summaryrefslogtreecommitdiff
path: root/src/game-server/state.cpp
AgeCommit message (Expand)AuthorFilesLines
2013-04-15Moved functions to entity members where appropriateThorbjørn Lindeijer1-4/+4
2013-04-12Moved Actor into an ComponentErik Schilling1-43/+49
2013-04-11Converted Being into a ComponentErik Schilling1-32/+54
2013-04-11Converted the Character class into a componentErik Schilling1-32/+40
2013-04-03Moved the Monster class to a ComponentErik Schilling1-7/+14
2013-04-02Fixed multiple warnings and errors that blocked c++0xErik Schilling1-15/+23
2013-04-02Moved fighting code into a componentErik Schilling1-5/+9
2013-03-25Changed NPC to an NpcComponent added to a BeingThorbjørn Lindeijer1-5/+5
2013-03-25Changed Effect to a component of ActorThorbjørn Lindeijer1-11/+12
2013-03-25Changed Item to a component of ActorThorbjørn Lindeijer1-9/+10
2013-02-01Added emote support.Yohann Ferreira1-0/+13
2013-01-29Silenced some eclipse warningsErik Schilling1-0/+3
2013-01-09Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer1-3/+3
2013-01-09Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer1-5/+5
2012-10-11Moved order of sending genderErik Schilling1-3/+1
2012-04-14Introduced a Timeout class for counting down without countingThorbjørn Lindeijer1-8/+20
2012-04-04Renamed Thing to EntityThorbjørn Lindeijer1-5/+5
2012-03-17Added map update function, moved schedules there to keep map contextErik Schilling1-29/+1
2012-03-11Added callbacks for map/worldvar changesErik Schilling1-0/+17
2012-03-10Removed space before ;Erik Schilling1-1/+1
2012-03-02Merged all the different Lua states into oneThorbjørn Lindeijer1-11/+6
2012-02-27Fixed compilation again + some more code cleanupErik Schilling1-1/+1
2012-02-26Some random code cleanupErik Schilling1-33/+25
2012-01-10Made the game server execute the chr_respawn_accept script evenYohann Ferreira1-0/+13
2012-01-02Made all beings capable of having a genderErik Schilling1-0/+2
2011-08-19Changed the sprite layer protocol to supportYohann Ferreira1-45/+36
2011-07-27Reworked the way equip slot info are loaded in a more logical way.Yohann Ferreira1-1/+1
2011-07-27Begun Applying the new equipment slot handling design.Yohann Ferreira1-4/+4
2011-06-17Changed the attack message to send the attack id.Yohann Ferreira1-1/+1
2011-04-18Made the server send the being position each 5 seconds.Yohann Ferreira1-3/+13
2011-03-09Renamed GameState::insertSafe() to inserOrDelete.Yohann Ferreira1-2/+2
2011-03-06Small fixes coming from my comment on issue #77.Yohann Ferreira1-5/+5
2011-03-04Implemented persistent world and map variablesPhilipp Sehmisch1-0/+29
2011-01-09Fix being direction discrepancies by syncing the BeingDirection.Yohann Ferreira1-0/+1
2011-01-09Removed the superfluous point struct.Yohann Ferreira1-1/+1
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-17/+17
2010-11-03Renamed write{Byte,Short,Long} to writeInt{8,16,32}Thorbjørn Lindeijer1-56/+56
2010-11-02Some random code cleanups.Yohann Ferreira1-16/+31
2010-10-17Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira1-5/+8
2010-09-15Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira1-3/+3
2010-07-10New attribute system and major changes to many low-level areas.Freeyorp1-18/+17
2010-02-07Update Copyright date for Manaserv.Bertram1-1/+1
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-7/+6
2009-10-15Speed code unification part 1: Made the server accept speed values in tiles p...Bertram1-1/+4
2009-10-09Synced the protocol file with client in protocol.h, letting other defines in ...Bertram1-1/+0
2009-09-27Added script bindings and netcode for creating being-bound effects.Philipp Sehmisch1-5/+14
2009-08-01Simplifies Movement to not send path destinations, but rather just the curren...Chuck Miller1-25/+5
2009-05-24Fixed a few code style issuesBjørn Lindeijer1-1/+2
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-8/+8
2009-04-26Merged MovingObject into the Being classBjørn Lindeijer1-32/+39