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path: root/src/game-server/state.cpp
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2010-02-07Update Copyright date for Manaserv.Bertram1-1/+1
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-7/+6
2009-10-15Speed code unification part 1: Made the server accept speed values in tiles p...Bertram1-1/+4
2009-10-09Synced the protocol file with client in protocol.h, letting other defines in ...Bertram1-1/+0
2009-09-27Added script bindings and netcode for creating being-bound effects.Philipp Sehmisch1-5/+14
2009-08-01Simplifies Movement to not send path destinations, but rather just the curren...Chuck Miller1-25/+5
2009-05-24Fixed a few code style issuesBjørn Lindeijer1-1/+2
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-8/+8
2009-04-26Merged MovingObject into the Being classBjørn Lindeijer1-32/+39
2009-04-23OBJECT_ACTOR no longer treated as item in debug info.David Athay1-2/+2
2009-04-22Fixed non combat beings taking damage. Added some debugging info on inserting...David Athay1-0/+58
2009-02-24Made a lot of hard-coded values configuration optionsPhilipp Sehmisch1-12/+16
2009-02-15send hair and gender information in update look messages, set looks change fl...Roderic Morris1-1/+5
2009-01-12Added @announceDavid Athay1-0/+12
2008-12-01Added new table to store online users. See mantis #553Andreas Habel1-0/+9
2008-11-30Add sync Buffer according to mantis #550Andreas Habel1-0/+6
2008-11-19Added bandwidth monitoringDavid Athay1-1/+5
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-11-04Added updating party member health.David Athay1-0/+23
2008-10-27Compile fixes and warning fixes.Bjørn Lindeijer1-4/+5
2008-10-27add effects sending system (by Chuck Miller)Roderic Morris1-17/+41
2008-10-15Added communicating change of direction to clients.David Athay1-0/+9
2008-05-19Implemented NPC names. Implemented the theoretical possibility to have named ...Philipp Sehmisch1-0/+2
2008-05-07Implemented script bindings for making beings talk and sending private chat m...Philipp Sehmisch1-6/+18
2008-03-13Sending destination of beings when the client comes on-screen to fix a bug wh...Philipp Sehmisch1-4/+5
2008-03-09Sending the attack type with attack messages so that the client can visualize...Philipp Sehmisch1-0/+1
2008-01-24The direction of attacking beings is now transmitted together with attack mes...Philipp Sehmisch1-0/+1
2007-09-23Robustified code with respect to insertion failures.Guillaume Melquiond1-20/+55
2007-09-23Changed delayed events to an explicit interface.Guillaume Melquiond1-30/+66
2007-08-29Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond1-1/+7
2007-08-18First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond1-34/+9
2007-08-13Implemented buy/sell handler.Guillaume Melquiond1-2/+1
2007-08-10Improved helper functions for Lua scripts. Associated scripts to maps.Guillaume Melquiond1-0/+5
2007-08-08Changed some argument types. Added untested protocol for moving objects betwe...Guillaume Melquiond1-1/+1
2007-07-29Added support for trading.Guillaume Melquiond1-0/+7
2007-07-25Added being speed to protocol.Guillaume Melquiond1-0/+1
2007-07-23Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond1-0/+7
2007-07-23Sent proper monster identifiers.Guillaume Melquiond1-2/+8
2007-07-14Reduced size of equipment packets. Fixed packet sending on object distance ch...Guillaume Melquiond1-31/+75
2007-07-12Added support for visible equipment.Guillaume Melquiond1-1/+29
2007-07-07Fixed teleportation hack caused by caching of pathfinder results.Guillaume Melquiond1-0/+1
2007-07-07Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond1-9/+22
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond1-45/+13
2007-07-01Added assertions to detect insertion and removal of objects at updating time.Guillaume Melquiond1-0/+14
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch1-1/+2
2007-03-22Implemented communication of attribute changes from server to client.Philipp Sehmisch1-0/+8
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-21/+21
2007-03-05Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak1-1/+1
2007-03-02Implemented being death, removal of dead mobs and sitting.Philipp Sehmisch1-10/+42
2007-01-05Ensured player data are updated before being sent to the account server.Guillaume Melquiond1-4/+11