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path: root/src/game-server/monster.h
AgeCommit message (Expand)AuthorFilesLines
2023-05-15General code cleanupsThorbjørn Lindeijer1-6/+5
2022-08-19Apply C++11 fixitsThorbjørn Lindeijer1-3/+3
2013-08-26Moved AttributeInfo into a seperate fileErik Schilling1-5/+5
2013-08-26Allowed to push attributeinfos for the attribute recalculationErik Schilling1-7/+5
2013-08-26Removed skillsErik Schilling1-14/+0
2013-08-26Allow names instead of ids for attributes + cleanupErik Schilling1-17/+17
2013-08-26Removed the hardcoded monster AIErik Schilling1-100/+0
2013-08-26[Abilities] Added abilities to monstersErik Schilling1-0/+19
2013-08-26[Abilities] Removed the old autoattack systemErik Schilling1-55/+0
2013-04-12Removed static member definitions that are no longer neededThorbjørn Lindeijer1-1/+1
2013-04-12Moved Actor into an ComponentErik Schilling1-1/+1
2013-04-11Converted Being into a ComponentErik Schilling1-9/+9
2013-04-11Converted the Character class into a componentErik Schilling1-5/+5
2013-04-03Moved the Monster class to a ComponentErik Schilling1-10/+17
2013-04-02Moved fighting code into a componentErik Schilling1-13/+2
2013-03-25Changed NPC to an NpcComponent added to a BeingThorbjørn Lindeijer1-7/+0
2013-03-25Changed SpawnArea and TriggerArea to components of EntityThorbjørn Lindeijer1-1/+2
2013-02-24Removed mentioning of retired structThorbjørn Lindeijer1-2/+0
2013-02-17Monsters no longer load their script filesErik Schilling1-12/+0
2013-02-04Moved attribute (re)calculation to the scriptsErik Schilling1-8/+0
2013-01-09Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer1-8/+15
2013-01-09Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer1-1/+1
2013-01-08Added Vulnerabilities for monstersErik Schilling1-0/+8
2013-01-08Work on (Auto)Attack system.Erik Schilling1-31/+11
2012-07-17Added script binds to get full monster anger list + drop anger of monstersErik Schilling1-0/+3
2012-04-14Introduced a Timeout class for counting down without countingThorbjørn Lindeijer1-4/+13
2012-04-04Adding monster::on_damage callbackStefan Beller1-0/+11
2012-04-04Renamed Thing to EntityThorbjørn Lindeijer1-1/+1
2012-03-26Some general cleanups and merged Being::perform() into update()Thorbjørn Lindeijer1-1/+3
2012-03-16Fixed remaining compiler warningsThorbjørn Lindeijer1-1/+1
2012-03-13Added script bind to set walkmask for beingsErik Schilling1-9/+0
2012-03-03Use callbacks for items, monsters and status effectsThorbjørn Lindeijer1-1/+26
2012-03-02Merged all the different Lua states into oneThorbjørn Lindeijer1-6/+0
2012-01-02Made all beings capable of having a genderErik Schilling1-0/+8
2011-06-17Changed the attack message to send the attack id.Yohann Ferreira1-2/+2
2011-05-26Allow monsters to drop multiple itemsStefan Dombrowski1-6/+1
2011-03-20Moved defines.h and manaserv_protocol.h into 'common'Thorbjørn Lindeijer1-1/+1
2011-03-17Micro-optimizations related to std::stringThorbjørn Lindeijer1-2/+1
2011-03-16Allowed monster names in @spawn commandPhilipp Sehmisch1-0/+15
2011-03-15Some code style cleanups in AutoAttack classThorbjørn Lindeijer1-1/+1
2011-03-12Removed a bunch of silly documentationThorbjørn Lindeijer1-7/+0
2011-03-11Split path finding out of the Map classThorbjørn Lindeijer1-2/+2
2011-02-16Fixed doc about stroll range, which is coded in pixels.Yohann Ferreira1-2/+2
2011-01-30Made the monsters' attributes compute fine again.Yohann Ferreira1-1/+8
2010-12-29Moved parts needing to be in sync with the client in protocol.h.Yohann Ferreira1-2/+2
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-0/+351