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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-26 17:05:18 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-26 17:18:21 +0200
commit43e99491a76bb85faf60c004e84b6c2b14cf41e7 (patch)
tree4aba689b76138118b4da043425fb3e8576db418c /src/game-server/state.cpp
parente726c34606f85347e70a0deb6b180db03b6d0c25 (diff)
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Standardize on the position of the const keyword
Same as for the client.
Diffstat (limited to 'src/game-server/state.cpp')
-rw-r--r--src/game-server/state.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index f0997174..2033c4bf 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -71,7 +71,7 @@ static DelayedEvents delayedEvents;
static void updateMap(MapComposite *map)
{
// 1. update object status.
- std::vector< Thing * > const &things = map->getEverything();
+ const std::vector< Thing * > &things = map->getEverything();
for (std::vector< Thing * >::const_iterator i = things.begin(),
i_end = things.end(); i != i_end; ++i)
{
@@ -103,7 +103,7 @@ static void updateMap(MapComposite *map)
*/
static void serializeLooks(Character *ch, MessageOut &msg, bool full)
{
- Possessions const &poss = ch->getPossessions();
+ const Possessions &poss = ch->getPossessions();
static int const nb_slots = 4;
static int const slots[nb_slots] =
{
@@ -239,7 +239,7 @@ static void informPlayer(MapComposite *map, Character *p)
if (o->canFight())
{
Being *victim = static_cast< Being * >(o);
- Hits const &hits = victim->getHitsTaken();
+ const Hits &hits = victim->getHitsTaken();
for (Hits::const_iterator j = hits.begin(),
j_end = hits.end(); j != j_end; ++j)
{
@@ -447,7 +447,7 @@ void GameState::update(int worldTime)
# endif
// Update game state (update AI, etc.)
- MapManager::Maps const &maps = MapManager::getMaps();
+ const MapManager::Maps &maps = MapManager::getMaps();
for (MapManager::Maps::const_iterator m = maps.begin(), m_end = maps.end(); m != m_end; ++m)
{
MapComposite *map = m->second;
@@ -492,7 +492,7 @@ void GameState::update(int worldTime)
for (DelayedEvents::iterator i = delayedEvents.begin(),
i_end = delayedEvents.end(); i != i_end; ++i)
{
- DelayedEvent const &e = i->second;
+ const DelayedEvent &e = i->second;
Actor *o = i->first;
switch (e.type)
{
@@ -728,7 +728,7 @@ void GameState::warp(Character *ptr, MapComposite *map, int x, int y)
/**
* Enqueues an event. It will be executed at end of update.
*/
-static void enqueueEvent(Actor *ptr, DelayedEvent const &e)
+static void enqueueEvent(Actor *ptr, const DelayedEvent &e)
{
std::pair< DelayedEvents::iterator, bool > p =
delayedEvents.insert(std::make_pair(ptr, e));
@@ -757,7 +757,7 @@ void GameState::enqueueWarp(Character *ptr, MapComposite *m, int x, int y)
enqueueEvent(ptr, e);
}
-void GameState::sayAround(Actor *obj, std::string const &text)
+void GameState::sayAround(Actor *obj, const std::string &text)
{
Point speakerPosition = obj->getPosition();
int visualRange = Configuration::getValue("visualRange", 320);
@@ -771,7 +771,7 @@ void GameState::sayAround(Actor *obj, std::string const &text)
}
}
-void GameState::sayTo(Actor *destination, Actor *source, std::string const &text)
+void GameState::sayTo(Actor *destination, Actor *source, const std::string &text)
{
if (destination->getType() != OBJECT_CHARACTER)
return; //only characters will read it anyway