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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-07 19:21:10 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-07 19:21:10 +0000
commita4c7586b310a8be8ffd5c8acad88b5236695c1da (patch)
tree87af31a35a0b20326109725de88e60a8f25a5bbd /src/game-server/state.cpp
parentd213cdea38ae5dda3c1cbdc6c85a2c5fe04e9399 (diff)
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Fixed teleportation hack caused by caching of pathfinder results.
Diffstat (limited to 'src/game-server/state.cpp')
-rw-r--r--src/game-server/state.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index b1095f45..7ade4d1b 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -356,6 +356,7 @@ void GameState::update()
assert(o->getType() == OBJECT_CHARACTER);
Character *p = static_cast< Character * >(o);
+ p->clearDestination();
/* Force update of persistent data on map change, so that
characters can respawn at the start of the map after a death or
a disconnection. */