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2022-06-16Updated PhysFS usageThorbjørn Lindeijer1-6/+7
2022-06-16Removed usage of deprecated std::unary_functionThorbjørn Lindeijer1-4/+2
2022-05-25Check return value for enet_peer_sendThorbjørn Lindeijer2-6/+18
2022-05-25Fixed compile against Lua 5.4Thorbjørn Lindeijer1-4/+9
2022-05-25Fixed compiler warnings about dynamic exception specificationsThorbjørn Lindeijer3-15/+6
2018-10-03Install sql scriptsErik Schilling1-0/+2
2018-09-13Do not search for old lua explicitlyErik Schilling1-1/+1
2015-06-07Fixed compile when using Lua 5.3Thorbjørn Lindeijer2-5/+3
2015-06-07Fixing some compilation issues when using GCC 5.1Thorbjørn Lindeijer2-4/+4
2015-04-25Do not pollute the context with the icu namespaceErik Schilling1-0/+3
2015-04-24Fix crash if the client sends garbage public id valuesErik Schilling1-1/+5
2014-03-02IdManager tweaksThorbjørn Lindeijer1-4/+2
2014-02-03Fixed SQL InjectionErik Schilling1-3/+4
2013-12-29Small cleanupErik Schilling6-19/+11
2013-12-08Restored copy constructor protection for mapcompositeErik Schilling1-0/+1
2013-12-08deleted copy constructors in Component rather than all the subclassesErik Schilling4-16/+11
2013-12-08Delete some unused copy constructorsThorbjørn Lindeijer5-13/+10
2013-11-28Include the list of characters in the login responseThorbjørn Lindeijer4-14/+17
2013-11-02Do not send dir changes back to the player itselfErik Schilling1-1/+1
2013-11-01Fixed typo in docsErik Schilling1-2/+2
2013-10-19Fixed negative attribute valuesErik Schilling1-1/+1
2013-10-16Fixed protocol descriptionErik Schilling1-1/+1
2013-10-13Changed argument to const &Thorbjørn Lindeijer1-1/+2
2013-10-13Added GPMSG_NPC_BUYSELL_RESPONSEThorbjørn Lindeijer2-7/+19
2013-10-06Marked getRandomString as staticThorbjørn Lindeijer1-1/+1
2013-10-01Send the character data in a single messageErik Schilling2-36/+30
2013-09-30Removed outdated commentErik Schilling1-4/+0
2013-09-30Actually send and store the equipment slotErik Schilling2-15/+6
2013-09-29Fixed parameters of setting global cooldownErik Schilling1-1/+1
2013-09-26Removed unrequired if checkErik Schilling1-34/+28
2013-09-26Store questlog values in the databaseErik Schilling11-48/+341
2013-09-21Replaced tabs with spacesErik Schilling1-88/+88
2013-09-21Added @commands for setting attribute and correction pointsErik Schilling1-0/+74
2013-09-21Fixed implementation of entity_inv_countThorbjørn Lindeijer1-12/+5
2013-09-21Removed invalid boolean check in set_questlog_description()Przemysław Grzywacz1-1/+0
2013-09-21Removed outdated documentationThorbjørn Lindeijer1-3/+0
2013-09-19Synchronized some tweaks to protocol file from the clientThorbjørn Lindeijer2-5/+5
2013-09-19Removed the unused OBJECT_ACTOR enum valueThorbjørn Lindeijer2-11/+6
2013-09-19Some optimizations in GameHandlerThorbjørn Lindeijer3-38/+43
2013-09-19Use constructor to initialize IdManager::mLastIdThorbjørn Lindeijer1-2/+2
2013-09-19Have Lua use entity IDs instead of direct pointersThorbjørn Lindeijer6-39/+225
2013-09-19Cleaned up mapcomposite.hThorbjørn Lindeijer2-291/+303
2013-09-19Removed unused being state enumsThorbjørn Lindeijer4-48/+1
2013-09-19Renamed actor.{h,cpp} to actorcomponent.{h,cpp}Thorbjørn Lindeijer6-9/+9
2013-09-15Renamed sendFullStatus to markAllInfoAsChangedErik Schilling3-25/+17
2013-09-15Fixed last commitErik Schilling5-14/+15
2013-09-15Fixed handling of reconnects while the old connection is still validErik Schilling6-21/+34
2013-09-14Removed unused variableErik Schilling1-2/+0
2013-09-14Allow to set the kill count againErik Schilling1-0/+20
2013-09-13Added basic questlog supportErik Schilling4-1/+191