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author | Erik Schilling <ablu.erikschilling@gmail.com> | 2013-12-29 19:21:33 +0100 |
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committer | Erik Schilling <ablu.erikschilling@gmail.com> | 2013-12-29 19:23:28 +0100 |
commit | b75c2b5e651373c01f3bc2b1fbb2127620f20ecc (patch) | |
tree | d3cee83b20fa2ebb8103caa14f7afe1e91854af7 /src | |
parent | 71afa592b2df4b6a01236dd2189c9ba28c9a3fa8 (diff) | |
download | manaserv-b75c2b5e651373c01f3bc2b1fbb2127620f20ecc.tar.gz manaserv-b75c2b5e651373c01f3bc2b1fbb2127620f20ecc.tar.bz2 manaserv-b75c2b5e651373c01f3bc2b1fbb2127620f20ecc.tar.xz manaserv-b75c2b5e651373c01f3bc2b1fbb2127620f20ecc.zip |
Small cleanup
- Deleted empty constructor rather than throwing, resulting in compiletime
errors rather than runtime errors.
- Removed some remainings of currentMana
- Fixed some compiler warnings regarding structs getting forward
declared as classes.
Diffstat (limited to 'src')
-rw-r--r-- | src/game-server/abilitycomponent.cpp | 7 | ||||
-rw-r--r-- | src/game-server/abilitycomponent.h | 5 | ||||
-rw-r--r-- | src/game-server/attribute.h | 7 | ||||
-rw-r--r-- | src/game-server/attributemanager.h | 2 | ||||
-rw-r--r-- | src/game-server/charactercomponent.h | 2 | ||||
-rw-r--r-- | src/scripting/lua.cpp | 7 |
6 files changed, 11 insertions, 19 deletions
diff --git a/src/game-server/abilitycomponent.cpp b/src/game-server/abilitycomponent.cpp index 1ac82cdf..c03eb03d 100644 --- a/src/game-server/abilitycomponent.cpp +++ b/src/game-server/abilitycomponent.cpp @@ -194,7 +194,7 @@ bool AbilityComponent::useAbilityOnDirection(Entity &user, int id, /** * Allows a character to perform a ability */ -bool AbilityComponent::giveAbility(int id, int currentPoints) +bool AbilityComponent::giveAbility(int id) { if (mAbilities.find(id) == mAbilities.end()) { @@ -204,13 +204,12 @@ bool AbilityComponent::giveAbility(int id, int currentPoints) LOG_ERROR("Tried to give not existing ability id " << id << "."); return false; } - return giveAbility(abilityInfo, currentPoints); + return giveAbility(abilityInfo); } return false; } -bool AbilityComponent::giveAbility(const AbilityManager::AbilityInfo *info, - int currentPoints) +bool AbilityComponent::giveAbility(const AbilityManager::AbilityInfo *info) { bool added = mAbilities.insert(std::pair<int, AbilityValue>(info->id, AbilityValue(info))).second; diff --git a/src/game-server/abilitycomponent.h b/src/game-server/abilitycomponent.h index 26a9b138..d68e25ae 100644 --- a/src/game-server/abilitycomponent.h +++ b/src/game-server/abilitycomponent.h @@ -61,9 +61,8 @@ public: bool useAbilityOnDirection(Entity &user, int id, ManaServ::BeingDirection direction); - bool giveAbility(int id, int currentMana = 0); - bool giveAbility(const AbilityManager::AbilityInfo *info, - int currentMana = 0); + bool giveAbility(int id); + bool giveAbility(const AbilityManager::AbilityInfo *info); bool hasAbility(int id) const; bool takeAbility(int id); AbilityMap::iterator findAbility(int id); diff --git a/src/game-server/attribute.h b/src/game-server/attribute.h index 0a677b5d..bb2f3c03 100644 --- a/src/game-server/attribute.h +++ b/src/game-server/attribute.h @@ -132,11 +132,8 @@ class AttributeModifiersEffect class Attribute { public: - Attribute() - : mBase(0) - , mMinValue(0) - , mMaxValue(0) - {throw;} // DEBUG; Find improper constructions + // DEBUG; Find improper constructions + Attribute() = delete; Attribute(const AttributeInfo *info); diff --git a/src/game-server/attributemanager.h b/src/game-server/attributemanager.h index 13dcf1fb..46993007 100644 --- a/src/game-server/attributemanager.h +++ b/src/game-server/attributemanager.h @@ -29,7 +29,7 @@ #include "utils/string.h" #include "utils/xml.h" -class AttributeInfo; +struct AttributeInfo; enum ScopeType { diff --git a/src/game-server/charactercomponent.h b/src/game-server/charactercomponent.h index e62fb396..49cd1bec 100644 --- a/src/game-server/charactercomponent.h +++ b/src/game-server/charactercomponent.h @@ -41,7 +41,7 @@ #include <vector> class BuySell; -class GameClient; +struct GameClient; class MessageIn; class MessageOut; class Point; diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index 2c61f95d..a6a68cf4 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -2258,17 +2258,14 @@ static int entity_show_text_particle(lua_State *s) ** * Valid only for character and monster entities. * - * Enables a ability for a character. + * Enables an ability for a character. */ static int entity_give_ability(lua_State *s) { - // cost_type is ignored until we have more than one cost type Entity *b = checkBeing(s, 1); auto *abilityInfo = checkAbility(s, 2); - const int currentMana = luaL_optint(s, 3, 0); - b->getComponent<AbilityComponent>()->giveAbility(abilityInfo->id, - currentMana); + b->getComponent<AbilityComponent>()->giveAbility(abilityInfo->id); return 0; } |