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A flexible 2D MMORPG server
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2007-07-23
Commented out code unavailable from client side. Added support for NPCs.
Guillaume Melquiond
12
-12
/
+176
2007-07-23
Sent proper monster identifiers.
Guillaume Melquiond
2
-2
/
+20
2007-07-20
Separated ChatClient class from chathandler.cpp, cleaned up handling of
Bjørn Lindeijer
9
-660
/
+780
2007-07-17
Some more cleanup of chat handler related code.
Bjørn Lindeijer
9
-262
/
+240
2007-07-17
Implemented loading of warp and spawn areas from map files.
Eugenio Favalli
5
-35
/
+136
2007-07-15
Some cleaning up of the chat channel manager code.
Bjørn Lindeijer
4
-236
/
+263
2007-07-14
Reduced size of equipment packets. Fixed packet sending on object distance ch...
Guillaume Melquiond
2
-32
/
+76
2007-07-12
Added support for visible equipment.
Guillaume Melquiond
7
-10
/
+42
2007-07-08
Update account database on unexpected client disconnection.
Guillaume Melquiond
1
-0
/
+1
2007-07-08
Added monster drops.
Guillaume Melquiond
11
-21
/
+263
2007-07-07
Fixed teleportation hack caused by caching of pathfinder results.
Guillaume Melquiond
5
-7
/
+17
2007-07-07
Singleton managers do not need stateful classes. Changed them to namespace in...
Guillaume Melquiond
14
-170
/
+158
2007-07-07
Simplified code by using map pointers only, instead of using both map IDs and...
Guillaume Melquiond
18
-394
/
+312
2007-07-05
Robustified account server with respect to failed SQL requests.
Guillaume Melquiond
1
-16
/
+37
2007-07-02
Added support for persistent inventory.
Guillaume Melquiond
1
-22
/
+49
2007-07-02
Cleaned prototypes and factored out duplicate code.
Guillaume Melquiond
4
-276
/
+99
2007-07-01
Added support for storing inventory in database.
Guillaume Melquiond
2
-33
/
+45
2007-07-01
Made character data persistent across logout/login.
Guillaume Melquiond
7
-34
/
+23
2007-07-01
Added assertions to detect insertion and removal of objects at updating time.
Guillaume Melquiond
1
-0
/
+14
2007-07-01
Reverted inventory handling code to the last known working state. Simplified ...
Guillaume Melquiond
13
-431
/
+245
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
16
-71
/
+370
2007-06-28
Delegated creature insertion to the State class so that it does not disturb o...
Guillaume Melquiond
1
-1
/
+2
2007-06-26
Merged guilds-and-parties branch to trunk
David Athay
25
-15
/
+1567
2007-06-16
Fixed initial attribute status.
Guillaume Melquiond
1
-0
/
+1
2007-06-16
Forgot the changelog entry. Work around compilers that have trouble dealing w...
Guillaume Melquiond
1
-1
/
+1
2007-06-16
Fix rsqrt and sqrt.
Guillaume Melquiond
1
-7
/
+8
2007-04-11
Using effective attributes instead of base attributes for damage calculation.
Philipp Sehmisch
1
-3
/
+3
2007-03-31
Took into account spawn rate.
Bjørn Lindeijer
2
-15
/
+27
2007-03-31
Added a DeathListener interface, which the SpawnArea now uses to get notified
Bjørn Lindeijer
9
-6
/
+95
2007-03-31
Moved writing of outgoing messages into MessageOut and added printing of the
Bjørn Lindeijer
4
-3
/
+29
2007-03-31
Moved writing of incoming messages into MessageIn and tweaked the printing of
Bjørn Lindeijer
4
-17
/
+50
2007-03-31
Made a start with having monsters spawn using a SpawnArea.
Bjørn Lindeijer
8
-173
/
+288
2007-03-30
Separated the Thing and MovingObject classes from the Object module.
Bjørn Lindeijer
8
-198
/
+273
2007-03-30
repaired some svn errors
Philipp Sehmisch
4
-192
/
+3
2007-03-30
Renamed "Controlled" to "Monster" and moved it into the game-server directory.
Philipp Sehmisch
6
-161
/
+349
2007-03-23
Mostly fixed some compilation issues.
Bjørn Lindeijer
9
-21
/
+33
2007-03-22
Implemented communication of attribute changes from server to client.
Philipp Sehmisch
6
-3
/
+44
2007-03-22
Fixed a bug that caused the character attributes to become mixed up.
Philipp Sehmisch
1
-1
/
+1
2007-03-20
Removed check for difference between lowest and highest attribute at char cre...
Philipp Sehmisch
4
-24
/
+8
2007-03-20
Corrected a bug, that occurred when connecting to the game-server.
Rogier Polak
3
-8
/
+8
2007-03-19
fixed more spelling mistakes.
Philipp Sehmisch
2
-5
/
+5
2007-03-19
Fixed two compiler warnings and corrected a spelling error.
Philipp Sehmisch
3
-10
/
+10
2007-03-18
Added a TokenCollector class for matching magic_tokens.
Rogier Polak
13
-391
/
+811
2007-03-15
Set the default map position of new characters to a value that makes more sen...
Philipp Sehmisch
13
-300
/
+252
2007-03-14
Corrected formatting of single-line comments
Rogier Polak
7
-8
/
+8
2007-03-14
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
35
-1076
/
+974
2007-03-13
Fixed the indentation, I broke previously.
Rogier Polak
1
-74
/
+82
2007-03-12
Removed some tabs
Rogier Polak
3
-77
/
+77
2007-03-11
Implemented stat handling infrastructure and basic damage calculation.
Philipp Sehmisch
9
-74
/
+339
2007-03-11
Added a utils::processor namespace and a function to determine if, the proces...
Rogier Polak
8
-29
/
+120
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