# TMW2: Moubootaur Legends
## Jesusalva's ToDo List
## Urgent Requests
* [x] tmw2.itch.io : Mark “powered by Hercules and ManaPlus” on download list
* [x] Ched Reward Logic Rewrite
* [ ] Make PF_HPCONVERSION a Mana Skill if needed, but add it.
* [x] Transmutation/Transmigration Interface
* [x] Snake Skin Subsystem (D)
* [x] Snake Egg Subsystem (D)
* [x] Snake Tongue Subsystem (D)
* [x] Scorpion Stinger Subsystem (D)
* [x] Scorpion Claw Subsystem (D)
* [x] Ore Subsystem (D)
* [ ] Boia/Bola Subsystem (D)
* [ ] Evol Potions Subsystem (DD)
* [ ] Alcohol Subsystem (A)
* [ ] Water Subsystem (A)
* [ ] Arrow Subsystem (A)
* [x] Raw Coal Subsystem (-)
* [ ] Gempowder Subsystem (R)
* [ ] Herb Subsystem (R)
* A: Ascending, D: Descending, DD: Double Descending, R: Random
* [x] Forgetful NPC (Magic Academy, free)
* [x] Friend Refer milestones, similar to Eisten using rodex (gift box, arcmage)
* [x] rodex fix
* [x] Event 2019-07-20
* [x] EXP Conversion Rules
* [x] Custom config
* [x] Server features
* [x] Crafting System
* [x] Bows
* [x] Dagger
* [x] Intense Beard Prologue
* [x] Pickaxe Weapon
* [ ] Assassin Archery
* [x] Raise all bow range in +1 (or add the add_range passive skill)
* [ ] Verify Explosive Arrow
* [ ] Balance Concerns
* [x] Ore and Ingot sell price
* [ ] Set Skill max global level to 5
* [x] Sudden Attack Skill might not be so useful in PVE
* [x] Frost Diver/Nova is canceled by attack: minor remaster needed.
* [ ] Bad skill damage growth (hardcode a fix or lower SP usage per lvl)
* [ ] Summoning Magic - bad MP cost because item usage
* [ ] Open Beta 2019 Bug List
* [ ] Guild Badge System
* [ ] Guild Quest
* [ ] Guild Bounty (GM)
* [ ] Use variables instead of items?
* What about guild-less bounty-hunters, then?
* [ ] Useful for acquiring Ancient Blueprints
* [ ] Max dungeon attempts: Guild Level?
* [ ] Badge Reward based on Guild Level? (1 badge/level)?
* [ ] Ancient Blueprints on Ancient Desert (blame @Saulc with all your mighty)
* [x] Main Story 6 and 7
* [x] LoF Townhall
* [ ] Lalica Arch
* [ ] The Temple
* [ ] Her Residence
* [ ] The Showdown
* [ ] Misc. Scripts
* [ ] Airship Graphics (Bottom area, unless it is Tiled building)
* [ ] Airship Landing Area
* [x] Fortress Island
* [ ] Intro Cutscene
* [ ] Ancient Legacy (PS Ultimate)
* [ ] Random Treasure and Abandoned Houses
* [ ] Kingdom War System (reoutfit for GS-3)
* [ ] Impregnable Fortress Boss Room (and the boss fight)
* [ ] Final Boss and Cutscenes
* [x] Main Story 2
* [x] Lua redesign
* [ ] Gemini Assassins Quest
* [x] Candor Visual Redesign
* [ ] The Academy
* [ ] Maps
* [x] Main Class Redesign
* [x] Subclass Redesign
* [x] Magic Council Redesign
* [ ] Imperial PVP Arena
* Near Frostia, to elect the PVP King, see #admin
* [ ] Mercenary Evolution
* Convert 1* cards in 2* cards, etc.
* [ ] Fishing v2: Open Seas
* [ ] Rowboat
* [ ] Mechanics
* [ ] NPC to allow it
* [x] Public Lightining System
* [x] Add 'town light' NPCs
* [x] Enable/Disable them along day/night announces
* [x] Candor
* [x] Tulimshar
* [ ] Halinarzo
* [x] Hurnscald
* [ ] LoF Village
* [ ] Lilit Island
* [x] Nivalis
* [ ] Frostia
* [ ] World's Edge Village
* [x] Mercenary System Redesign
* [x] Up to 7* is it?
* See properly how level is distributed among mercenaries
* [x] More mercenary boxsets
* [x] Fixed-star-rating boxsets
* [x] Superior boxsets (never a weak mercenary - for events)
* [x] Inferior boxsets (never a strong mercenary - for quests)
* Weak/Strong should be based on player level.
* If you got a weak or a strong, based on luck.
* [x] Ranged mercenaries
* [x] Event rewards vs Daily Quest rewards
* Maybe in Tulimshar Guard House, and make it work like a guild?
* [x] Random-monster-killing daily quest (based on your level)
* [x] Explain how system works - ie. group with Lua, Player Quest
* Maybe even give a fixed-star-rating 1* mercenary
* [ ] Setzer
* [ ] Monster Potion - dyed, special avatar
* [ ] Monster Potion Item
* [ ] Monster Potion Making at Nivalis
* [x] Short Sword *somewhere* besides HH Store.
* [ ] Pour the potion over the short sword... (How?)
* [x] Blue Sage Quest
* [x] Blue Sage Maps
* [x] Blue Sage Quest Special Reward
* [x] Frostia
* [x] AF King
* AFK Cap (all ready, just push)
* [x] Replace Desert Bow by Elfic Bow and make it available.
* [ ] Lilit
* [ ] Real Estate
* [x] Leather Trousers
* [ ] Mechanics
* [x] Warp Crystals
* [x] town.txt - Users coming back from death might need LOCATION$ reset
* [ ] NPC_<Ele>ATTACK to all relevant monsters (overpopulating mob skill db)
* [ ] Monsters
* [x] Evil Goblin
* [x] Terranite and Terranite King
* [ ] Spider
* [ ] Flowers
* [x] Ice Sprite (TMW-DE)
* [ ] Cursed Soldiers (Micksha)
* Concepts:
* [ ] THE MOUBOOTAUR
* [ ] Scorpion King
* [ ] Mechanical Beigns (Assault Weapons, (Mobile) Fortifications, Siege Crossbows...)
* [ ] Sea Monsters (Hydra, Tentacles, Octopus, Sea Snake, Tritans, Nagas, Merfolk, etc.)
* [ ] Mimics?
* [ ] Generic Cave Monster (strange creatures without counter-part on real world)
* [ ] Harpies, Eagles, Birds, Gryphons, etc.
* [ ] Magical beings: Elementals (Fire elemental, Water elemental, etc.), Summon
Gates, Homunculuses, Woses, Golems (small, big, fat, thin, with swords, with lazers, etc.) ...
* [ ] Insects and Insectoids (eg. ants, bees, annoying flies and swarms, lizards,
Alligators, etc.)
* [ ] Ninjas, Gladiators, etc. for the PvP arena - It should work, if we only
have one player for the PVP Duel, no need to cancel the fight - just spawn
a few Gladiator monsters and enjoy :>
* [ ] Dragons (Red Dragon, Smoke Dragon, etc. - Green Dragons being the weakest)
* [ ] Wyverns and Drakes can be done, too
* [ ] Other
* [ ] Guild - Warp object
* [ ] Guild - Kamelot Castle
* [x] Lightbringer - only gm - guild_lv minutes - rent system
* [ ] Guild - GvG
* [x] Braknar Shield
* [x] Add Baktar
* [x] Add Khafar
* [ ] Katzei Family
* [ ] Black Cat Boots ( serverdata#47 )
* [ ] Cat Ears ( serverdata#47 and LOW PRIORITY )
* [x] Craft Systems
* [x] Alchemy Recipes
* [x] Smith Recipes
* [x] Smith forge to houses and rental
* [x] Blueprint improvement
* [ ] Block @spawn of Moubootaur or Monster King
* [ ] Automatic Treasure Chest monster spawn in dungeons (maybe with an event so
previous spawns are killed each cycle, and population is kept roughly based
on player count) - Or mimic :> Feeling lucky? :>
* [ ] Traps, poison makers for poison arrows: Buy common Arrow, and ask a Poison
Maker Player to upgrade them! (Make normal arrows cheaper, too)
* [ ] Experience Orb items
* Treasure chests drop those?
* [x] Light Platemail
* Saulc said nothing - do whatever
* [ ] Tulimshar's Legacy Quest
* Red (Crimson) Knights and the Red Queen
* Time Flask warp target
* [ ] Automatic Daily Event System (FY:DES)
* Never repeat same event on same month (or maybe, same season)
* Last 1~3 days
* Excessive Randomness, specially on dialogs and settings ($@_$-abuse) for an unique experience
* Example: Map EXP Bonus of 25%
## Game Lore
* [x] Next Main Storyline movement
* Monster King and the fragment hunt: Script control that
* [ ] Main Continent must be finished and more mobs must be added before going to
his Stronghold and attempt to take it down - design so a team of five players
level 109 with Savior Set can handle the task.
* [x] Next Player Storyline movement
* We'll start using Karma System for real, and give you the three legacies based
on that and affected by player choice.
* Next movements are building Karma points, using main storyline frame.
* [x] Lua is a good NPC if you like the "open world" style, but add the guard NPC...
* [x] And then, use this Guard NPC to sort player priorities
* [ ] Next City Development
* Nivalis still needs to be finished with Angela and Blue Sage.
* This will move city development to Frostia and Lilit next.
### Real Estate System
* [x] Add a house in LoF Village
* [x] Mirror that house multiple times
* [x] Add a house in Halinarzo too (cheapest ingame)
* [x] The castle in the Road
* [ ] Fairy house
* [x] Apartment Building
* [x] Sanitize rent prices
### Guild System
* [x] Guild House
* [x] Guild Storage NPC
* [ ] Guild Wars and great rewards
### Minigames
* [ ] Merchant Police Minigame
* [ ] Strengthen lock: by melting an iron or copper ingot
* Minigame to don't bust the lock (the right melting temperature)
* Adds money to the safe and gets JOB EXPERIENCE (1% from needed to level up)
* [ ] Run Bussiness: get a share from revenue and JExp
* Similar to classic serve-clients-style minigame
* Memorize client requests (take prints) - all time in the world
* clear; is called and must select right option - small time frame
* Super easy to cheat, but it is revenue based - must then wait 12 hours.
* Might require a Quill - maybe?
### Balance System
* [ ] Review refine prices?
### Mapping
* [x] Saulc's Cave (#tmw2-dev March 5th)
* [ ] Pirate Cave
* **OF COURSE** I mean TMW-BR Pirate's quest. And of course it is in hurscald.
Saying more than that is spoilers, so I'll stop now. Unless Saulc have ideas.
* [ ] Racing Maze
* [ ] For Monsters
* [ ] For Players and NPCs
### Magic Development
* [x] Bring Sagratha
* Fill her to the brim with summon skills?
* Make her tier 1
* [x] Add Ranger Subclass
* [x] Add Sniper Subclass
* [x] Add warning to untested subclass
* [ ] Lalica the Witch (reward: Hat)
* [x] Super Attack Boost fake-skill BERSERK (attack speed +100% SOME MALUS)
* [ ] Add that skill somewhere “Divine Rage” (TMW2_DEMURE)
### Dungeon Development
* [ ] Party Dungeon Second Floor
* Use setcells() and switches to close the wings
* Add a step portal on the bottom of each wing. Player must be standing on it.
* If a player is standing in every portal, all players get warped.
A way to warp more is to everyone pile up at one portal, or to divide in equal-size
teams
* [ ] Dungeon Fishing
* Add more spots
* Legendary Savior Set Blueprints
* [ ] We need a minecart in some dungeon (travel between cave chambers) in a Party Dungeon.
* Or we could make it like Rush Game. Eh, board games are tricky.
* [x] Global Boss
* Defeating it could, as Saulc said, raise server EXP rates for a while.
By setting $@EXP_EVENT to rad(5,15), `monster(); donpcevent "@exprate::OnPlayerCall"`.
* [ ] Heroes Hold
* Traps should cause status effects at random too (these need client-data patch)
* Add the missing levels for Crazyfefe if needed
* [ ] Grand Race
* Objective is to reach first the other side of a maze - you're running against
players AND NPCs (which have a set of random pathes they'll take). All equipment
is allowed and skills are all green. GMs cannot participate.
* This means if the race is hourly, even if nobody else is interested,
there still are NPCs running and you may lose to them
* You could bet Casino Coins too :3 Bet on your friend! Get more Casino Coins!
### LILIT, THE FAIRY ISLAND
* [x] The access bridge
* [x] The spider cave
* must be mapped
* spiders must be added
* [x] Boss Fight at the end (Level 40, multiplayer)
* Monsters
* Alizarin Herb
* Fairies
* Green Dragons at middle
* Mountain Snakes at bottom
* Quests and NPCs
* [ ] Daily for Mountain Snake Egg
* [ ] Permanent - Armor - for 40x Mountain Snake Skin
* [ ] Fairy Pet - see Horcrux in BR for reference (haaaaaaaard, like Crazyfefe likes)
* [x] Grand Hunter Quest - Mountain Snake (might take it while doing other quests)
* [ ] Quest with Mountain Snake Tongue and Dragon Scales I guess?
* [x] Leather Pants
* [ ] Lilit Central Tree
* Player groups (lv 40) might want an audience with Lilit, thus, climing the tree.
* They have to climb the stairs (ie. move upwards).
Mobs are created as players progress. The mob is aggressive.
* If players reach the top, they'll be brought to Lilit audience room.
* [ ] Lilit challenge players to the Snake Pit if they want (like Crazyfefe Cave,
but monster is fixed - Mountain Snake - with 1 extra snake every turn)
Must kill all to advance round, and there's a reward at end (5+players*2 rounds?)
It is a PARTY INSTANCE with warpparty().
* [ ] There's also a General there. So you can challenge the Yetifly.
* Real Estate booking in Lilit is managed here, of course.
* Diplomacy is welcome
### FROSTIA, THE FROZEN KINGDOM
* [ ] More elves quests so you can enter while suffering racism.
* Cindy quest should not be a pre-requisite.
* [ ] Assassin Set quests are ready - just copy paste
* [ ] Red Stockings
* [ ] AF King Arthur
* [x] Replace Desert Bow by Elfic Bow and make it available.
* [ ] Challenge Frostia King to a duel with any PARTY. Causes a server cooldown.
* No reward is provided. In other words, killing the king reward is suffice.
* Or actually, we might give players some solid EXP boost, like a true boss.
* [ ] Other and any level 70+ content when appliable.
### Other places
* [ ] Redy's Volcano?
* [ ] Oceania?
* [ ] Orc Nomad Village? (Barbarians?)
#### Other Quests
* [ ] Inspector Quest (reward: Inspector Hat)
* [ ] Rock-Paper-Scissors (Halinarzo, probably casino)
#### Other items
* [ ] Jeans Chaps
* [ ] Monster Potion
* [ ] Setzer background story
* [ ] Fate's Potion
* [x] Caffeinne - Cures Sleep (and ...?)
* Item description: John H's favorite.
##### Missing Level 40~70 Equipment
* [ ] Brit Shield
* [ ] Bromenal Shield
* Frostia, probably
* [ ] Setzer
* Must learn about monster potion on Khafar
* Monster potion is done at Nivalis Potion Shop
* Must learn Setzer's Backstory «WHERE? WHICH ONE?»
* Can be craft «WHERE? BY YOURSELF?»
* [x] Bone Knife
* [ ] ????????
* We need a new two hands weapon for level 87 and 105, low priority, just for record
* [ ] Warlord Boots
* Part of Warlord Set - Nahrec?
* [ ] Jeans Chaps
* Shouldn't be Pashua, given Canyon Difficulty (level 56)
* Requires Jeans Shorts
* [ ] Silk Pants
* Magic Equipment, Tulimshar
* Baktar wants one, too
* [x] Chainmail Skirt
* [ ] Copper Armor
* Part from Lieutenant set - but which one? Hmm, @Saulc could help perhaps?
* [ ] Warlord Plate
* Part of the Warlord Set - Nahrec?
* [ ] Crusade Helmet
* Colonel DUSTMAN is sitting in one!
* [x] Prsm Helmet
* (Actually, shouldn't require Terranite Ore, Warlord Helmet, or be Spring only)
* Paxel and his dialog are nice and dandy, but quest difficulty is stupid
* [ ] Warlord Helmet
* Part of the Warlord Set - Nahrec?
* [ ] Viking Helmet
* [ ] Golden 4 Leaf Amulet
* [ ] Platinum 4 Leaf Amulet
* Requires (previous 4l amulet) and a real 4 leaf clover this time (besides platyna)
* Supreme boost, finally
* There's stuff on Art Repo which wasn't taken in account.
* Lack of notes like this one means lack of plans properly recorded somewhere.
#### Minor
* [x] Minor dialog to Nivalis Town Well - this is the wrong well!
* [ ] Treasure Chests animation
* [ ] Add story books to Halinarzo Library
* [ ] Iilia Quest
* [ ] Isbamuth
* [ ] Golden and Titan monsters
* Stronger variation of common monsters with more rewards/harder to slay.
* Golden is focused on drops, and Titan is focused on EXP.
* [ ] Discuss with Saulc about Nahrec the Heavy Armor Maker and about Warlord set
* Bring the second helmet from Warlord Set from TMW-BR too, very good quest
* [ ] We could use real money...