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authorRogier Polak <rogier.l.a.polak@gmail.com>2007-03-05 03:32:59 +0000
committerRogier Polak <rogier.l.a.polak@gmail.com>2007-03-05 03:32:59 +0000
commitd811a539474a6eeb4439a4204f3d96551a5b7c1e (patch)
tree66b2482085965598845a0e58fa04d1bcdb6dd5a1 /src/game-server/state.cpp
parentf0d969eba1840362daad9debc93907c270b22ea5 (diff)
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Added an abstrart base class for characterdata, in order to use the same serialize and deserialize functions on both the accountserver and the gameserver.
Diffstat (limited to 'src/game-server/state.cpp')
-rw-r--r--src/game-server/state.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index 09513b95..0c392da8 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -318,7 +318,7 @@ void State::update()
case EVENT_WARP:
{
remove(o);
- Point pos = { e.x, e.y };
+ Point pos(e.x, e.y);
o->setMapId(e.map);
o->setPosition(pos);