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authorJesusaves <cpntb1@ymail.com>2019-07-18 01:06:12 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-18 01:06:12 -0300
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## Urgent Requests
-* [ ] Candor Visual Redesign
+* [ ] Event 2019-07-20
+ * [ ] EXP Conversion Rules
+ * [ ] Custom config
+ * [ ] Server features
+* [ ] Guild Badge System
+ * [ ] Guild Quest
+ * [ ] Guild Bounty (GM)
+ * [ ] Use variables instead of items?
+ * What about guild-less bounty-hunters, then?
+ * [ ] What are they useful for?
+* [ ] Main Story 6 and 7
+ * [ ] LoF Townhall
+ * [ ] Airship
+ * [ ] Fortress Island
+ * [ ] Intro Cutscene
+ * [ ] Random Treasure and Abandoned Houses
+ * [ ] Kingdom War System (reoutfit for GS-3)
+ * [ ] Impregnable Fortress Boss Room (and the boss fight)
+ * [ ] Final Boss and Cutscenes
+* [ ] Main Story 2
+ * [ ] Lua redesign
+* [ ] Gemini Assassins Quest
+* [x] Candor Visual Redesign
* [ ] The Academy
* [ ] Maps
* [ ] Main Class Redesign
* [ ] Subclass Redesign
- * [ ] Magic Council Redesign
+ * [x] Magic Council Redesign
+* [ ] Fishing v2: Open Seas
+ * [ ] Rowboat
+ * [ ] Mechanics
+ * [ ] NPC to allow it
* [x] Mercenary System Redesign
* [x] Up to 7* is it?
* See properly how level is distributed among mercenaries
@@ -22,7 +48,7 @@
* [x] Event rewards vs Daily Quest rewards
* Maybe in Tulimshar Guard House, and make it work like a guild?
* [x] Random-monster-killing daily quest (based on your level)
- * [ ] Explain how system works - ie. group with Lua, Player Quest
+ * [x] Explain how system works - ie. group with Lua, Player Quest
* Maybe even give a fixed-star-rating 1* mercenary
* [ ] Setzer
* [ ] Monster Potion - dyed, special avatar
@@ -106,6 +132,7 @@
* Never repeat same event on same month (or maybe, same season)
* Last 1~3 days
* Excessive Randomness, specially on dialogs and settings ($@_$-abuse) for an unique experience
+ * Example: Map EXP Bonus of 25%
## Game Lore
* [x] Next Main Storyline movement