constructor that takes
	the message ID for convenience.
	* src/accounthandler.cpp, src/accounthandler.h: Put handling of logins
	in a separate method. I think it would be better if this was done for
	all messages.
	* src/client.cpp: Removed requesting character listing, as this comes
	with the succesful register/login responses.
	* src/accounthandler.cpp, src/accounthandler.h: Put handling of
	registrations in a separate method and cleaned it up a bit.

2006-07-31  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/client.cpp, src/netcomputer.cpp: Fixed registering (send version
	as integer) and corrected the off by one packed size.

2006-07-27  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.cbp, tmwserv.dev: Updated project files.
	* src/accounthandler.cpp, src/client.cpp: Modified client version to
	be an int.
	* src/accounthandler.cpp, src/defines.h: Client version is being sent
	also during registration.

2006-07-27  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/storage.cpp, src/map.cpp, src/dalstorage.h, src/mapmanager.h,
	src/chatchannelmanager.cpp, src/mapreader.cpp, src/mapmanager.cpp,
	src/dal/dalexcept.h, src/dal/mysqldataprovider.h, src/dal/recordset.h,
	src/dal/dataproviderfactory.h, src/dal/dataprovider.cpp,
	src/dal/sqlitedataprovider.cpp, src/dal/dataprovider.h,
	src/dal/mysqldataprovider.cpp, src/dal/pqdataprovider.h,
	src/dal/recordset.cpp, src/dal/sqlitedataprovider.h, src/map.h,
	src/dal/dataproviderfactory.cpp, src/main.cpp, src/mapreader.h,
	src/utils/singleton.h, src/utils/cipher.cpp, src/utils/logger.cpp,
	src/utils/cipher.h, src/utils/stringfilter.h, src/utils/logger.h:
	Removed tmwserv namespace.
	* src/utils/countedptr.h: Removed tmwserv namespace. Added conversion
	constructor.
	* src/accounthandler.cpp, src/account.cpp, src/object.cpp,
	src/storage.h, src/dalstorage.cpp, src/account.h, src/object.h,
	src/gamehandler.h, src/state.cpp, src/being.cpp, src/gamehandler.cpp,
	src/state.h, src/being.h: Removed tmwserv namespace. Added
	MovingObject and Player classes. Removed exhaustive statistic
	accessors.

2006-07-26  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/accounthandler.cpp, src/client.cpp, tmwserv.cbp: Send some
	character's infos after a successful login, removed a useless byte,
	added Code::Blocks project file.

2006-07-13  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.dev: Updated Dev-C++ project file.

2006-06-17  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/state.cpp, src/state.h, src/defines.h, src/client.cpp,
	src/main.cpp, src/gamehandler.cpp: Started handling beings on maps.

2006-06-11  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/chatchannelmanager.cpp: Fixed public/private ranges.
	* src/chathandler.h: Removed useless prototype.
	* src/defines.h, src/accounthandler.cpp, src/chathandler.cpp,
	src/gamehandler.cpp, src/client.cpp: Sanitized message packets and
	errors.

2006-05-23  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/chatchannelmanager.cpp, src/chatchannelmanager.h: Removed
	unwarranted constness. Used binary searches instead of loops.
	* src/chatchannel.cpp, src/chatchannel.h: Replaced usage of whole
	Being by character name.
	* src/client.cpp: Implemented client-side server split.
	* src/messagehandler.cpp, src/messagehandler.h, src/Makefile.am:
	Removed unused MessageHandler class.
	* src/accounthandler.cpp, src/accounthandler.h, src/chathandler.cpp,
	src/chathandler.h, src/gamehandler.cpp, src/gamehandler.h:
	Respectively changed into an account server, a chat server, and a game
	server.
	* src/main.cpp, src/state.cpp, src/state.h, src/defines.h: Small fixes
	to cope with server split.
	* src/connectionhandler.cpp, src/connectionhandler.h,
	src/netcomputer.cpp, src/netcomputer.h: Removed temporary classes.

2006-05-22  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.dev: Updated Dev-C++ project file.

2006-05-20  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/connectionhandler.cpp, src/connectionhandler.h,
	src/netcomputer.cpp, src/netcomputer.h, src/accounthandler.h,
	src/state.cpp, src/state.h, src/chathandler.h, src/gamehandler.cpp:
	Split low-level and high-level functionality in network access:
	NetComputer and ConnectionHandler access the medium while
	Clientcomputer and ClientConnectionHandler have data on the connected
	clients. Fixed loops in ClientConnectionHandler; sendToEveryone was
	sending to only one client. Removed unused stringSplit.
	* src/configuration.cpp, src/accounthandler.cpp, src/dalstorage.cpp,
	src/main.cpp, src/chathandler.cpp, src/messagehandler.cpp,
	src/utils/stringfilter.cpp, src/utils/logger.h, src/skill.cpp: Changed
	LOG macros to have statement syntax.

2006-05-19  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/connectionhandler.cpp, src/connectionhander.h, src/main.cpp:
	Copied connection logic from netsession. Removed multithreaded socket
	access as Enet is non-blocking. Fixed memory corruption on client
	disconnect.
	* src/Makefile.am, src/netsession.cpp, src/netsession.h: Removed
	unused NetSession class.

2006-05-14  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/accounthandler.cpp: Prevented accounts from being incorrectly
	created when errors were detected.
	* src/client.cpp: Prevented input from looping on error, allowed
	client to read spaces as part of chat messages, added output of chat
	messages received from server.

2006-05-14  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/utils/timer.cpp, tmwserv.dev: Replaced nanosleep with Sleep in
	Windows and updated Dev-C++ project file.

2006-05-14  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/messagein.cpp: Replaced strnlen by memchr to avoid GNU
	extensions.

2006-05-14  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/messageout.cpp, src/messagein.h, src/messagein.cpp: Applied
	another patch by Guillaume Melquiond which fixed a number of issues
	with the message implementation (client side should also be checked).
	* src/main.cpp, src/utils/timer.cpp, src/utils/timer.h: Applied a
	patch by Guillaume that makes the server sleep between ticks instead
	of polling for the next one.
	* src/connectionhandler.cpp, src/object.cpp, src/object.h: Applied a
	patch by Guillaume that fixes and optimizes
	ConnectionHandler::sendAround.

2006-05-13  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/Makefile.am, configure.ac: Applied patch by Guillaume Melquiond
	which adds ENet check and adds timer.cpp/h to the Makefile.am.
	* src/connectionhandler.cpp, src/client.cpp, src/defines.h: Fixed some
	compilation warnings.

2006-05-03  Philipp Sehmisch  <tmw@crushnet.org>

	* src/main.cpp: only yield main thread when there isn't anything to
	do.

2006-04-30  Philipp Sehmisch  <tmw@crushnet.org>
	* src/util/timer.h, src/util/timer.cpp: Added a timer class.
	* src/main.cpp: Replaced SDL timing with the new timer class.
	* src/util/timer.h, src/util/timer.cpp: Replaced clock with
	gettimeofday.
	* src/util/wingettimeofday.h, src/util/wingettimeofday.h: Windows
	implementation of the UNIX gettimeofday function.
	* src/main.cpp: World time doesn't get async anymore when world ticks
	are skipped. Added a warning when tick skip occurs.
	* src/util/timer.h, src/util/timer.cpp: Made sure every compiler uses
	a 64 bit unsigned integer for getTimeInMillisec.
	* src/main.cpp, src/connectionhandler.cpp, src/netsession.cpp,
	src/SDL-win32_main.c: Removed the last remains of SDL.

2006-04-28  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/netsession.cpp, src/netsession.h, tmwserv.dev: Got rid of SDL
	threads, now using pthreads.

2006-04-11  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/client.cpp, src/connectionhandler.cpp, tmwserv.dev: Updated some
	code to latest enet version, and fixed a linking issue in windows.

2006-03-26  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/messagein.cpp, src/messageout.cpp: Got rid of SDL_net endianess
	code.
	* src/messagein.cpp: Fixed a mistake.

2006-03-20  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/client.cpp, src/connectionhandler.cpp, src/connectionhandler.h,
	src/main.cpp, src/messagein.cpp, src/messageout.cpp,
	src/netcomputer.cpp, src/netcomputer.h, src/netsession.cpp,
	src/netsession.h, src/utils/logger.cpp, tmwserv.dev: Got rid of
	SDL_net, now both server and test client use enet.

2006-03-18  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/client.cpp, src/messageout.cpp, src/messageout.h: Converted the
	test client to use enet.

2006-03-14  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.dev: Updated project file.

2006-03-07  Björn Steinbrink  <B.Steinbrink@gmx.de>

	* src/utils/stringfilter.h, src/utils/stringfilter.cpp: A bunch of
	cleanups.

2006-03-06  Björn Steinbrink  <B.Steinbrink@gmx.de>

	* src/connectionhandler.h, src/storage.cpp, src/configuration.cpp,
	src/script.h, src/messageout.cpp, src/map.cpp, src/messagein.h,
	src/skill.h, src/messagehandler.h, src/resourcemanager.h,
	src/netsession.cpp, src/accounthandler.cpp, src/dalstorage.h,
	src/sqlitestorage.h, src/account.cpp, src/connectionhandler.cpp,
	src/chatchannelmanager.cpp, src/netcomputer.h, src/messagein.cpp,
	src/client.cpp, src/messageout.h, src/dalstorage.cpp,
	src/netsession.h, src/accounthandler.h, src/mapreader.cpp,
	src/account.h, src/netcomputer.cpp, src/mapmanager.cpp, src/object.h,
	src/gamehandler.h, src/dal/mysqldataprovider.h, src/dal/recordset.h,
	src/dal/dataproviderfactory.h, src/dal/sqlitedataprovider.cpp,
	src/dal/dataprovider.h, src/dal/mysqldataprovider.cpp,
	src/dal/pqdataprovider.h, src/dal/recordset.cpp,
	src/dal/sqlitedataprovider.h, src/state.cpp, src/chathandler.h,
	src/items.h, src/mapreader.h, src/packet.cpp, src/gamehandler.cpp,
	src/mapmanager.h, src/chathandler.cpp, src/skill.cpp,
	src/utils/cipher.h, src/utils/logger.cpp, src/utils/stringfilter.h,
	src/utils/base64.cpp, src/utils/logger.h, src/utils/cipher.cpp,
	src/utils/stringfilter.cpp, src/resourcemanager.cpp,
	src/messagehandler.cpp, src/map.h, src/state.h, src/sqlitestorage.cpp:
	Cleaned up unnecessary header dependencies and fixed some
	indentations.

2006-03-05  Yohann Ferreira  <bertram@cegetel.net>

	* src/state.cpp, src/defines.h, src/chathandler.cpp,
	src/connectionhandler.cpp, src/connectionhandler.h, TODO: Added the
	server code to enter and leave a channel. Some minor fix to the state
	code, and completed the TODO a little for later coding.

2006-02-19  Yohann Ferreira  <bertram@cegetel.net>

	* src/state.h, src/state.cpp, src/object.h: Made use of counted
	pointers for objects, just the way it is for beings.
	* src/chathandler.cpp, src/accounthandler.cpp, src/client.cpp,
	docs/packets: Updated tmwserv packets documentation. Some minor other
	updates.

2006-01-24  Yohann Ferreira  <bertram@cegetel.net>

	* src/chathandler.cpp, src/chathandler.h, src/accounthandler.cpp,
	src/dalstoragesql.h, src/defines.h, src/client.cpp, src/Makefile.am,
	src/utils/slangsfilter.cpp, src/utils/slangsfilter.h,
	src/utils/stringfilter.h, src/utils/stringfilter.cpp, src/main.cpp,
	src/accounthandler.h, src/chatchannelmanager.cpp,
	src/chatchannelmanager.h, src/chatchannel.h, src/chatchannel.cpp,
	src/connectionhandler.h, src/connectionhandler.cpp: Chat Channeling
	Commit part 4. Renamed the slang filter into StringFilter and moved
	some code to it. Added the missing protocol values, and implemented
	registering/registering of channels; More to come about it.

2006-01-21  Yohann Ferreira  <bertram@cegetel.net>

	* src/accounthandler.cpp, src/client.cpp, src/defines.h,
	src/dalstorage.cpp: Very little corrections. Corrected a little
	mistake in the channels loading. Made a simple function to test
	for double quotes. We could see how to improve that.
	* src/chatchannelmanager.h, src/chatchannelmanager.cpp,
	src/chatchannel.h, src/chatchannel.cpp, src/dalstorage.cpp,
	src/dalstorage.h, src/storage.h, src/chathandler.cpp,
	src/netcomputer.h, src/netcomputer.cpp, src/main.cpp,
	src/connectionhandler.h, src/connectionhandler.cpp: Chat channeling
	commit part 3. Is now linked with the connection handler to chat in a
	specific channel. Also made some fixes on the chat channeling and in
	the channels load/save functions.

2006-01-18  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/mapmanager.cpp, src/mapmanager.h: Some insignificant changes to
	usage of the const keyword. Also simplified isLoaded method.

2006-01-18  Yohann Ferreira  <bertram@cegetel.net>

	* src/chatchannelmanager.h, src/chatchannelmanager.cpp,
	src/chatchannel.h, src/chatchannel.cpp, src/storage.h,
	src/dalstorage.h, src/dalstorage.cpp, src/dalstoragesql.h,
	src/defines.h: Chat Channeling Commit Part 2.

2006-01-16  Yohann Ferreira  <bertram@cegetel.net>

	* src/state.cpp, src/chathandler.h, src/chathandler.cpp,
	src/Makefile.am, src/chatchannel.h, src/chatchannel.cpp,
	src/chatchannelmanager.h, src/chatchannelmanager.cpp,
	src/dalstoragesql.h, src/dalstorage.cpp, src/storage.h,
	src/dalstorage.h: Chat channeling commit part 1. Useful to get
	feedback before committing what's next.

2006-01-14  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/accounthandler.cpp, src/client.cpp, src/dalstorage.cpp,
	src/messageout.cpp, src/defines.h: Server returns infos about position
	of the selected character (map name, coordinates).

2006-01-13  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/accounthandler.cpp, src/client.cpp, src/dalstorage.cpp,
	src/defines.h, src/main.cpp, src/mapmanager.cpp, src/mapmanager.h,
	src/netcomputer.cpp, src/object.cpp, src/object.h, tmwserv.dev: Made
	minimum client version and default map id configurable, set/getMapId
	are now preferred.

2006-01-12  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/accounthandler.cpp, src/client.cpp, src/dalstorage.cpp,
	src/main.cpp, src/mapmanager.cpp, src/mapmanager.h,
	src/netcomputer.cpp, src/object.cpp, src/object.h, src/state.cpp,
	tmwserv.dev: Fixed default map definition for a new created character,
	enabled loading of map when a character is on it, fixed inconsistency
	in getter/setter for map id.

2006-01-09  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/dalstorage.cpp: Fixed some sql query issues.

2005-01-08  Yohann Ferreira  <bertram@cegetel.net>

	* src/defines.h, src/client.cpp, src/accounthandler.cpp,
	src/dalstorage.cpp, src/storage.h, src/dalstorage.h,
	src/dalstoragesql.h, src/being.h, src/object.h, src/netcomputer.cpp,
	src/object.cpp, src/being.cpp, src/state.h, src/state.cpp,
	src/mapmanager.h, src/main.cpp, src/mapmanager.cpp: Added
	customization of created character. (That makes previously created db
	invalid.) Made list of map indexed by map id, instead of map name.
	This will prevent unsyncing of player's current map when changing a
	map name. Remember you have now to add a map filename into db before
	being able to load it. (Default map id is 1, not ZERO, as zero is the
	not found return value.

2005-01-04  Yohann Ferreira  <bertram@cegetel.net>

	* src/defines.h, src/accounthandler.cpp, src/main.cpp, src/client.cpp:
	Added a standard version check.

2005-01-04  Yohann Ferreira  <bertram@cegetel.net>

	* src/connectionhandler.h, src.connectionhandler.cpp, src/client.cpp,
	src/accounthandler.cpp, src/defines.h: Added a check if the maximum
	number of client is already logged in at login attempt. Added a
	default behaviour in protocol. Some cleanups.
	* src/client.cpp, src/storage.h, src/dalstorage.cpp, src/dalstorage.h,
	src/main.cpp, src/defines.h, src/accounthandler.cpp, src/Makefile.am:
	Implemented server response handling to the test client. Fixed a bug
	that made the Email change not possible. Changed some protocol value
	to have a litte neater client code. Added FreeBSD fix idea from icy to
	server code.

2005-12-31  Yohann Ferreira  <bertram@cegetel.net>

	* src/main.cpp, src/defines.h, src/utils/slangsfilter.h,
	src/utils/slangsfilter.cpp, src/accounthandler.h,
	src/accounthandler.cpp, src/chathandler.cpp: Adding the possibility to
	change Email, and password. Turned Slangs Filter into a class. Use
	some ifdefs for future configure options handling. Still has to update
	the client.

2005-12-29  Yohann Ferreira  <bertram@cegetel.net>

	* src/main.cpp, src/connectionhandler.cpp, src/defines.h,
	src/chathandler.cpp: Adding changes thought by Elven and an option for
	setting the port to listen on at startup.
	* src/accounthandler.cpp, src/dalstorage.cpp, src/dalstorage.h,
	src/storage.h: Fixing a bug in the Storage::getAccount() function that
	made the server crash when the first login had a bad password.

2005-12-29  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* configure.ac: Added errors when SDL_net or libcrypto are not found.
	* src/main.cpp: Reset SEGV signal handling after SDL initialisation to
	allow cores to be dumped.
	* runserv.sh: Added script that perpetually runs the server and
	automatically saves a backtrace and restarts when it crashes.

2005-12-29  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/mapmanager.cpp, src/mapmanager.h, tmwserv.dev: Forgot a way to
	access maps.
	* tmwserv.dev: Fixed merge conflict as pointed out by Bjørn.

2005-12-28  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* makeclient.sh, src/Makefile.am: Integrated the building of tmwclient
	with the default make command, as contributed by r0nny.
	* src/main.cpp: Applied patch by r0nny that makes main.cpp a bit
	nicer.

2005-12-27  Yohann Ferreira  <bertram@cegetel.net>

	* src/chathandler.h, src/chathandler.cpp, src/defines.h,
	src/utils/slangsfilter.h, src/utils/slangsfilter.cpp,
	src/Makefile.am, src/main.cpp, src/accounthandler.cpp,
	src/connectionhandler.h, src/connectionhandler.cpp: Implemented common
	chat handling, except for chatting in channels. Also the Channel
	registering/unregistering isn't there yet and the commands needs to be
	implemented. Added a small slangs filter to reduce bad words in
	account names and in conversations a little.

2005-12-26  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/storage.cpp: Removed manual throwing of std::bad_alloc, which
	should happen by default unless new(nothrow) is used. Suggested by
	r0nny.

2005-12-20  Yohann Ferreira  <bertram@cegetel.net>

	* src/Makefile.am: Adding the MapManager to files list.
	* src/utils/logger.cpp, src/utils/logger.h, src/main.cpp,
	src/configuration.cpp, src/connectionhandler.cpp,
	src/mapmanager.cpp, src/mapreader.cpp, src/messagehandler.cpp,
	src/skill.cpp, src/resourcemanager.cpp, src/dalstorage.cpp,
	src/accounthandler.cpp: Adding command line argument parsing and
	log verbosity level handling.

2005-12-18  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/main.cpp, src/mapreader.cpp, tmwserv.dev,
	src/mapmanager.cpp, src/mapmanager.h: Added a map manager to
	load/unload/reload maps.

2005-12-18  Yohann Ferreira  <bertram@cegetel.net>

	* src/accounthandler.cpp, src/netcomputer.h, src/netcomputer.cpp,
	src/chathandler.cpp, src/connectionhandler.cpp,
	src/gamehandler.cpp, src/connectionhandler.h, src/state.h,
	src/state.cpp: Made the handlers use the countedPtr for Beings as they
	should. Fixed a segfault when removing a being from the world. Also
	made use of AccountPtr instead of Account* to fix a not seen but yet
	present account reselection segfault bug.

2005-12-17  Bjorn Steinbrink  <B.Steinbrink@gmx.de>

	* src/messageout.h: Fixed some 64bit issue.

2005-12-12  Yohann Ferreira  <bertram@cegetel.net>

	* src/accounthandler.cpp, src/netcomputer.h,
	src/netcomputer.cpp, src/defines.h, src/dalstorage.cpp,
	src/dalstorage.h, src/storage.h, src/client.cpp, src/main.cpp:
	Now beings are handled in netcomputer when added and removed from the
	world. addBeing() and removeBeing() are still crashy. Added check if
	the character's name already exists. Forgot about that. Added
	CMSG_CHAR_LIST packet support.

2005-12-11  Yohann Ferreira  <bertram@cegetel.net>

	* src/accounthandler.cpp, src/main.cpp, src/account.h,
	src/account.cpp, src/dalstorage.cpp, src/client.cpp,
	src/defines.h: Added Logout, and character deletion support. Also
	changed the response code when trying to login when already logged.
	* src/accounthandler.cpp, src/main.cpp, src/dalstorage.cpp,
	src/client.cpp, src/connectionhandler.cpp, src/defines.h:
	Added unregistering, checking on character's name and email length
	support. Also made some little tweaks.

2005-12-10  Yohann Ferreira  <bertram@cegetel.net>

	* src/dalstorage.cpp: Fixed the buggy part of getAccount() where the
	mapInfo() recordSet erased the value of charInfo. Now, characters can
	be created and selected, with the map they were in, set.

2005-12-09  Yohann Ferreira  <bertram@cegetel.net>

	* src/dalstorage.cpp, src/accounthandler.cpp: Temporary made a
	workaround the character misloading at login. Work is to be made to
	see why the mapInfo recordset is buggy. Also made the server more
	verbose about characters.

2005-12-08  Yohann Ferreira  <bertram@cegetel.net>

	* src/dalstorage.cpp, src/dalstorage.h, src/storage.h: Radically
	improve the getEmailList() again based on MrLindeijer's good idea.
	* src/accounthandler.cpp: Simplify the code of Email check based on
	the previous improvement.

2005-12-06  Yohann Ferreira  <bertram@cegetel.net>

	* src/dalstorage.cpp: Improved the getEmailList() function. Now the
	file used as db or the db name is shown in log.
	* src/defines.h: Added some missing messages and values for them.
	Login, pass min, max length can be changed there now.
	* src/accounthandler.cpp: Added check and appropriate response when
	selecting, creating a character.

2005-12-05  Yohann Ferreira  <bertram@cegetel.net>

	* src/dalstorage.cpp: Added a working getEmailList() function.
	* src/accounthandler: Now tests if email already exists.
	* src/accounthandler.cpp, src/defines.h: Strengthens the way email
	addresses checked. Added good response for selecting a char when not
	logged.
	* src/storage.h, src/dalstorage.h, src/dalstorage.cpp: Added the
	getEmailList function, doesn't seem to work, but committed to see why.

2005-12-03  Yohann Ferreira  <bertram@cegetel.net>

	* src/accounthandler.cpp: Handling good conditions to register.
	Still lacks checking if the Email already exists.
	* src/dalstorage.cpp: Fixed a bug that throwed an exception when
	logging with an account that had no mapInfo yet. Still has to set
	these to defaults in such case.

2005-12-02  Yohann Ferreira  <bertram@cegetel.net>

	* src/main.cpp, src/accounthandler.h, src/accounthandler.cpp,
	src/configuration.h: Made the accounthandler reopen the db for SQLite
	to enable registering! Now working.

2005-11-21  Aaron Marks  <nymacro@gmail.com>

	* src/state.cpp: Re-ordered a few statements to work better.
	* src/dalstorage.cpp: Now sets being's current map when getting a
	player's account.

2005-11-16  Aaron Marks  <nymacro@gmail.com>

	* src/state.h, src/state.cpp: Updated world related functions.
	* src/accounthandler.cpp: Now adds players who have selected a
	character to the game world.
	* src/object.h: Updated to include member variable for current map the
	object is located.

2005-11-15  Aaron Marks  <nymacro@gmail.com>

	* src/state.h, src/state.cpp: Updated world representation, added
	various methods which provide easy access to the game world.
	* src/defines.h: Added "private message" message.
	* src/client.cpp, scripts/init.rb: Added experimental remote access
	to Ruby's functionality.

2005-11-14  Aaron Marks  <nymacro@gmail.com>

	* src/bindings.i: Enabled "directors", allowing scripting language
	to override virtual functions.

2005-11-12  Aaron Marks  <nymacro@gmail.com>

	* src/main.cpp: Added scripting with Ruby support
	* src/bindings.i: Created basic SWIG bindings.
	* src/Makefile.am: Updated to support Ruby & generate SWIG bindings.
	* configure.ac: Updated to detect SWIG & Ruby, using them
	appropriately.
	* scripts/init.rb: Server initialization test script.

2005-11-10  Aaron Marks  <nymacro@gmail.com>

	* src/client.cpp: Updated client to support moving and equipping.
	* src/being.h, src/being.cpp: Added "hasItem"
	* src/state.cpp: Added beings updating.

2005-10-24  Yohann Ferreira  <Bertram@cegetel.net>

	* src/main.cpp: Added more useful infos at startup.
	* src/dal/dataprovider.h, src/dal/dataprovider.cpp,
	src/dal/sqlitedataprovider.cpp, src/dal/mysqldataprovider.cpp,
	src/dal/pqdataprovider.cpp, src/main.cpp, src/client.cpp:
	Grammar corrections, and a little bit of work on getting the name of
	the Db.