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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-07 19:39:37 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-17 14:27:48 +0200 |
commit | 5d3104147fd5c3392751b3c3e5cd9644a83335a7 (patch) | |
tree | ae807d002d1c521257ebca6a5dcfd37700dedd25 /src/game-server/state.cpp | |
parent | 9c153b3b928166f33bc539611eee004cb0aab259 (diff) | |
download | manaserv-5d3104147fd5c3392751b3c3e5cd9644a83335a7.tar.gz manaserv-5d3104147fd5c3392751b3c3e5cd9644a83335a7.tar.bz2 manaserv-5d3104147fd5c3392751b3c3e5cd9644a83335a7.tar.xz manaserv-5d3104147fd5c3392751b3c3e5cd9644a83335a7.zip |
Changed the attack message to send the attack id.
This is more precise than sending the attack type, that
can be guessed by the client anyway when the type parameter
will be added in the <attack> tag.
This is the server part of Mana issue: #363.
Reviewed-by: Bjorn.
Diffstat (limited to 'src/game-server/state.cpp')
-rw-r--r-- | src/game-server/state.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp index 1c4b38cc..03d4b71c 100644 --- a/src/game-server/state.cpp +++ b/src/game-server/state.cpp @@ -203,7 +203,7 @@ static void informPlayer(MapComposite *map, Character *p, int worldTime) MessageOut AttackMsg(GPMSG_BEING_ATTACK); AttackMsg.writeInt16(oid); AttackMsg.writeInt8(o->getDirection()); - AttackMsg.writeInt8(static_cast< Being * >(o)->getAttackType()); + AttackMsg.writeInt8(static_cast< Being * >(o)->getAttackId()); gameHandler->sendTo(p, AttackMsg); } |