summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)AuthorFilesLines
2007-08-09Converted NPC class to scripting engine.Guillaume Melquiond6-51/+87
2007-08-09Prevented player from merging too many items.Guillaume Melquiond1-1/+2
2007-08-09Fixed strange behavior of inventory.Guillaume Melquiond1-3/+3
2007-08-09Added new scripting interface and Lua engine.Guillaume Melquiond7-81/+307
2007-08-09Removed useless references to script header.Guillaume Melquiond2-16/+1
2007-08-09Fixed item move toward a not yet existing slot.Guillaume Melquiond1-1/+9
2007-08-08Untested means full of trivial bugs.Guillaume Melquiond1-8/+9
2007-08-08Changed some argument types. Added untested protocol for moving objects betwe...Guillaume Melquiond7-16/+170
2007-08-01Added notification on changes of look.Guillaume Melquiond3-87/+157
2007-07-31Added protocol for removing equipment. Compressed inventory message a bit.Guillaume Melquiond4-23/+67
2007-07-29Added support for trading.Guillaume Melquiond12-74/+513
2007-07-28Revert to the old pathfinding system without collision with beings, as the ne...Guillaume Melquiond4-66/+14
2007-07-28Replaced user names by client pointers when handling channels, in order to re...Guillaume Melquiond11-125/+104
2007-07-25Added being speed to protocol.Guillaume Melquiond5-11/+18
2007-07-25Removed a host of unnecessary methods from ChatChannelManager.Bjørn Lindeijer9-340/+243
2007-07-23Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond12-12/+176
2007-07-23Sent proper monster identifiers.Guillaume Melquiond2-2/+20
2007-07-20Separated ChatClient class from chathandler.cpp, cleaned up handling ofBjørn Lindeijer9-660/+780
2007-07-17Some more cleanup of chat handler related code.Bjørn Lindeijer9-262/+240
2007-07-17Implemented loading of warp and spawn areas from map files.Eugenio Favalli5-35/+136
2007-07-15Some cleaning up of the chat channel manager code.Bjørn Lindeijer4-236/+263
2007-07-14Reduced size of equipment packets. Fixed packet sending on object distance ch...Guillaume Melquiond2-32/+76
2007-07-12Added support for visible equipment.Guillaume Melquiond7-10/+42
2007-07-08Update account database on unexpected client disconnection.Guillaume Melquiond1-0/+1
2007-07-08Added monster drops.Guillaume Melquiond11-21/+263
2007-07-07Fixed teleportation hack caused by caching of pathfinder results.Guillaume Melquiond5-7/+17
2007-07-07Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond14-170/+158
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond18-394/+312
2007-07-05Robustified account server with respect to failed SQL requests.Guillaume Melquiond1-16/+37
2007-07-02Added support for persistent inventory.Guillaume Melquiond1-22/+49
2007-07-02Cleaned prototypes and factored out duplicate code.Guillaume Melquiond4-276/+99
2007-07-01Added support for storing inventory in database.Guillaume Melquiond2-33/+45
2007-07-01Made character data persistent across logout/login.Guillaume Melquiond7-34/+23
2007-07-01Added assertions to detect insertion and removal of objects at updating time.Guillaume Melquiond1-0/+14
2007-07-01Reverted inventory handling code to the last known working state. Simplified ...Guillaume Melquiond13-431/+245
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch16-71/+370
2007-06-28Delegated creature insertion to the State class so that it does not disturb o...Guillaume Melquiond1-1/+2
2007-06-26Merged guilds-and-parties branch to trunkDavid Athay25-15/+1567
2007-06-16Fixed initial attribute status.Guillaume Melquiond1-0/+1
2007-06-16Forgot the changelog entry. Work around compilers that have trouble dealing w...Guillaume Melquiond1-1/+1
2007-06-16Fix rsqrt and sqrt.Guillaume Melquiond1-7/+8
2007-04-11Using effective attributes instead of base attributes for damage calculation.Philipp Sehmisch1-3/+3
2007-03-31Took into account spawn rate.Bjørn Lindeijer2-15/+27
2007-03-31Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer9-6/+95
2007-03-31Moved writing of outgoing messages into MessageOut and added printing of theBjørn Lindeijer4-3/+29
2007-03-31Moved writing of incoming messages into MessageIn and tweaked the printing ofBjørn Lindeijer4-17/+50
2007-03-31Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer8-173/+288
2007-03-30Separated the Thing and MovingObject classes from the Object module.Bjørn Lindeijer8-198/+273
2007-03-30repaired some svn errorsPhilipp Sehmisch4-192/+3
2007-03-30Renamed "Controlled" to "Monster" and moved it into the game-server directory.Philipp Sehmisch6-161/+349