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authorJesusaves <cpntb1@ymail.com>2019-06-17 17:18:44 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-17 17:18:44 -0300
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Update ToDo list
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* [ ] Main Class Redesign
* [ ] Subclass Redesign
* [ ] Magic Council Redesign
-* [ ] Mercenary System Redesign
- * [ ] Up to 7* is it?
+* [x] Mercenary System Redesign
+ * [x] Up to 7* is it?
* See properly how level is distributed among mercenaries
- * [ ] More mercenary boxsets
- * [ ] Fixed-star-rating boxsets
+ * [x] More mercenary boxsets
+ * [x] Fixed-star-rating boxsets
* [ ] Superior boxsets (never a weak mercenary - for events)
- * [ ] Inferior boxsets (never a strong mercenary - for quests)
+ * [x] Inferior boxsets (never a strong mercenary - for quests)
* Weak/Strong should be based on player level.
* If you got a weak or a strong, based on luck.
- * [ ] Ranged mercenaries
- * [ ] Event rewards vs Daily Quest rewards
+ * [x] Ranged mercenaries
+ * [x] Event rewards vs Daily Quest rewards
* Maybe in Tulimshar Guard House, and make it work like a guild?
- * [ ] Random-monster-killing daily quest (based on your level)
+ * [x] Random-monster-killing daily quest (based on your level)
* [ ] Explain how system works - ie. group with Lua, Player Quest
* Maybe even give a fixed-star-rating 1* mercenary
* [ ] Setzer
@@ -164,7 +164,7 @@
* [ ] For Players and NPCs
### Magic Development
-* [ ] Bring Sagratha
+* [x] Bring Sagratha
* Fill her to the brim with summon skills?
* Make her tier 1
* [ ] Add Ranger Subclass