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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-07-27 20:05:50 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-07-27 20:05:50 +0200
commit4a4acd479ee8de82df0935b3511257ade13258b6 (patch)
tree9c12aec805104281e12de242839ff9ade7acb461 /src/game-server/state.cpp
parent29f34ba1df05b95b9121b20deb26052c3ce05430 (diff)
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Reworked the way equip slot info are loaded in a more logical way.
Diffstat (limited to 'src/game-server/state.cpp')
-rw-r--r--src/game-server/state.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index 1a9c0204..d8f9b183 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -109,7 +109,7 @@ static void updateMap(MapComposite *map)
static void serializeLooks(Character *ch, MessageOut &msg, bool full)
{
const EquipData &equipData = ch->getPossessions().getEquipment();
- unsigned int nb_slots = itemManager->getVisibleSlotCount();
+ unsigned int nb_slots = itemManager->getVisibleEquipSlotCount();
// Bitmask describing the changed entries.
int changed = (1 << nb_slots) - 1;