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A flexible 2D MMORPG server
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2007-08-09
Converted NPC class to scripting engine.
Guillaume Melquiond
6
-51
/
+87
2007-08-09
Prevented player from merging too many items.
Guillaume Melquiond
1
-1
/
+2
2007-08-09
Fixed strange behavior of inventory.
Guillaume Melquiond
1
-3
/
+3
2007-08-09
Added new scripting interface and Lua engine.
Guillaume Melquiond
7
-81
/
+307
2007-08-09
Removed useless references to script header.
Guillaume Melquiond
2
-16
/
+1
2007-08-09
Fixed item move toward a not yet existing slot.
Guillaume Melquiond
1
-1
/
+9
2007-08-08
Untested means full of trivial bugs.
Guillaume Melquiond
1
-8
/
+9
2007-08-08
Changed some argument types. Added untested protocol for moving objects betwe...
Guillaume Melquiond
7
-16
/
+170
2007-08-01
Added notification on changes of look.
Guillaume Melquiond
3
-87
/
+157
2007-07-31
Added protocol for removing equipment. Compressed inventory message a bit.
Guillaume Melquiond
4
-23
/
+67
2007-07-29
Added support for trading.
Guillaume Melquiond
12
-74
/
+513
2007-07-28
Revert to the old pathfinding system without collision with beings, as the ne...
Guillaume Melquiond
4
-66
/
+14
2007-07-28
Replaced user names by client pointers when handling channels, in order to re...
Guillaume Melquiond
11
-125
/
+104
2007-07-25
Added being speed to protocol.
Guillaume Melquiond
5
-11
/
+18
2007-07-25
Removed a host of unnecessary methods from ChatChannelManager.
Bjørn Lindeijer
9
-340
/
+243
2007-07-23
Commented out code unavailable from client side. Added support for NPCs.
Guillaume Melquiond
12
-12
/
+176
2007-07-23
Sent proper monster identifiers.
Guillaume Melquiond
2
-2
/
+20
2007-07-20
Separated ChatClient class from chathandler.cpp, cleaned up handling of
Bjørn Lindeijer
9
-660
/
+780
2007-07-17
Some more cleanup of chat handler related code.
Bjørn Lindeijer
9
-262
/
+240
2007-07-17
Implemented loading of warp and spawn areas from map files.
Eugenio Favalli
5
-35
/
+136
2007-07-15
Some cleaning up of the chat channel manager code.
Bjørn Lindeijer
4
-236
/
+263
2007-07-14
Reduced size of equipment packets. Fixed packet sending on object distance ch...
Guillaume Melquiond
2
-32
/
+76
2007-07-12
Added support for visible equipment.
Guillaume Melquiond
7
-10
/
+42
2007-07-08
Update account database on unexpected client disconnection.
Guillaume Melquiond
1
-0
/
+1
2007-07-08
Added monster drops.
Guillaume Melquiond
11
-21
/
+263
2007-07-07
Fixed teleportation hack caused by caching of pathfinder results.
Guillaume Melquiond
5
-7
/
+17
2007-07-07
Singleton managers do not need stateful classes. Changed them to namespace in...
Guillaume Melquiond
14
-170
/
+158
2007-07-07
Simplified code by using map pointers only, instead of using both map IDs and...
Guillaume Melquiond
18
-394
/
+312
2007-07-05
Robustified account server with respect to failed SQL requests.
Guillaume Melquiond
1
-16
/
+37
2007-07-02
Added support for persistent inventory.
Guillaume Melquiond
1
-22
/
+49
2007-07-02
Cleaned prototypes and factored out duplicate code.
Guillaume Melquiond
4
-276
/
+99
2007-07-01
Added support for storing inventory in database.
Guillaume Melquiond
2
-33
/
+45
2007-07-01
Made character data persistent across logout/login.
Guillaume Melquiond
7
-34
/
+23
2007-07-01
Added assertions to detect insertion and removal of objects at updating time.
Guillaume Melquiond
1
-0
/
+14
2007-07-01
Reverted inventory handling code to the last known working state. Simplified ...
Guillaume Melquiond
13
-431
/
+245
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
16
-71
/
+370
2007-06-28
Delegated creature insertion to the State class so that it does not disturb o...
Guillaume Melquiond
1
-1
/
+2
2007-06-26
Merged guilds-and-parties branch to trunk
David Athay
25
-15
/
+1567
2007-06-16
Fixed initial attribute status.
Guillaume Melquiond
1
-0
/
+1
2007-06-16
Forgot the changelog entry. Work around compilers that have trouble dealing w...
Guillaume Melquiond
1
-1
/
+1
2007-06-16
Fix rsqrt and sqrt.
Guillaume Melquiond
1
-7
/
+8
2007-04-11
Using effective attributes instead of base attributes for damage calculation.
Philipp Sehmisch
1
-3
/
+3
2007-03-31
Took into account spawn rate.
Bjørn Lindeijer
2
-15
/
+27
2007-03-31
Added a DeathListener interface, which the SpawnArea now uses to get notified
Bjørn Lindeijer
9
-6
/
+95
2007-03-31
Moved writing of outgoing messages into MessageOut and added printing of the
Bjørn Lindeijer
4
-3
/
+29
2007-03-31
Moved writing of incoming messages into MessageIn and tweaked the printing of
Bjørn Lindeijer
4
-17
/
+50
2007-03-31
Made a start with having monsters spawn using a SpawnArea.
Bjørn Lindeijer
8
-173
/
+288
2007-03-30
Separated the Thing and MovingObject classes from the Object module.
Bjørn Lindeijer
8
-198
/
+273
2007-03-30
repaired some svn errors
Philipp Sehmisch
4
-192
/
+3
2007-03-30
Renamed "Controlled" to "Monster" and moved it into the game-server directory.
Philipp Sehmisch
6
-161
/
+349
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