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2007-07-23Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond12-12/+176
2007-07-23Sent proper monster identifiers.Guillaume Melquiond2-2/+20
2007-07-20Separated ChatClient class from chathandler.cpp, cleaned up handling ofBjørn Lindeijer9-660/+780
2007-07-17Some more cleanup of chat handler related code.Bjørn Lindeijer9-262/+240
2007-07-17Implemented loading of warp and spawn areas from map files.Eugenio Favalli5-35/+136
2007-07-15Some cleaning up of the chat channel manager code.Bjørn Lindeijer4-236/+263
2007-07-14Reduced size of equipment packets. Fixed packet sending on object distance ch...Guillaume Melquiond2-32/+76
2007-07-12Added support for visible equipment.Guillaume Melquiond7-10/+42
2007-07-08Update account database on unexpected client disconnection.Guillaume Melquiond1-0/+1
2007-07-08Added monster drops.Guillaume Melquiond11-21/+263
2007-07-07Fixed teleportation hack caused by caching of pathfinder results.Guillaume Melquiond5-7/+17
2007-07-07Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond14-170/+158
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond18-394/+312
2007-07-05Robustified account server with respect to failed SQL requests.Guillaume Melquiond1-16/+37
2007-07-02Added support for persistent inventory.Guillaume Melquiond1-22/+49
2007-07-02Cleaned prototypes and factored out duplicate code.Guillaume Melquiond4-276/+99
2007-07-01Added support for storing inventory in database.Guillaume Melquiond2-33/+45
2007-07-01Made character data persistent across logout/login.Guillaume Melquiond7-34/+23
2007-07-01Added assertions to detect insertion and removal of objects at updating time.Guillaume Melquiond1-0/+14
2007-07-01Reverted inventory handling code to the last known working state. Simplified ...Guillaume Melquiond13-431/+245
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch16-71/+370
2007-06-28Delegated creature insertion to the State class so that it does not disturb o...Guillaume Melquiond1-1/+2
2007-06-26Merged guilds-and-parties branch to trunkDavid Athay25-15/+1567
2007-06-16Fixed initial attribute status.Guillaume Melquiond1-0/+1
2007-06-16Forgot the changelog entry. Work around compilers that have trouble dealing w...Guillaume Melquiond1-1/+1
2007-06-16Fix rsqrt and sqrt.Guillaume Melquiond1-7/+8
2007-04-11Using effective attributes instead of base attributes for damage calculation.Philipp Sehmisch1-3/+3
2007-03-31Took into account spawn rate.Bjørn Lindeijer2-15/+27
2007-03-31Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer9-6/+95
2007-03-31Moved writing of outgoing messages into MessageOut and added printing of theBjørn Lindeijer4-3/+29
2007-03-31Moved writing of incoming messages into MessageIn and tweaked the printing ofBjørn Lindeijer4-17/+50
2007-03-31Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer8-173/+288
2007-03-30Separated the Thing and MovingObject classes from the Object module.Bjørn Lindeijer8-198/+273
2007-03-30repaired some svn errorsPhilipp Sehmisch4-192/+3
2007-03-30Renamed "Controlled" to "Monster" and moved it into the game-server directory.Philipp Sehmisch6-161/+349
2007-03-23Mostly fixed some compilation issues.Bjørn Lindeijer9-21/+33
2007-03-22Implemented communication of attribute changes from server to client.Philipp Sehmisch6-3/+44
2007-03-22Fixed a bug that caused the character attributes to become mixed up.Philipp Sehmisch1-1/+1
2007-03-20Removed check for difference between lowest and highest attribute at char cre...Philipp Sehmisch4-24/+8
2007-03-20Corrected a bug, that occurred when connecting to the game-server.Rogier Polak3-8/+8
2007-03-19fixed more spelling mistakes.Philipp Sehmisch2-5/+5
2007-03-19Fixed two compiler warnings and corrected a spelling error.Philipp Sehmisch3-10/+10
2007-03-18Added a TokenCollector class for matching magic_tokens.Rogier Polak13-391/+811
2007-03-15Set the default map position of new characters to a value that makes more sen...Philipp Sehmisch13-300/+252
2007-03-14Corrected formatting of single-line commentsRogier Polak7-8/+8
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak35-1076/+974
2007-03-13Fixed the indentation, I broke previously.Rogier Polak1-74/+82
2007-03-12Removed some tabsRogier Polak3-77/+77
2007-03-11Implemented stat handling infrastructure and basic damage calculation.Philipp Sehmisch9-74/+339
2007-03-11Added a utils::processor namespace and a function to determine if, the proces...Rogier Polak8-29/+120