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authorErik Schilling <ablu.erikschilling@googlemail.com>2012-03-13 16:18:38 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-03-13 16:25:18 +0100
commit53cf65f40c64a0d2ea8757390179127222faa258 (patch)
treea82479f3e77df3021d2105dda604b8e5eb2a90c4 /src/game-server/monster.h
parent0075aa38fbde5c3df773cca320bcba615296624c (diff)
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Added script bind to set walkmask for beings
TODO: Inform client about this change. Reviewed-by: bjorn.
Diffstat (limited to 'src/game-server/monster.h')
-rw-r--r--src/game-server/monster.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/game-server/monster.h b/src/game-server/monster.h
index 5ccabfa9..0ece89ab 100644
--- a/src/game-server/monster.h
+++ b/src/game-server/monster.h
@@ -323,15 +323,6 @@ class Monster : public Being
void forgetTarget(Thing *being);
/**
- * Returns the way the actor is blocked by other things on the map.
- */
- virtual unsigned char getWalkMask() const
- {
- // blocked walls, other monsters and players ( bin 1000 0011)
- return 0x83;
- }
-
- /**
* Called when an attribute modifier is changed.
* Recalculate the base value of an attribute and update derived
* attributes if it has changed.