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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-03-11 14:56:50 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-03-12 17:52:42 +0100
commit0e2a9c41c5b14f3037c8df8e6deddba63fa7120e (patch)
tree7e4875ddec8e8e96de505e5459f4950b17c3a38a /src/game-server/monster.h
parentba57aa3eedf09f32a1ed003ce26ca54666796aef (diff)
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Removed a bunch of silly documentation
A C++ developer should be able to recognize a constructor and a destructor by just looking at it, so let's stop writing down the obvious. :)
Diffstat (limited to 'src/game-server/monster.h')
-rw-r--r--src/game-server/monster.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game-server/monster.h b/src/game-server/monster.h
index 14ebad35..3981604f 100644
--- a/src/game-server/monster.h
+++ b/src/game-server/monster.h
@@ -230,14 +230,7 @@ class Monster : public Being
/** Time in game ticks until ownership of a monster can change. */
static const int KILLSTEAL_PROTECTION_TIME = 100;
- /**
- * Constructor.
- */
Monster(MonsterClass *);
-
- /**
- * Destructor.
- */
~Monster();
/**