diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-02-07 09:22:53 +0000 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-02-07 09:22:53 +0000 |
commit | e9e633a5b78799311ee765944a7aa52201bcef9d (patch) | |
tree | 13a78b9477dd1814ae68ab69e5ff4ec15cf1c413 /ChangeLog | |
parent | 05de4c0aa765fb1a448687c068ddae9ecd880542 (diff) | |
download | manaserv-e9e633a5b78799311ee765944a7aa52201bcef9d.tar.gz manaserv-e9e633a5b78799311ee765944a7aa52201bcef9d.tar.bz2 manaserv-e9e633a5b78799311ee765944a7aa52201bcef9d.tar.xz manaserv-e9e633a5b78799311ee765944a7aa52201bcef9d.zip |
Fail gracefully on invalid monster IDs, don't leak monsters when called without
a map and handle insertion failures.
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 14 |
1 files changed, 10 insertions, 4 deletions
@@ -1,3 +1,8 @@ +2008-02-07 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/scripting/lua.cpp: Fail gracefully on invalid monster IDs, don't + leak monsters when called without a map and handle insertion failures. + 2008-02-06 Philipp Sehmisch <tmw@crushnet.org> * src/scripting/lua.cpp: Implemented LUA callback function for @@ -6,18 +11,19 @@ 2008-02-05 Philipp Sehmisch <tmw@crushnet.org> - * src/game-server/monster.cpp, src/game-server/monster.hpp, + * src/game-server/monster.cpp, src/game-server/monster.hpp, src/game-server/monstermanager.cpp: Monster base attributes and experience reward are now read from monsters.xml. 2008-01-28 Philipp Sehmisch <tmw@crushnet.org> - * src/account-server/accounthandler.cpp, src/account-server/character.cpp, - src/account-server/character.hpp, src/account-server/dalstorage.cpp, + * src/account-server/accounthandler.cpp, + src/account-server/character.cpp, src/account-server/character.hpp, + src/account-server/dalstorage.cpp, src/account-server/dalstoragesql.hpp, src/dal/sqlitedataprovider.cpp, src/defines.h, src/game-server/accountconnection.cpp, src/game-server/being.hpp, src/game-server/character.cpp, - src/game-server/character.hpp, src/game-server/gamehandler.cpp, + src/game-server/character.hpp, src/game-server/gamehandler.cpp, src/game-server/item.cpp, src/game-server/itemmanager.cpp, src/game-server/monster.cpp, src/game-server/monster.hpp, src/serialize/characterdata.hpp: Implemented skill system, level gain |