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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-09-30 21:23:36 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-09-30 21:23:36 +0200 |
commit | 7f3738751e442ff3e859b91b2ccf86a698aaf954 (patch) | |
tree | dc2070a0f61851046bdf31a374f2f56ef8d6ef38 /src | |
parent | 0eac9c5e43034866fd6a65479789022467afd335 (diff) | |
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Removed outdated comment
Diffstat (limited to 'src')
-rw-r--r-- | src/account-server/storage.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/account-server/storage.cpp b/src/account-server/storage.cpp index 3adea078..25e75182 100644 --- a/src/account-server/storage.cpp +++ b/src/account-server/storage.cpp @@ -514,11 +514,7 @@ CharacterData *Storage::getCharacterBySQL(Account *owner) inventoryData[slot] = item; if (item.equipmentSlot != 0) - { - // The game server will set the right slot anyway, - // but this speeds up checking if the item is equipped equipmentData.insert(slot); - } } } poss.setInventory(inventoryData); |