diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-07-15 14:39:36 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-07-15 14:39:36 +0000 |
commit | 2359f42b667f9f0ac182bb1dccd26bd5c034717a (patch) | |
tree | 9d55917dbd42c4d4a7dfc5c706dd3105490077b9 /src | |
parent | ed74e6e2525f43c6b71e2daa4c3c23108a7516d3 (diff) | |
download | manaserv-2359f42b667f9f0ac182bb1dccd26bd5c034717a.tar.gz manaserv-2359f42b667f9f0ac182bb1dccd26bd5c034717a.tar.bz2 manaserv-2359f42b667f9f0ac182bb1dccd26bd5c034717a.tar.xz manaserv-2359f42b667f9f0ac182bb1dccd26bd5c034717a.zip |
Some cleaning up of the chat channel manager code.
Diffstat (limited to 'src')
-rw-r--r-- | src/chat-server/chatchannelmanager.cpp | 77 | ||||
-rw-r--r-- | src/chat-server/chatchannelmanager.hpp | 314 | ||||
-rw-r--r-- | src/chat-server/chathandler.cpp | 62 | ||||
-rw-r--r-- | src/game-server/monster.cpp | 46 |
4 files changed, 263 insertions, 236 deletions
diff --git a/src/chat-server/chatchannelmanager.cpp b/src/chat-server/chatchannelmanager.cpp index eb21ca50..6150769c 100644 --- a/src/chat-server/chatchannelmanager.cpp +++ b/src/chat-server/chatchannelmanager.cpp @@ -42,69 +42,73 @@ ChatChannelManager::~ChatChannelManager() } short -ChatChannelManager::registerPublicChannel(const std::string& channelName, - const std::string& channelAnnouncement, const std::string& channelPassword) +ChatChannelManager::registerPublicChannel(const std::string &channelName, + const std::string &channelAnnouncement, + const std::string &channelPassword) { short channelId = 1; - for (std::map<short, ChatChannel>::iterator i = mChatChannels.begin(), + for (ChatChannelIterator i = mChatChannels.begin(), end = mChatChannels.end(); i != end; ++i) { - if ( i->second.getName() == channelName ) return 0; + if (i->second.getName() == channelName) return 0; // We seek the highest channelId in the public range if (channelId <= i->first && i->first < (signed)MAX_PUBLIC_CHANNELS_RANGE) channelId = i->first + 1; } // Too much channels registered - if (channelId >= (signed)MAX_PUBLIC_CHANNELS_RANGE) return 0; + if (channelId >= (signed) MAX_PUBLIC_CHANNELS_RANGE) return 0; // Register Channel - mChatChannels.insert(std::make_pair(channelId,ChatChannel(channelName, + mChatChannels.insert(std::make_pair(channelId, ChatChannel(channelName, channelAnnouncement, channelPassword, false))); return channelId; } short -ChatChannelManager::registerPrivateChannel(const std::string& channelName, - const std::string& channelAnnouncement, const std::string& channelPassword) +ChatChannelManager::registerPrivateChannel(const std::string &channelName, + const std::string &channelAnnouncement, + const std::string &channelPassword) { short channelId = MAX_PUBLIC_CHANNELS_RANGE; - for (std::map<short, ChatChannel>::iterator i = mChatChannels.begin(), + for (ChatChannelIterator i = mChatChannels.begin(), end = mChatChannels.end(); i != end; ++i) { - if ( i->second.getName() == channelName ) return 0; + if (i->second.getName() == channelName) return 0; // We seek the highest channelId in the private range if (channelId <= i->first) channelId = i->first + 1; } // Too much channels registered - if (channelId >= (signed)MAX_PRIVATE_CHANNELS_RANGE) return 0; + if (channelId >= (signed) MAX_PRIVATE_CHANNELS_RANGE) return 0; // Register Channel - mChatChannels.insert(std::make_pair(channelId,ChatChannel(channelName, + mChatChannels.insert(std::make_pair(channelId, ChatChannel(channelName, channelAnnouncement, channelPassword, true))); return channelId; } bool ChatChannelManager::removeChannel(short channelId) { - std::map<short, ChatChannel>::iterator i = mChatChannels.find(channelId); + ChatChannelIterator i = mChatChannels.find(channelId); if (i == mChatChannels.end()) return false; i->second.removeEveryUsersFromChannel(); mChatChannels.erase(i); return true; } -std::string ChatChannelManager::getPublicChannelNames(short *numChannels) +std::string ChatChannelManager::getPublicChannelNames(short &numChannels) { std::string channels; - for (std::map<short, ChatChannel>::const_iterator i = mChatChannels.begin(), i_end = mChatChannels.end(); - i != i_end; ++i) { - if(!i->second.getPrivacy()) + for (ChatChannels::const_iterator i = mChatChannels.begin(), + i_end = mChatChannels.end(); + i != i_end; ++i) + { + if (!i->second.getPrivacy()) { channels.append(i->second.getName()); channels += " "; - (*numChannels)++; + numChannels++; } } return channels; @@ -119,41 +123,42 @@ short ChatChannelManager::getNumberOfChannelUsers(const std::string &channelName short ChatChannelManager::getChannelId(std::string const &channelName) { - for (std::map<short, ChatChannel>::const_iterator i = mChatChannels.begin(), i_end = mChatChannels.end(); - i != i_end; ++i) { + for (ChatChannels::const_iterator i = mChatChannels.begin(), + i_end = mChatChannels.end(); + i != i_end; ++i) + { if (i->second.getName() == channelName) return i->first; } return 0; } - std::string ChatChannelManager::getChannelName(short channelId) { - std::map<short, ChatChannel>::iterator i = mChatChannels.find(channelId); + ChatChannelIterator i = mChatChannels.find(channelId); return (i != mChatChannels.end()) ? i->second.getName() : std::string(); } std::string ChatChannelManager::getChannelAnnouncement(short channelId) { - std::map<short, ChatChannel>::iterator i = mChatChannels.find(channelId); + ChatChannelIterator i = mChatChannels.find(channelId); return (i != mChatChannels.end()) ? i->second.getAnnouncement() : std::string(); } std::string ChatChannelManager::getChannelPassword(short channelId) { - std::map<short, ChatChannel>::iterator i = mChatChannels.find(channelId); + ChatChannelIterator i = mChatChannels.find(channelId); return (i != mChatChannels.end()) ? i->second.getPassword() : std::string(); } bool ChatChannelManager::getChannelPrivacy(short channelId) { - std::map<short, ChatChannel>::iterator i = mChatChannels.find(channelId); + ChatChannelIterator i = mChatChannels.find(channelId); return (i != mChatChannels.end()) ? i->second.getPrivacy() : true; } bool ChatChannelManager::setChannelAnnouncement(short channelId, std::string const &channelAnnouncement) { - std::map<short, ChatChannel>::iterator i = mChatChannels.find(channelId); + ChatChannelIterator i = mChatChannels.find(channelId); if (i == mChatChannels.end()) return false; i->second.setAnnouncement(channelAnnouncement); return true; @@ -161,7 +166,7 @@ bool ChatChannelManager::setChannelAnnouncement(short channelId, std::string con bool ChatChannelManager::setChannelPassword(short channelId, std::string const &channelPassword) { - std::map<short, ChatChannel>::iterator i = mChatChannels.find(channelId); + ChatChannelIterator i = mChatChannels.find(channelId); if (i == mChatChannels.end()) return false; i->second.setPassword(channelPassword); return true; @@ -169,7 +174,7 @@ bool ChatChannelManager::setChannelPassword(short channelId, std::string const & ChatChannel ChatChannelManager::_getChannel(short channelId) { - std::map<short, ChatChannel>::iterator i = mChatChannels.find(channelId); + ChatChannelIterator i = mChatChannels.find(channelId); if (i != mChatChannels.end()) return i->second; return ChatChannel("", "", "", true); } @@ -185,23 +190,25 @@ bool ChatChannelManager::addUserInChannel(std::string const &user, short channel bool ChatChannelManager::removeUserFromChannel(std::string const &user, short channelId) { - std::map<short, ChatChannel>::iterator i = mChatChannels.find(channelId); + ChatChannelIterator i = mChatChannels.find(channelId); if (i == mChatChannels.end()) return false; return i->second.removeUserFromChannel(user); } -void ChatChannelManager::removeUserFromEveryChannels(std::string const &user) +void ChatChannelManager::removeUserFromAllChannels(std::string const &user) { - for (std::map<short, ChatChannel>::iterator i = mChatChannels.begin(), i_end = mChatChannels.end(); - i != i_end; ++i) { + for (ChatChannelIterator i = mChatChannels.begin(), + i_end = mChatChannels.end(); + i != i_end; ++i) + { i->second.removeUserFromChannel(user); } } -std::vector< std::string > const & +std::vector<std::string> const & ChatChannelManager::getUserListInChannel(short channelId) { - std::map<short, ChatChannel>::iterator i = mChatChannels.find(channelId); + ChatChannelIterator i = mChatChannels.find(channelId); if (i != mChatChannels.end()) return i->second.getUserList(); static std::vector< std::string > emptyList; return emptyList; @@ -209,6 +216,6 @@ ChatChannelManager::getUserListInChannel(short channelId) bool ChatChannelManager::isChannelRegistered(short channelId) { - std::map<short, ChatChannel>::iterator i = mChatChannels.find(channelId); + ChatChannelIterator i = mChatChannels.find(channelId); return i != mChatChannels.end(); } diff --git a/src/chat-server/chatchannelmanager.hpp b/src/chat-server/chatchannelmanager.hpp index 9134c83f..63a626fc 100644 --- a/src/chat-server/chatchannelmanager.hpp +++ b/src/chat-server/chatchannelmanager.hpp @@ -21,158 +21,178 @@ * $Id$ */ -#ifndef _TMWSERV_CHATCHANNELHANDLER_H_ -#define _TMWSERV_CHATCHANNELHANDLER_H_ +#ifndef _TMWSERV_CHATCHANNELMANAGER_H_ +#define _TMWSERV_CHATCHANNELMANAGER_H_ #include <map> #include "chat-server/chatchannel.hpp" -class ChatChannelManager { - -public: - - /** - * Constructor - */ - ChatChannelManager(); - - /** - * Destructor - */ - ~ChatChannelManager(); - - /** - * Add a public channel. - * - * @return the number of the channel registered. - * 0 if the registering was unsuccessful. - */ - short registerPublicChannel(const std::string& channelName, - const std::string& channelAnnouncement, - const std::string& channelPassword); - - /** - * Add a private channel. - * - * @return the number of the channel registered. - * 0 if the registering was unsuccessful. - */ - short registerPrivateChannel(const std::string& channelName, - const std::string& channelAnnouncement, - const std::string& channelPassword); - - /** - * Remove a channel. - */ - bool removeChannel(short channelId); - - /** - * Get all public channels - * - * @return a list of channel names - */ - std::string getPublicChannelNames(short *numChannels); - - /** - * Get the number of channels that have been registered - * - * @return the number of registered channels - */ - short getNumberOfChannelUsers(const std::string &channelName); - - /** - * Get the id of a channel from its name. - * - * @return the id of the channel - * 0 if it was unsuccessful. - */ - short getChannelId(const std::string& channelName); - - /** - * Get the name of a channel from its id. - * - * @return the name of the channel - */ - std::string getChannelName(short channelId); - - /** - * Get the announcement string of a channel from its id. - * - * @return the announcement string of the channel - */ - std::string getChannelAnnouncement(short channelId); - - /** - * Set the announcement string of a channel from its id. - * - * @return the announcement string of the channel - */ - bool setChannelAnnouncement(short channelId, std::string const &channelAnnouncement); - - /** - * Set the announcement string of a channel from its id. - * - * @return the announcement string of the channel - */ - bool setChannelPassword(short channelId, const std::string& channelPassword); - - /** - * Get the password of a channel from its id. - * - * @return the password of the channel - */ - std::string getChannelPassword(short channelId); - - /** - * Get the privacy of the channel from its id. - * - * @return the privacy of the channel - */ - bool getChannelPrivacy(short channelId); - - /** - * get the ChatChannel object from its id. - * - * @return the ChatChannel object - */ - ChatChannel _getChannel(short channelId); - - /** - * Add a user in a channel - */ - bool addUserInChannel(std::string const &, short channelId); - - /** - * Remove a user from a channel. - */ - bool removeUserFromChannel(std::string const &, short channelId); - - /** - * Remove a user from every channels. - * Used at logout. - */ - void removeUserFromEveryChannels(std::string const &); - - /** - * Get the list of the users registered in a channel - */ - std::vector< std::string > const &getUserListInChannel(short channelId); - - /** - * tells if a channel exists - */ - bool isChannelRegistered(short channelId); - -private: - - /** - * The list keeping all the chat channels. - * - * The channel id must be unique. - */ - std::map<short, ChatChannel> mChatChannels; - +class ChatChannelManager +{ + public: + /** + * Constructor. + */ + ChatChannelManager(); + + /** + * Destructor. + */ + ~ChatChannelManager(); + + /** + * Registers a public channel. Can fail if the maximum of public + * channels has already been reached or when a channel with the same + * name already exists. + * + * @return the ID of the registered channel, or 0 if the registering + * was unsuccessful. + */ + short registerPublicChannel(const std::string &channelName, + const std::string &channelAnnouncement, + const std::string &channelPassword); + + /** + * Registers a private channel. Can fail if the maximum of private + * channels has already been reached or when a channel with the same + * name already exists. + * + * TODO: Pretty much the same as registering public channel. Maybe they + * should be merged and private/public should be passed as a + * boolean? + * + * @return the ID of the registered channel, or 0 if the registering + * was unsuccessful. + */ + short registerPrivateChannel(const std::string &channelName, + const std::string &channelAnnouncement, + const std::string &channelPassword); + + /** + * Remove a channel. + */ + bool removeChannel(short channelId); + + /** + * Get all public channels. + * TODO: Why not return an actual std::list? + * + * @param numChannels The number of channels returned is stored here + * @return a list of channel names + */ + std::string getPublicChannelNames(short &numChannels); + + /** + * Get the number of channels that have been registered. + * TODO: Documentation doesn't match function name, needs fixing. + * + * @return the number of registered channels + */ + short getNumberOfChannelUsers(const std::string &channelName); + + /** + * Get the id of a channel from its name. + * + * @return the id of the channel, 0 if it was unsuccessful. + */ + short getChannelId(const std::string &channelName); + + /** + * Get the name of a channel from its id. + * TODO: Can probably return a const std::string& + * TODO: Possibly throw exception when id doesn't exist + * + * @return the name of the channel + */ + std::string getChannelName(short channelId); + + /** + * Get the announcement string of a channel from its id. + * TODO: Can probably return a const std::string& + * TODO: Possibly throw exception when id doesn't exist + * + * @return the announcement string of the channel + */ + std::string getChannelAnnouncement(short channelId); + + /** + * Set the announcement string of a channel from its id. + * TODO: Documentation about returned value is broken + * + * @return the announcement string of the channel + */ + bool setChannelAnnouncement(short channelId, + std::string const &channelAnnouncement); + + /** + * Set the password of a channel by its id. + * TODO: Documentation about returned value is broken + * + * @return the password of the channel + */ + bool setChannelPassword(short channelId, + const std::string &channelPassword); + + /** + * Get the password of a channel from its id. + * TODO: Can probably return a const std::string & + * + * @return the password of the channel + */ + std::string getChannelPassword(short channelId); + + /** + * Get the privacy of the channel from its id. + * TODO: Rename to isPrivate? + * + * @return the privacy of the channel + */ + bool getChannelPrivacy(short channelId); + + /** + * Get the ChatChannel object from its id. + * TODO: If we have a channel object, why not use that to set + * announcement, password, private status, add/remove users, etc? + * + * @return the ChatChannel object + */ + ChatChannel _getChannel(short channelId); + + /** + * Add a user in a channel. + */ + bool addUserInChannel(std::string const &, short channelId); + + /** + * Remove a user from a channel. + */ + bool removeUserFromChannel(std::string const &, short channelId); + + /** + * Remove a user from all channels. Used at logout. + */ + void removeUserFromAllChannels(std::string const &userName); + + /** + * Get the list of the users registered in a channel. + */ + std::vector<std::string> const &getUserListInChannel(short channelId); + + /** + * Tells if a channel exists. + */ + bool isChannelRegistered(short channelId); + + private: + typedef std::map<short, ChatChannel> ChatChannels; + typedef ChatChannels::iterator ChatChannelIterator; + + /** + * The map keeping all the chat channels. The channel id must be + * unique. + */ + ChatChannels mChatChannels; }; extern ChatChannelManager *chatChannelManager; diff --git a/src/chat-server/chathandler.cpp b/src/chat-server/chathandler.cpp index d9c2360f..61f71c11 100644 --- a/src/chat-server/chathandler.cpp +++ b/src/chat-server/chathandler.cpp @@ -118,7 +118,7 @@ NetComputer *ChatHandler::computerConnected(ENetPeer *peer) void ChatHandler::computerDisconnected(NetComputer *computer) { // Remove user from all channels - chatChannelManager->removeUserFromEveryChannels(((ChatClient*)computer)->characterName); + chatChannelManager->removeUserFromAllChannels(((ChatClient*)computer)->characterName); ChatPendingClients::iterator i_end = pendingClients.end(); for (ChatPendingClients::iterator i = pendingClients.begin(); i != i_end; ++i) @@ -213,8 +213,8 @@ void ChatHandler::processMessage(NetComputer *comp, MessageIn &message) // If it's slang's free. if (stringFilter->filterContent(text)) { - // We send the message to every players in the default - // channel as it is an annouce. + // We send the message to all players in the default + // channel as it is an announce. announce(computer, text); } else @@ -340,10 +340,10 @@ void ChatHandler::processMessage(NetComputer *comp, MessageIn &message) short channelId = message.readShort(); std::string channelName = chatChannelManager->getChannelName(channelId); - + // Get character based on name. CharacterPtr character = serverHandler->getCharacter(computer.characterName); - + if (!chatChannelManager->isChannelRegistered(channelId)) { result.writeByte(ERRMSG_INVALID_ARGUMENT); @@ -378,10 +378,10 @@ void ChatHandler::processMessage(NetComputer *comp, MessageIn &message) { // Private channel // We first see if the user is the admin (first user) of // the channel - std::vector< std::string > const &userList = + std::vector<std::string> const &userList = chatChannelManager->getUserListInChannel(channelId); - std::vector< std::string >::const_iterator i = userList.begin(); - // if it's actually the private channel's admin + std::vector<std::string>::const_iterator i = userList.begin(); + // If it's actually the private channel's admin if (*i == computer.characterName) { // Make every user quit the channel @@ -419,7 +419,7 @@ void ChatHandler::processMessage(NetComputer *comp, MessageIn &message) break; } } - + if (guildManager->doesExist(channelName)) { Guild *guild = guildManager->findByName(channelName); @@ -433,8 +433,8 @@ void ChatHandler::processMessage(NetComputer *comp, MessageIn &message) if (chatChannelManager->addUserInChannel(computer.characterName, channelId)) { result.writeByte(ERRMSG_OK); - // The user entered the channel, now give him the channel id, the announcement string - // and the user list. + // The user entered the channel, now give him the channel + // id, the announcement string and the user list. result.writeShort(channelId); result.writeString(channelName); result.writeString(chatChannelManager->getChannelAnnouncement(channelId)); @@ -468,7 +468,7 @@ void ChatHandler::processMessage(NetComputer *comp, MessageIn &message) result.writeShort(CPMSG_QUIT_CHANNEL_RESPONSE); short channelId = message.readShort(); std::string channelName = chatChannelManager->getChannelName(channelId); - + if (channelId != 0 && chatChannelManager->isChannelRegistered(channelId)) { if (chatChannelManager->removeUserFromChannel(computer.characterName, channelId)) @@ -480,7 +480,7 @@ void ChatHandler::processMessage(NetComputer *comp, MessageIn &message) warnUsersAboutPlayerEventInChat(channelId, computer.characterName, CHAT_EVENT_LEAVING_PLAYER); - if(guildManager->doesExist(channelName)) + if (guildManager->doesExist(channelName)) { // Send a user left message sendUserLeft(channelId, computer.characterName); @@ -503,48 +503,50 @@ void ChatHandler::processMessage(NetComputer *comp, MessageIn &message) result.writeShort(CPMSG_LIST_CHANNELS_RESPONSE); short numberOfPublicChannels; - std::istringstream channels(chatChannelManager->getPublicChannelNames( - &numberOfPublicChannels)); + std::istringstream channels( + chatChannelManager->getPublicChannelNames( + numberOfPublicChannels)); - for(int i = 0; i < numberOfPublicChannels; ++i) + for (int i = 0; i < numberOfPublicChannels; ++i) { std::string channel; channels >> channel; // Send only public channels result.writeString(channel); - result.writeShort(chatChannelManager->getNumberOfChannelUsers(channel)); + result.writeShort( + chatChannelManager->getNumberOfChannelUsers(channel)); } } break; - + case PCMSG_LIST_CHANNELUSERS: { result.writeShort(CPMSG_LIST_CHANNELUSERS_RESPONSE); - + std::string channelName = message.readString(); - + result.writeString(channelName); - - // get user list + + // Get user list std::vector<std::string> channelList; channelList = chatChannelManager->getUserListInChannel( chatChannelManager->getChannelId(channelName)); - - // add a user at a time - for(int i = 0; i < channelList.size(); ++i) + + // Add a user at a time + for (int i = 0; i < channelList.size(); ++i) { result.writeString(channelList[i]); } - } break; case PCMSG_DISCONNECT: { result.writeShort(CPMSG_DISCONNECT_RESPONSE); result.writeByte(ERRMSG_OK); - chatChannelManager->removeUserFromEveryChannels(computer.characterName); - break; + chatChannelManager->removeUserFromAllChannels( + computer.characterName); } + break; default: LOG_WARN("ChatHandler::processMessage, Invalid message type" @@ -587,7 +589,7 @@ ChatHandler::announce(ChatClient &computer, std::string const &text) computer.accountLevel == AL_GM ) { LOG_INFO("ANNOUNCE: " << text); - // Send it to every beings. + // Send it to all beings. result.writeShort(CPMSG_ANNOUNCEMENT); result.writeString(text); sendToEveryone(result); @@ -630,7 +632,7 @@ ChatHandler::sayInChannel(ChatClient &computer, short channel, MessageOut result; LOG_DEBUG(computer.characterName << " says in channel " << channel << ": " << text); - // Send it to every beings in channel + // Send it to all beings in channel result.writeShort(CPMSG_PUBMSG); result.writeShort(channel); result.writeString(computer.characterName); diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp index 30f3a909..d22c60b2 100644 --- a/src/game-server/monster.cpp +++ b/src/game-server/monster.cpp @@ -51,15 +51,16 @@ Monster::Monster(MonsterClass *specy): mAttackAftDelay(10) { LOG_DEBUG("Monster spawned!"); - mAgressive = false; // TODO: get from monster database - mAgressionRange = 10; // TODO: get from monster database - mAttributes.resize(NB_ATTRIBUTES_CONTROLLED, 1); // TODO: fill with the real attributes + mAgressive = false; // TODO: Get from monster database + mAgressionRange = 10; // TODO: Get from monster database + // TODO: Fill with the real attributes + mAttributes.resize(NB_ATTRIBUTES_CONTROLLED, 1); - // some bogus values for testing monster attacks on players + // Some bogus values for testing monster attacks on players setAttribute(BASE_ATTR_STRENGTH, 10); setAttribute(MONSTER_SKILL_WEAPON, 3); - // set positions relative to target from which the monster can attack + // Set positions relative to target from which the monster can attack mAttackPositions.push_back(AttackPosition(+32, 0, DIRECTION_LEFT)); mAttackPositions.push_back(AttackPosition(-32, 0, DIRECTION_RIGHT)); mAttackPositions.push_back(AttackPosition(0, +32, DIRECTION_DOWN)); @@ -78,7 +79,7 @@ Monster::~Monster() void Monster::update() { - // if dead do nothing but rot + // If dead do nothing but rot if (mAction == DEAD) { mCountDown--; @@ -89,7 +90,7 @@ void Monster::update() return; } - // if currently attacking finish attack; + // If currently attacking finish attack; if (mAttackTime) { if (mAttackTime == mAttackAftDelay) @@ -101,24 +102,24 @@ void Monster::update() return; } - // check potential attack positions + // Check potential attack positions Being *bestAttackTarget = NULL; int bestTargetPriority = 0; Point bestAttackPosition; Direction bestAttackDirection = DIRECTION_DOWN; - // iterate through objects nearby + // Iterate through objects nearby for (MovingObjectIterator i(getMap()->getAroundCharacterIterator(this, AROUND_AREA)); i; ++i) { - // we only want to attack player characters + // We only want to attack player characters if ((*i)->getType() != OBJECT_CHARACTER) continue; Being *target = static_cast<Being *> (*i); - // dead characters are ignored + // Dead characters are ignored if (target->getAction() == DEAD) continue; - // determine how much we hate the target + // Determine how much we hate the target int targetPriority = 0; std::map<Being *, int, std::greater<Being *> >::iterator angerIterator; angerIterator = mAnger.find(target); @@ -135,7 +136,7 @@ void Monster::update() continue; } - // check all attack positions + // Check all attack positions for (std::list<AttackPosition>::iterator j = mAttackPositions.begin(); j != mAttackPositions.end(); j++) @@ -156,25 +157,25 @@ void Monster::update() } } - // check if an attack position has been found + // Check if an attack position has been found if (bestAttackTarget) { - // check if we are there + // Check if we are there if (bestAttackPosition == getPosition()) { - // we are there - let's get ready to beat the crap out of the target + // We are there - let's get ready to beat the crap out of the target setDirection(bestAttackDirection); mAttackTime = mAttackPreDelay + mAttackAftDelay; } else { - // we aren't there yet - let's move + // We aren't there yet - let's move setDestination(bestAttackPosition); } } else { - // we have no target - let's wander around + // We have no target - let's wander around mCountDown--; if (mCountDown <= 0) { @@ -182,9 +183,6 @@ void Monster::update() rand() % 160 - 80 + getPosition().y); setDestination(randomPos); mCountDown = 10 + rand() % 10; - - LOG_DEBUG("Setting new random destination " << randomPos.x << "," - << randomPos.y << " for being " << getPublicID()); } } } @@ -193,7 +191,7 @@ int Monster::calculatePositionPriority(Point position, int targetPriority) { Point thisPos = getPosition(); - // check if we already are on this position + // Check if we already are on this position if (thisPos.x / 32 == position.x / 32 && thisPos.y / 32 == position.y / 32) { @@ -215,7 +213,7 @@ int Monster::calculatePositionPriority(Point position, int targetPriority) } } -void Monster::died (Being *being) +void Monster::died(Being *being) { mAnger.erase(being); mDeathListeners.remove((DeathListener *)being); @@ -244,7 +242,7 @@ int Monster::damage(Damage damage) void Monster::die() { - mCountDown = 50; // sets remove time to 5 seconds + mCountDown = 50; // Sets remove time to 5 seconds Being::die(); if (ItemClass *drop = mSpecy->getRandomDrop()) { |